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FF2 Unofficial Freak Fortress | Unsupported


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SpookyToad
Member
Join Date: May 2019
Location: dr_berlin_redux
Old 08-20-2019 , 07:39   Re: Unofficial Freak Fortress | 1.19.1
Reply With Quote #61

I've got an problem, queue points won't score after round end
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SpookyToad
Member
Join Date: May 2019
Location: dr_berlin_redux
Old 08-20-2019 , 09:35   Re: Unofficial Freak Fortress | 1.19.1
Reply With Quote #62

nvm, already fixed queue bug
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Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 09-27-2019 , 20:00   Re: Unofficial Freak Fortress | 1.19.3
Reply With Quote #63

Alright 1.19.3 is now out, includes a better way to tell your players what your weapon stats are through freak_fortress_2_weaps.phrases.txt.
I recommend anyone who customizes their weapon stats to change the phrases to what they have,
would be good for anyone who joins your server and sees the weapons stats have been changed.
Customization goes by weapon indexes, if it's not found it won't throw an error, it'll default to the slot and class.
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 10-16-2019 , 10:28   Re: Unofficial Freak Fortress | 1.19.3
Reply With Quote #64

Hello,I using the 1.19.3 version in my server,I add some BOT to test,
then my server always freeze , and keep spam this erorr msg on server console:
Code:
L 10/16/2019 - 22:21:38: [SM] Call stack trace:
L 10/16/2019 - 22:21:38: [SM]   [1] Line 17199, Unofficial Freak Fortress::OnPickup
L 10/16/2019 - 22:21:38: [SM] Exception reported: Array index out-of-bounds (index 96, limit 36)
L 10/16/2019 - 22:21:38: [SM] Blaming: freak_fortress_2.smx
I using SourceMod Version: 1.9.0.6282 , Metamod:Source version 1.10.7-dev
and this is the plugins list:
Code:
[SM] Listing 27 plugins:
  01 "Admin File Reader" (1.9.0.6282) by AlliedModders LLC
  02 "Admin Menu" (1.9.0.6282) by AlliedModders LLC
  03 "Anti-Flood" (1.9.0.6282) by AlliedModders LLC
  04 "Basic Ban Commands" (1.9.0.6282) by AlliedModders LLC
  05 "Basic Chat" (1.9.0.6282) by AlliedModders LLC
  06 "Basic Comm Control" (1.9.0.6282) by AlliedModders LLC
  07 "Basic Commands" (1.9.0.6282) by AlliedModders LLC
  08 "Basic Info Triggers" (1.9.0.6282) by AlliedModders LLC
  09 "Basic Votes" (1.9.0.6282) by AlliedModders LLC
  10 "Client Preferences" (1.9.0.6282) by AlliedModders LLC
  11 "[TF2] Engineer Pads" (1.1.0) by Starblaster 64
  12 "Freak Fortress 2" (Unofficial 1.19.3 development-193008) by Many many people
  13 "Fun Commands" (1.9.0.6282) by AlliedModders LLC
  14 "Goomba Stomp Core" (2.0.2) by Flyflo
  15 "Goomba Stomp TF2" (1.1.0) by Flyflo
  16 "Player Commands" (1.9.0.6282) by AlliedModders LLC
  17 "Roll The Dice (Revamped)" (2.3.1) by Phil25
  18 "RTD2 Bouncy" by kking117
  19 "Say Sounds (Redux)" (1.3) by Friagram
  20 "[TF2] TF2Attributes" (1.3.2) by FlaminSarge
  21 "[TF2] Move Speed Unlocker" (1.0) by Deathreus
  22 "[TF2] Thirdperson" (2.1.0) by DarthNinja
  23 "Tidy Chat" (0.5) by linux_lover
  24 "tMedicRubber" (0.2.0) by Thrawn
  25 "Freak Fortress 2: Dynamic Defaults" (1.3.2) by sarysa, with a small amount of code by RainBolt Dash
  26 "Freak Fortress 2: TFConditions" (1.1.1) by SHADoW NiNE TR3S
  27 "Unofficial Freak Fortress 2: Defaults" (0.5.2) by Many many people
Ext list :
Code:
[SM] Displaying 13 extensions:
[01] Automatic Updater (1.9.0.6282): Updates SourceMod gamedata files
[02] Webternet (1.9.0.6282): Extension for interacting with URLs
[03] TF2Items (1.6.4): TF2 Item Modifier
[04] TF2 Tools (1.9.0.6282): TF2 extended functionality
[05] BinTools (1.9.0.6282): Low-level C/C++ Calling API
[06] SDK Hooks (1.9.0.6282): Source SDK Hooks
[07] SDK Tools (1.9.0.6282): Source SDK Tools
[08] Top Menus (1.9.0.6282): Creates sorted nested menus
[09] Client Preferences (1.9.0.6282): Saves client preference settings
[10] SQLite (1.9.0.6282): SQLite Driver
[11] Regex (1.9.0.6282): Provides regex natives for plugins
[12] <OPTIONAL> file "steamtools.ext.dll": The specified module could not be found.
How to fix it? thanks a lot!
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Last edited by doroemon; 10-16-2019 at 10:30.
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Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 10-16-2019 , 10:32   Re: Unofficial Freak Fortress | 1.19.3
Reply With Quote #65

Quote:
Originally Posted by doroemon View Post
Hello,I using the 1.19.3 version in my server,I add some BOT to test,
then my server always freeze , and keep spam this erorr msg on server console:

I using SourceMod Version: 1.9.0.6282 , Metamod:Source version 1.10.7-dev
and this is the plugins list

How to fix it? thanks a lot!
Right now there's a part I missed with OnPickup where's there's no valid client check, either patch it out with IsValidClient or use the development branch on GitHub. Planning to make a release soon.
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 10-16-2019 , 10:38   Re: Unofficial Freak Fortress | 1.19.3
Reply With Quote #66

Quote:
Originally Posted by Batfoxkid View Post
Right now there's a part I missed with OnPickup where's there's no valid client check, either patch it out with IsValidClient or use the development branch on GitHub. Planning to make a release soon.
Thanks for reply!
__________________
I'm just a guy who's a server operator for fun.
https://steamcommunity.com/groups/cfmsg
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JJFortJ
Member
Join Date: Apr 2019
Location: Half Life 2
Old 10-16-2019 , 22:28   Re: Unofficial Freak Fortress | 1.19.3
Reply With Quote #67

Here's my suggestions: Make a convar that turns on MGE mod for ff2 so people dont have to edit the map for ff2 like arena mge, Make a convar if you want the point to stay off, make a convar to pick up weapons from other classes
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Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 10-17-2019 , 19:13   Re: Unofficial Freak Fortress | 1.19.3
Reply With Quote #68

Quote:
Originally Posted by JJFortJ View Post
Here's my suggestions: Make a convar that turns on MGE mod for ff2 so people dont have to edit the map for ff2 like arena mge, Make a convar if you want the point to stay off, make a convar to pick up weapons from other classes
- Not exactly sure what you mean, but some MGE maps won't work correctly because of it being multiple areas. And if you want to convert non-arena maps, try Stripper

- The ConVar is just having ff2_point_type and ff2_point_alive to 0

- Not sure how this relates to FF2 but weapon drops are disabled so players can't pick up boss weapons and bosses can't pick up player weapons
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JJFortJ
Member
Join Date: Apr 2019
Location: Half Life 2
Old 10-21-2019 , 21:33   Re: Unofficial Freak Fortress | 1.19.3
Reply With Quote #69

Quote:
Originally Posted by Batfoxkid View Post
- Not exactly sure what you mean, but some MGE maps won't work correctly because of it being multiple areas. And if you want to convert non-arena maps, try Stripper

- The ConVar is just having ff2_point_type and ff2_point_alive to 0

- Not sure how this relates to FF2 but weapon drops are disabled so players can't pick up boss weapons and bosses can't pick up player weapons
They might use stripper all im saying is like make a ConVar that turns on MGE Arena
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Batfoxkid
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Join Date: Nov 2018
Location: ''On the map''
Old 10-21-2019 , 21:34   Re: Unofficial Freak Fortress | 1.19.3
Reply With Quote #70

Quote:
Originally Posted by JJFortJ View Post
They might use stripper all im saying is like make a ConVar that turns on MGE Arena
It can be added to the maps.cfg
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