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[CSS] Ammo from dead


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TnTSCS
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Join Date: Oct 2010
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Old 12-08-2011 , 21:47   Re: [CSS] Ammo from dead
Reply With Quote #11

yes, I meant ammo

I'll put a cvar in for primary weapon ammo pickup and secondary weapon ammo pickup... you can enable either one or both.

I'll also look for the ammo box model and a sound for when ammo is picked up.
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TnTSCS
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Old 12-08-2011 , 23:06   Re: [CSS] Ammo from dead
Reply With Quote #12

the only ammo model in CS:S I could find are huge pallets of ammo... if you have a model for me to use, I'll use it

I'll update the plugin so you can tell it to only process pistols

Last edited by TnTSCS; 12-08-2011 at 23:07.
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GrO
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Old 12-09-2011 , 01:08   Re: [CSS] Ammo from dead
Reply With Quote #13

Quote:
Originally Posted by TnTSCS View Post
the only ammo model in CS:S I could find are huge pallets of ammo... if you have a model for me to use, I'll use it

I'll update the plugin so you can tell it to only process pistols
Ok, I'll search some models, I'm pretty sure there should be some in the default HL2 repository.
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Old 12-09-2011 , 02:38   Re: [CSS] Ammo from dead
Reply With Quote #14

I found some and they're all default, so there will be no need of downloading anything by players. I've attached all usable models + sound, but one model has no physics and I don't know why.

I'm thinking about using a different model for snipers, for shotguns, for pistols and a different model for all other weapons. All 4 models are included in the ZIP file + 1 without physics, so I think it's useless. I didn't include materials, while You can find it all in the main "hl2" dir of CSS' server files or in GCFs.
Attached Files
File Type: zip hl2.zip (146.8 KB, 86 views)
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GrO
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Old 12-09-2011 , 08:58   Re: [CSS] Ammo from dead
Reply With Quote #15

I've changed my mind alittle, cause magnum 357's box is not too universal, what makes it useless too, so it'll be good, if we'll use 3 models only:

Pistols: ..........Shotguns: .....Other:
[img]http://img207.**************/img207/2003/pistols.png[/img] [img]http://img811.**************/img811/7783/shotgunsw.png[/img] [img]http://img502.**************/img502/3540/rifles.png[/img]

What do You think?
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TnTSCS
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Old 12-09-2011 , 10:26   Re: [CSS] Ammo from dead
Reply With Quote #16

I'll implement those... I'm driving out of the town till tomorrow, so I'll work on it then

thanks for finding the models
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GrO
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Old 12-09-2011 , 10:58   Re: [CSS] Ammo from dead
Reply With Quote #17

Quote:
Originally Posted by TnTSCS View Post
I'll implement those... I'm driving out of the town till tomorrow, so I'll work on it then

thanks for finding the models
No problem ;] I think it will be a great plugin, when finished, can't wait for it.
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Old 12-09-2011 , 12:02   Re: [CSS] Ammo from dead
Reply With Quote #18

I did a little research and it seems we can't restrict Ammo Pickup action from pistols to pistols only, from snipers to snipers only etc. Even some rifles are sharing ammo with some sniper rifles and some pistols with sub-machine guns.

Below I'll list all weapon relations:

Quote:
Exchangeable ammo:
  • glock = elite = tmp = mp5navy
  • usp = mac10 = ump45
  • fiveseven = p90
  • m3 = xm1014
  • famas = m4a1 = sg552 = aug = sg550
  • scout = g3sg1
Quote:
Unique ammo:
  • p228
  • deagle
  • galil
  • ak47
  • m249
  • awp
Source: strategywiki.org/wiki/Counter-Strike:_Source/Weapons

Last edited by GrO; 12-09-2011 at 12:50.
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TnTSCS
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Old 12-09-2011 , 12:08   Re: [CSS] Ammo from dead
Reply With Quote #19

I think I'll still be able to do it... when a pistol is dropped, I'll tag that as pistol ammo - even though it may share the same type as a rifle...

I'll see what I can do - I wish I had my server available ... anyways - this weekend hopefully I'll have time.
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GrO
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Old 12-09-2011 , 12:10   Re: [CSS] Ammo from dead
Reply With Quote #20

Quote:
Originally Posted by TnTSCS View Post
I think I'll still be able to do it... when a pistol is dropped, I'll tag that as pistol ammo - even though it may share the same type as a rifle...

I'll see what I can do - I wish I had my server available ... anyways - this weekend hopefully I'll have time.
Yeah, I hope it can be done too, this way it would be 100% realistic ;]
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