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WARZZZ 2.4 [Needs Update !]


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GordonFreeman (RU)
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Join Date: Jan 2010
Location: Uzbekistan
Old 05-22-2012 , 05:36   Re: WARZZZ 2.0
Reply With Quote #11

Ejonax! This is awesome! I start convert it to HL. LOL
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<VeCo>
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Join Date: Jul 2009
Location: Bulgaria
Old 05-22-2012 , 07:12   Re: WARZZZ 2.0
Reply With Quote #12

I'm happy that you like it, thank you!

Quote:
Originally Posted by FireJinTW View Post
There is a bug I found. When one team win by getting all rings. Next round any teams that get first ring will win right away. Can you fix that?
Bug fixed, thanks for reporting.

Quote:
Originally Posted by FireJinTW View Post
Also Can we make each classes having different choices to choose the gun?

Example Sniper has Awp, Scout, Auto-Sniper. Assault has Ak, M4A1.
I don't like this idea, some players would want to play different weapons. That will make the gameplay less interesting.
Maybe I can add bonus damage to these weapons, but I'm not sure if the game will be balanced.

Quote:
Originally Posted by GordonFreeman (RU) View Post
Ejonax! This is awesome! I start convert it to HL. LOL
LOL

--------------------------------------------------

Plugin updated!
See the changes log for more information on this update.

Only the .sma/.amxx files are updated.
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AmineKyo
فوق سريرك
Join Date: Oct 2011
Location: Morocco
Old 05-22-2012 , 07:39   Re: WARZZZ 2.1
Reply With Quote #13

Cool plugin GJ FuN FuN FuN
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Randomize
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Join Date: May 2012
Location: in your heart
Old 05-22-2012 , 09:43   Re: WARZZZ 2.1
Reply With Quote #14

looolll that's great gameplay !
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FireJinTW
Senior Member
Join Date: Jan 2012
Old 05-22-2012 , 13:42   Re: WARZZZ 2.1
Reply With Quote #15

Veco. Are there any possible to limit how much they can be invisible? When I jeep getting item from Sniper until I got 255, no one can see me at all and if many people, it will be kind of invisible war. LoL
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<VeCo>
Veteran Member
Join Date: Jul 2009
Location: Bulgaria
Old 05-22-2012 , 13:45   Re: WARZZZ 2.1
Reply With Quote #16

Yes, there is a CVAR:
Code:
// Max allowed amount of invisibility received from "Invisibility Suit" item
// 0 - fully invisible, 255 - fully visible (item can't be picked up?)
// ---------------------------------------------------------------------------
// "number" :: Default: 0
wz_item_invsuit_max_inv 0
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FireJinTW
Senior Member
Join Date: Jan 2012
Old 05-22-2012 , 14:03   Re: WARZZZ 2.1
Reply With Quote #17

Quote:
Originally Posted by <VeCo> View Post
Yes, there is a CVAR:
Code:
// Max allowed amount of invisibility received from "Invisibility Suit" item
// 0 - fully invisible, 255 - fully visible (item can't be picked up?)
// ---------------------------------------------------------------------------
// "number" :: Default: 0
wz_item_invsuit_max_inv 0
Dam, I am stupid. I didn't see that. Sorry for causing trouble.

Your mod is really cool. Anymore bug I found, i will report here.

Thank you

Last edited by FireJinTW; 05-22-2012 at 15:53.
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Lolz0r
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Join Date: Nov 2010
Location: Balgaria
Old 05-22-2012 , 16:58   Re: WARZZZ 2.1
Reply With Quote #18

This is awesome! Good work <VeCo>.
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micapat
Veteran Member
Join Date: Feb 2010
Location: Nyuu, nyuu (France).
Old 05-22-2012 , 19:01   Re: WARZZZ 2.1
Reply With Quote #19

Good job.

HTML Code:
[fr]
SV_NOTIFY_NOSPAWNS = ERREUR: Impossible d'ouvrir le fichier %s - Aucun spawn d'anneaux ne sera chargé !
SV_NOTIFY_NOCFG = ERREUR: Impossible d'ouvrir le fichier %s - Les valeurs par défaut des Cvars vont être chargées !
SV_NOTIFY_COULDNTREAD = ERREUR: Impossible de lire le fichier %s !
 
ADM_NOTIFY_SPAWNADD_RING = Nouvel anneau
ADM_NOTIFY_SPAWNADD_ITEM = Nouvel item
ADM_NOTIFY_SPAWNADD = Nouveau spawn d'anneaux ajouté avec succès à %.2f %.2f %.2f ( Equipe : %s ) !
 
PL_NOTIFY_NOTENOUGH = Pas assez de joueurs pour démarrer ! ( %i au minimum )
PL_NOTIFY_CAPTURE = Presse le bouton USE pour capturer cet anneau !
PL_NOTIFY_REMOVE = Presse le bouton USE pour retirer cet item !
PL_NOTIFY_MAXINVREACHED = Tu as atteint la valeur maximale d'invisibilité !
PL_NOTIFY_RESPROTECTEND = Ta protection au spawn vient de se terminer !
 
MSG_RING_CAPTURED = a capturé un anneau.
MSG_RING_CAPTURED_LAST = a capturé le dernier anneau !!!
 
MSG_WIN = Team remporte la victoire !
 
MSG_NOCLASS = Tu dois avoir une classe pour utiliser cette commande !
MSG_CLASS_CANTCHANGE = Tu ne peux pas changer de classe !
MSG_CLASS_CHANGENEXT = Ta classe sera changée à ton prochain respawn !
 
MSG_WEAPONS_CHANGENEXT = Tes armes seront changées à ton prochain respawn !
MSG_NOTALIVE = Tu dois être vivant pour utiliser cette commande !
MSG_NOMONEY = Ta team n'a pas assez d'argent pour utiliser cette commande !
MSG_MAXITEMREACHED = Le maximum de drop pour ce type d'item est actuellement atteint !
MSG_MINEDETONATED = Ta mine vient d'exploser !
 
MSG_SELECTED = Tu as sélectionné
 
MSG_INFO_NEED = besoin de
MSG_INFO_MAX = max
MSG_INFO_COST = coûte
MSG_INFO_CLASS = classe
 
HUD_MONEY = Argent:
HUD_INVISIBILITY = Invisibilité:
HUD_RESPAWN = Tu vas respawn après %i secondes...
 
MENU_CLASS = Selectionne une classe:
MENU_CLASS_ASSAULT = Soldat d'assaut
MENU_CLASS_SNIPER = Sniper
MENU_CLASS_ENGINEER = Ingénieur
MENU_CLASS_MEDIC = Médecin
 
MENU_WEAPON_REMEMBER = Se souvenir des armes sélectionnées
MENU_WEAPON_PRIMARY = Selectionne ton arme primaire:
MENU_WEAPON_SECONDARY = Selectionne ton arme secondaire:
 
MENU_YES = \yOui
MENU_NO = \rNon
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Last edited by micapat; 06-04-2012 at 19:57.
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FireJinTW
Senior Member
Join Date: Jan 2012
Old 05-22-2012 , 19:22   Re: WARZZZ 2.1
Reply With Quote #20

Another question I added some more spawn ring by wz_spawn_ring 0. Then how can I remove some spawn ring point?

Is it possible to have 100 armor every respawn?

Last edited by FireJinTW; 05-23-2012 at 01:42.
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