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No Kill Jacking


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Da_sk8rboy
Veteran Member
Join Date: Jul 2006
Old 12-21-2006 , 17:42   Re: No Kill Jacking
Reply With Quote #51

Great plugin.
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 12-21-2006 , 20:50   Re: No Kill Jacking
Reply With Quote #52

Doubt this is being supported anymore, but you get a Compile error. On line 69 for function: event_spawn. It reports of not retuning a value for that function.

Compiles but ya get that.
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ahh*pot
Member
Join Date: Nov 2005
Old 12-21-2006 , 23:07   Re: No Kill Jacking
Reply With Quote #53

Quote:
Originally Posted by ahh*pot View Post
anyone know why bomb points are being subtracted from terrorists? they get the +3 at the end of the round but at the begining of the next it is taken away

thanks
anyone?
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 12-22-2006 , 00:49   Re: No Kill Jacking
Reply With Quote #54

I have read in the sma, but diddnt find anything about your issue. Have you tried disabeling it then seeing if it does that?

If it fixes it then we can look into it more
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genesis
Senior Member
Join Date: Oct 2004
Location: CALIFORNIA, USA
Old 12-22-2006 , 22:47   Re: No Kill Jacking
Reply With Quote #55

kill points aren't being subtracted as much as they are not being tracked by this plugin. This plugin will give you a score based on your damage that you do, nothing else, it has some shortcomings. one could ask why players receive "kill " credit for planting the bomb?
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ahh*pot
Member
Join Date: Nov 2005
Old 12-22-2006 , 22:55   Re: No Kill Jacking
Reply With Quote #56

bc its an objective.... ct's get the 3 frags for defusing it... i think this should be fixed. either noone should get 3 points or both teams should be able to get it. preferably the latter.

i wouldnt mind if it didnt give either team the points for completig the objective, but to have one team get them and not the other dosnt seem fair.

i tried to use another plugin that gives frags to the t's for every ct that is killed byt he bomb (http://forums.alliedmods.net/showthread.php?t=22092) but it would give the frags at teh end of the round then they would disappear at the beginning of the next.

same with the bomb frags with just NKJ

Last edited by ahh*pot; 12-22-2006 at 23:20.
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 12-23-2006 , 00:11   Re: No Kill Jacking
Reply With Quote #57

I diddnt think genesis was around so I did the honor of asking hawk about about the even_spawn and new adjust = _: (g_realKills[id] / 100). Tried to have it not do the bomb frags, but he did not know how to fix or adjust it.
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Jo0
New Member
Join Date: Aug 2006
Old 11-26-2008 , 14:14   Re: No Kill Jacking
Reply With Quote #58

Quote:
Originally Posted by Cryonic View Post
Can you make an option / version that simply gives one kill to the person that dealt most dagame?

Example:

Player 1 does 80 damage
Player 2 does 20 damage

= Player 1 gets the kill

Example:

Player 1 does 70 damage
Player 2 does 70 damage

= Player 2 gets the kill for making the last hit

.. something like that...
I am looking for this exact description of this type of plugin. Is there one out there or did this one get changed to do this?
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sign92
Member
Join Date: Aug 2009
Old 08-03-2010 , 02:47   Re: No Kill Jacking
Reply With Quote #59

Version without awp capping.
Attached Files
File Type: sma Get Plugin or Get Source (nkj.sma - 617 views - 1.2 KB)

Last edited by sign92; 08-03-2010 at 02:50.
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kp625544
New Member
Join Date: Feb 2012
Old 02-21-2012 , 11:56   Re: No Kill Jacking
Reply With Quote #60

Excellent plugin man gg we need more plugins like this!!!!!!!
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