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CSGO - have fun with the server lagger exploit


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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 04-30-2018 , 20:28   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #121

http://blog.counter-strike.net/index.php/2018/04/20400/

should be fixed
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Byte
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Join Date: Jun 2010
Location: 📦 CCSPlayer
Old 05-01-2018 , 07:46   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #122

Another one huh, that one wouldn't have been to hard to find.
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Dr.Mohammad
Senior Member
Join Date: Jan 2016
Location: CSGO Servers
Old 05-01-2018 , 14:19   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #123



hi guys,
this is attack or bug ??
how to fix ?
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Oshizu
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Join Date: Nov 2012
Location: Warsaw
Old 05-03-2018 , 15:37   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #124

CSGO server lagger exploit might have migrated to Team Fortress 2
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Dr.Mohammad
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Join Date: Jan 2016
Location: CSGO Servers
Old 05-04-2018 , 02:33   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #125

Quote:
Originally Posted by 8guawong View Post
no fixed. i have this problem:
https://forums.alliedmods.net/showpo...&postcount=123
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Visual77
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Join Date: Jan 2009
Old 05-05-2018 , 12:37   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #126

This needs patching on all other games. I assume it can't be done without dhooks?

Edit: updated script. tickrate limit caused too many false positives on l4d2
Edit 2: removing tickerate limit. The exploit sends 128 packets per sec, so setting 92 as limit.

Code:
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <voiceannounce_ex>
#pragma newdecls required

#define PATH			"logs/voicedata_crashfix.log"
#define PLUGIN_VERSION		"1.0.2"	

ConVar maxVoicePackets;
ConVar punishment;

int g_voicePacketCount[MAXPLAYERS+1];
int iPunishMent;
int iMaxVoicePackets;

public Plugin myinfo = 
{
	name = "Voice Data Crash Fix",
	author = "Ember & V1sual",
	description = "Punishes players who are overflowing voice data to crash the server",
	version = PLUGIN_VERSION,
	url = ""
};

public void OnPluginStart()
{
	punishment = CreateConVar("sm_voicedatafix_punishment", "1", "Punishment. 1 = Kick, 2 = Perm ban", _, true, 1.0, true, 2.0);
	maxVoicePackets = CreateConVar("sm_voicedatafix_count", "92", "How many packets per second max?", FCVAR_PROTECTED);

	iPunishMent = punishment.IntValue;
	iMaxVoicePackets = maxVoicePackets.IntValue;

	punishment.AddChangeHook(OnConVarHook);
	maxVoicePackets.AddChangeHook(OnConVarHook);
}

public void OnConVarHook(ConVar cvar, const char[] oldVal, const char[] newVal) 
{
	if (cvar == punishment)
	{
		iPunishMent = cvar.IntValue;
	}
	else if (cvar == maxVoicePackets)
	{
		iMaxVoicePackets = cvar.IntValue;
	}
}

public void OnMapStart()
{
	CreateTimer(1.0, ResetCount, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}

public Action ResetCount(Handle timer)
{
	for (int i = 1; i <= MaxClients; i++)
	{
        	g_voicePacketCount[i] = 0;
	}
	
	return Plugin_Continue;
}

public void OnClientSpeakingEx(int client)
{
	if (++g_voicePacketCount[client] > iMaxVoicePackets) 
	{
		SetClientListeningFlags(client, VOICE_MUTED);

		char id[64], ip[32];

		GetClientAuthId(client, AuthId_Steam2, id, sizeof(id));  
		GetClientIP(client, ip, sizeof(ip));

		LogToPluginFile("%N (ID: %s | IP: %s) was %s for trying to crash the server with voice data overflow. Total packets: %i", 
		client, 
		id, 
		ip, 
		punishment.IntValue == 1 ? "kicked" : "banned", 
		g_voicePacketCount[client]);
		
		switch (iPunishMent)
		{
			case 1:
			{
				if (!IsClientInKickQueue(client))
				{
					KickClient(client, "Voice data overflow detected!");
				}
			}
			case 2:
			{
				ServerCommand("sm_ban #%d 0 \"Voice data overflow detected!\"", GetClientUserId(client));
			}
		}
	}
}

stock void LogToPluginFile(const char[] format, any:...)
{
	char f_sBuffer[1024], f_sPath[1024];
	VFormat(f_sBuffer, sizeof(f_sBuffer), format, 2);
	BuildPath(Path_SM, f_sPath, sizeof(f_sPath), PATH);
	LogToFile(f_sPath, "%s", f_sBuffer);
}

Last edited by Visual77; 05-10-2018 at 10:12.
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_GamerX
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Join Date: Jun 2011
Location: Fun Server
Old 05-07-2018 , 08:19   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #127

Mee too

PHP Code:
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (89 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (89 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (154 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (154 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (89 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (155 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (155 bytes
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Dr.Mohammad
Senior Member
Join Date: Jan 2016
Location: CSGO Servers
Old 05-09-2018 , 05:33   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #128

Quote:
Originally Posted by _GamerX View Post
Mee too

PHP Code:
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (89 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (89 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (154 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (154 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (88 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (89 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (155 bytes)
Msg from 213.226.222.119:1641CCLCMsg_VoiceData rejected by msg bind (155 bytes
my server time out and disconnect all players
with this error
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_GamerX
AlliedModders Donor
Join Date: Jun 2011
Location: Fun Server
Old 05-15-2018 , 04:59   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #129

My servers still crashing with this exploid ...CCLCMsg_VoiceData ... valve not fix them...
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Last edited by _GamerX; 05-15-2018 at 04:59.
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butare
Senior Member
Join Date: Nov 2016
Old 05-15-2018 , 15:06   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #130

Quote:
Originally Posted by _GamerX View Post
My servers still crashing with this exploid ...CCLCMsg_VoiceData ... valve not fix them...
Did you update ur server? Can you type "version" in server console, and copy paste info here?
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