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Onslaught (0.71 - updated 07 Feb 2007)


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tron73
Senior Member
Join Date: Apr 2004
Location: Schulzendorf / germany
Old 01-16-2007 , 13:56   Re: Onslaught (0.70 - updated 15 Jan 2007)
Reply With Quote #31

It seems, that running speed is not set to normal, if you turned the mod off and change the map.
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michel21
Junior Member
Join Date: Jul 2005
Old 01-16-2007 , 18:18   Re: Onslaught (0.70 - updated 15 Jan 2007)
Reply With Quote #32

anyone else got the menu's bug on linux ?

i will check my logs to see somes errors, if it can help you.
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 01-16-2007 , 18:35   Re: Onslaught (0.70 - updated 15 Jan 2007)
Reply With Quote #33

Quote:
My linux server crashes every now and then with only meta mod and onslaught installed. It crashed a lot more when I had mani, eventscripts, and some other meta mods installed. I haven't taken the time to go through all of them yet. But for now this is an error I often see at the end of map when it is getting ready to change. It is not what necessarily crashes the server as I still see it now but the server still runs.

[ONSLAUGHT] *ERROR* could not 'unhook' player, edict_t is not a valid player!Sometimes the server will crash after it changes map and loads the server.cfg file. It appears to do it when there are more than 2 people on, but I will need to monitor it more.
I've isolated a bug that could cause a crash (with help from Viper's mdmp files) and I'll be releasing an update soon. Hopefully it's the same issue you are having and not a completely unrelated one.

The "could not unhook" player error shouldn't affect gameplay, it's more of an informational error.

Quote:
It seems, that running speed is not set to normal, if you turned the mod off and change the map.
I see the problem. This will be fixed also.

Quote:
anyone else got the menu's bug on linux ?

i will check my logs to see somes errors, if it can help you.
I haven't been able to duplicate this, or figure out why it could be happening. Have you disabled eventscripts and all other VSP plugins, not just all other meta mod plugins? Meta list should return only Onslaught, and plugin_print should list no plugins. Does it still do this if both of those things are true?
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michel21
Junior Member
Join Date: Jul 2005
Old 01-16-2007 , 19:03   Re: Onslaught (0.70 - updated 15 Jan 2007)
Reply With Quote #34

i have retest all the installation after a reinstal, and only onslaught in metaplugins.ini

Do i have to put another cvar than onslaught 1 ?

Wait for the new release, you'r the best ;)
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 02-07-2007 , 13:28   Re: Onslaught (0.70 - updated 15 Jan 2007)
Reply With Quote #35

An update to Onslaught is available.

Version 0.71 fixes several crash bugs and adds a cvar to turn off the barricade-on-player check.

Get the update from http://onslaught.gameconnect.info/download.php
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Juba_PornBorn
BANNED
Join Date: Apr 2007
Location: Caracas
Old 07-01-2007 , 00:06   Re: Onslaught (0.71 - updated 07 Feb 2007)
Reply With Quote #36

Well Already asked at the Duke forum but I will ask/request if any menu is available for admins to insert machiines to create a cfg and if not the easyest way to do it.

Another question is How to setup onslaught to use regular deathmatch if no cfg for the map is found?

Or better to use onslaught deathmatch even if there are no machines!

Last edited by Juba_PornBorn; 07-01-2007 at 00:19.
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 07-01-2007 , 11:15   Re: Onslaught (0.71 - updated 07 Feb 2007)
Reply With Quote #37

Onslaught is being replaced by Conquest (www.csconquest.com), but the concept will work for either. Copy a map cfg file for another map and edit the flag points.

To find out where the flag should go, start CSS on that map and type 'cl_showpos 1' in the console. Stand where you want a flag and type the coordinates shown in the upper right corner of your screen into the cfg file.

If you want to play without having the capture points, you could make a cfg file with only one flag (owned by no one -> team 0) and put the flag where no one can get to it, like "-10000 -10000 -10000" or something.
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Feelgood
Junior Member
Join Date: Jul 2007
Old 07-01-2007 , 17:41   Re: Onslaught (0.71 - updated 07 Feb 2007)
Reply With Quote #38

Does anyone have a working link for the latest version of the Onslaught mod? Since it has been discontinued, all the links are not working.

Thanks for the help...
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krod
Member
Join Date: Oct 2006
Old 07-17-2007 , 23:27   Re: Onslaught (0.71 - updated 07 Feb 2007)
Reply With Quote #39

It is now known as conquest. (A bit different but essentially the same)
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artikz
Junior Member
Join Date: Dec 2006
Old 08-31-2007 , 15:49   Re: Onslaught (0.71 - updated 07 Feb 2007)
Reply With Quote #40

how to use skills in Onslaught ? or they are passive ?
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