Is that possible that when players choose an Hat and an new Round starts, that they get the self hat again what he choosed before? Can anyone add this to the Plugin here or remove the auto remove from this plugin? It would be cool.
Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#define PLUG_NAME "HATS"
#define PLUG_AUTH "SgtBane"
#define PLUG_VERS "1.8"
#define PLUG_TAG "HATS"
#define PLUG_ADMIN ADMIN_RCON //Access flags required to give/remove hats
#define PLUG_ADMINB ADMIN_CHAT //Access flags required to set personal hat if admin only is enabled
#define OFFSET_GLOWSET 100
#define HAT_ALL 0
#define HAT_ADMIN 1
#define HAT_TERROR 2
#define HAT_COUNTER 3
#define menusize 220
#define maxTry 15 //Number of tries to get someone a non-admin random hat before giving up.
#define modelpath "models/hat"
stock fm_set_entity_visibility(index, visible = 1) set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW)
new g_HatEnt[33]
new CurrentHat[33]
new CurrentMenu[33]
new HatFile[64]
new MenuPages, TotalHats
#define MAX_HATS 64
new HATMDL[MAX_HATS][26]
new HATNAME[MAX_HATS][26]
new HATREST[MAX_HATS]
new P_AdminOnly
new P_AdminHats
new P_RandomJoin
new P_BotRandom
new P_ForceHat
new P_Glow
public plugin_init() {
register_plugin(PLUG_NAME, PLUG_VERS, PLUG_AUTH)
register_logevent("event_roundstart", 2, "1=Round_Start")
register_event("TeamInfo", "event_team_info", "a" )
register_concmd("amx_givehat", "Give_Hat", PLUG_ADMIN, "<nick> <mdl #>")
register_concmd("amx_removehats", "Remove_Hat", PLUG_ADMIN, " - Removes hats from everyone.")
register_menucmd(register_menuid("\yHat Menu: [Page"), (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8|1<<9),"MenuCommand")
register_clcmd("say /hats", "ShowMenu", -1, "Shows Knife menu")
P_AdminOnly = register_cvar("hat_adminonly", "0") //Only admins can use the menu
P_AdminHats = register_cvar("hat_adminhats", "1") //Allow hats for admins only (if 0, hats specifically for admins can be used by anyone)
P_RandomJoin = register_cvar("hat_random", "1") //Random hats for players as they join
P_BotRandom = register_cvar("hat_bots", "1") //Random hats for bots as they join
P_ForceHat = register_cvar("hat_force", "0") //Force a specific hat (if not 0)
P_Glow = register_cvar("hat_glow", "1") //0=None,1=GlowWithPlayer,2=TeamColor
}
public ShowMenu(id) {
if ((get_pcvar_num(P_AdminOnly) == 1 && get_user_flags(id) & PLUG_ADMIN) || (get_pcvar_num(P_AdminOnly) == 0 && get_pcvar_num(P_ForceHat) == 0)) {
CurrentMenu[id] = 1
ShowHats(id)
} else {
client_print(id,print_chat,"[%s] Only admins may currently use this menu.",PLUG_TAG)
}
return PLUGIN_HANDLED
}
public ShowHats(id) {
new keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8|1<<9)
new szMenuBody[menusize + 1], WpnID
new nLen = format(szMenuBody, menusize, "\yHat Menu: [Page %i/%i]^n",CurrentMenu[id],MenuPages)
new MnuClr[3]
// Get Hat Names And Add Them To The List
for (new hatid=0; hatid < 8; hatid++) {
WpnID = ((CurrentMenu[id] * 8) + hatid - 8)
if (WpnID < TotalHats) {
menucolor(id, WpnID, MnuClr)
nLen += format(szMenuBody[nLen], menusize-nLen, "^n\w%i.%s %s", hatid + 1, MnuClr, HATNAME[WpnID])
}
}
// Next Page And Previous/Close
if (CurrentMenu[id] == MenuPages) {
nLen += format(szMenuBody[nLen], menusize-nLen, "^n^n\d9. Next Page")
} else {
nLen += format(szMenuBody[nLen], menusize-nLen, "^n^n\w9. Next Page")
}
if (CurrentMenu[id] > 1) {
nLen += format(szMenuBody[nLen], menusize-nLen, "^n\w0. Previous Page")
} else {
nLen += format(szMenuBody[nLen], menusize-nLen, "^n\w0. Close")
}
show_menu(id, keys, szMenuBody, -1)
return PLUGIN_HANDLED
}
public MenuCommand(id, key) {
switch(key)
{
case 8: //9 - [Next Page]
{
if (CurrentMenu[id] < MenuPages) CurrentMenu[id]++
ShowHats(id)
return PLUGIN_HANDLED
}
case 9: //0 - [Close]
{
CurrentMenu[id]--
if (CurrentMenu[id] > 0) ShowHats(id)
return PLUGIN_HANDLED
}
default:
{
new HatID = ((CurrentMenu[id] * 8) + key - 8)
if (HatID < TotalHats) {
if ((get_pcvar_num(P_AdminHats) == 0 && HATREST[HatID] == HAT_ADMIN) || (get_pcvar_num(P_AdminHats) == 1 && HATREST[HatID] == HAT_ADMIN && get_user_flags(id) & PLUG_ADMINB) || HATREST[HatID] == HAT_ALL || (HATREST[HatID] == get_user_team(id) + 1)) {
Set_Hat(id,HatID,id)
} else {
if (HATREST[HatID] == HAT_TERROR && get_user_team(id) == 2) {
client_print(id,print_chat,"[%s] This hat is currently set as a Terrorist Hat.",PLUG_TAG)
} else if (HATREST[HatID] == HAT_COUNTER && get_user_team(id) == 1) {
client_print(id,print_chat,"[%s] This hat is currently set as Counter Terrorist.",PLUG_TAG)
} else {
client_print(id,print_chat,"[%s] This hat is currently set as Admin Only.",PLUG_TAG)
}
}
}
}
}
return PLUGIN_HANDLED
}
public plugin_precache() {
new cfgDir[32]
get_configsdir(cfgDir,31)
formatex(HatFile,63,"%s/HatList.ini",cfgDir)
command_load()
new tmpfile [101]
for (new i = 1; i < TotalHats; ++i) {
format(tmpfile, 100, "%s/%s", modelpath, HATMDL[i])
if (file_exists (tmpfile)) {
precache_model(tmpfile)
server_print("[%s] Precached %s", PLUG_TAG, HATMDL[i])
} else {
server_print("[%s] Failed to precache %s", PLUG_TAG, tmpfile)
}
}
}
public client_putinserver(id) {
if (get_pcvar_num(P_ForceHat) == 1) {
new forceID = get_pcvar_num(P_ForceHat)
if (forceID <= TotalHats - 1) {
forcehat(id, forceID)
} else {
set_pcvar_num(P_ForceHat, 0)
}
} else if (get_pcvar_num(P_RandomJoin) == 1 || (get_pcvar_num(P_BotRandom) == 1 && is_user_bot(id))) {
if (get_pcvar_num(P_ForceHat) == 0) Random_Hat(id)
}
return PLUGIN_CONTINUE
}
public event_team_info() {
if (get_pcvar_num(P_ForceHat) != 0) return
new id = read_data(1)
if (HATREST[CurrentHat[id]] == HAT_ALL) return
if (HATREST[CurrentHat[id]] == HAT_ADMIN && get_user_flags(id) & PLUG_ADMINB) return
new team[3]
read_data(2, team, 2)
switch(team[0]) {
case 'C': {
if (HATREST[CurrentHat[id]] != HAT_COUNTER) Random_Hat(id)
}
case 'T': {
if (HATREST[CurrentHat[id]] != HAT_TERROR) Random_Hat(id)
}
case 'S': {
Set_Hat(id, 0, 0)
}
}
return
}
public event_roundstart() {
new forceID = get_pcvar_num(P_ForceHat)
for (new i = 0; i < get_maxplayers(); ++i) {
if (is_user_connected(i) && g_HatEnt[i] > 0) {
if (forceID != 0) {
forcehat(i, forceID)
}
glowhat(i)
}
}
return PLUGIN_CONTINUE
}
public Give_Hat(id, req_flag)
{
if( !(get_user_flags(id) & req_flag) )
return PLUGIN_HANDLED
new smodelnum[5], name[32]
read_argv(1,name,31)
read_argv(2,smodelnum,4)
new player = cmd_target(id,name,2)
if (!player) {
client_print(id,print_chat,"[%s] Player With That Name Does Not Exist.",PLUG_TAG)
return PLUGIN_HANDLED
}
new imodelnum = (str_to_num(smodelnum))
if (imodelnum > MAX_HATS) return PLUGIN_HANDLED
Set_Hat(player,imodelnum,id)
return PLUGIN_CONTINUE
}
public Remove_Hat(id, req_flag)
{
if( !(get_user_flags(id) & req_flag) )
return PLUGIN_HANDLED
for (new i = 0; i < get_maxplayers(); ++i) {
if (is_user_connected(i) && g_HatEnt[i] > 0) {
Set_Hat(id, 0, 0)
}
}
client_print(id,print_chat,"[%s] Removed hats from everyone.",PLUG_TAG)
return PLUGIN_CONTINUE
}
public Random_Hat(id) {
new bool:foundrnd = false, cntTry = 0, randID = random_num (1, TotalHats - 1)
while (cntTry < maxTry && foundrnd == false) {
randID = random_num (1, TotalHats - 1)
cntTry += 1
if (HATREST[randID] == HAT_ALL) foundrnd = true
if (HATREST[randID] == HAT_ADMIN && get_user_flags(id) & PLUG_ADMINB) foundrnd = true
if ((get_user_team(id) != 0) && HATREST[CurrentHat[id]] == get_user_team(id) + 1) foundrnd = true
}
if (foundrnd == true) { //If a valid random hat is found, apply it.
Set_Hat(id, randID , 0)
} else { //Otherwise, don't use any hat.
Set_Hat(id, 0, 0)
}
return PLUGIN_CONTINUE
}
public Set_Hat(player, imodelnum, targeter) {
new name[32]
new tmpfile[101]
format(tmpfile, 100, "%s/%s", modelpath, HATMDL[imodelnum])
get_user_name(player, name, 31)
if (imodelnum == 0) {
if(g_HatEnt[player] > 0) {
fm_set_entity_visibility(g_HatEnt[player], 0)
}
if (targeter != 0) {
client_print(targeter, print_chat, "[%s] Removed hat from %s",PLUG_TAG,name)
}
} else if (file_exists(tmpfile)) {
if(g_HatEnt[player] < 1) {
g_HatEnt[player] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
if(g_HatEnt[player] > 0) {
set_pev(g_HatEnt[player], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_HatEnt[player], pev_aiment, player)
set_pev(g_HatEnt[player], pev_rendermode, kRenderNormal)
engfunc(EngFunc_SetModel, g_HatEnt[player], tmpfile)
}
} else {
engfunc(EngFunc_SetModel, g_HatEnt[player], tmpfile)
}
glowhat(player)
CurrentHat[player] = imodelnum
if (targeter != 0) {
client_print(targeter, print_chat, "[%s] Set %s on %s",PLUG_TAG,HATNAME[imodelnum],name)
}
}
}
public command_load() {
if(file_exists(HatFile)) {
HATMDL[0] = ""
HATNAME[0] = "None"
TotalHats = 1
new TempCrapA[2]
new sfLineData[128]
new file = fopen(HatFile,"rt")
while(file && !feof(file)) {
fgets(file,sfLineData,127)
// Skip Comment ; // and Empty Lines
if (sfLineData[0] == ';' || strlen(sfLineData) < 1 || (sfLineData[0] == '/' && sfLineData[1] == '/')) continue
// BREAK IT UP!
parse(sfLineData, HATMDL[TotalHats], 25, HATNAME[TotalHats], 25, TempCrapA, 1)
if (TempCrapA[0] == 'A' || TempCrapA[0] == '1') {
HATREST[TotalHats] = HAT_ADMIN
} else if (TempCrapA[0] == 'T' || TempCrapA[0] == '2') {
HATREST[TotalHats] = HAT_TERROR
} else if (TempCrapA[0] == 'C' || TempCrapA[0] == '3') {
HATREST[TotalHats] = HAT_COUNTER
} else {
HATREST[TotalHats] = HAT_ALL
}
TotalHats += 1
if(TotalHats >= MAX_HATS) {
server_print("[%s] Reached hat limit",PLUG_TAG)
break
}
}
if(file) fclose(file)
}
MenuPages = floatround((TotalHats / 8.0), floatround_ceil)
server_print("[%s] Loaded %i hats, and Generated %i pages",PLUG_TAG,TotalHats,MenuPages)
}
menucolor(id, ItemID, MnuClr[3]) {
//If its the hat they currently have on
if (ItemID == CurrentHat[id]) {
MnuClr = "\d"
return
}
if (HATREST[ItemID] != HAT_ALL) {
//If its an AdminHat&They are NOT an admin
if (HATREST[ItemID] == HAT_ADMIN && get_pcvar_num(P_AdminHats) == 1) {
if (get_user_flags(id) & PLUG_ADMINB) {
MnuClr = "\y"
} else {
MnuClr = "\r"
}
//If this is a hat set for there team or not
} else if (HATREST[ItemID] != get_user_team(id) + 1) {
MnuClr = "\r"
} else {
MnuClr = "\y"
}
} else {
MnuClr = "\w"
}
return
}
glowhat(id) {
if (!pev_valid(g_HatEnt[id])) return
if (get_pcvar_num(P_Glow) != 0) { //If Glowing Hats Are Enabled
set_pev(g_HatEnt[id], pev_renderfx, kRenderFxGlowShell)
if (get_pcvar_num(P_Glow) == 2) { //If Not Team Specific, Use Player Glow On Hat
new Float:curcolors[3], Float:curamt
pev(id, pev_rendercolor, curcolors)
pev(id, pev_renderamt, curamt)
set_pev(g_HatEnt[id], pev_rendercolor, curcolors)
set_pev(g_HatEnt[id], pev_renderamt, curamt)
} else { //If Team Specific, Red=T, Blue=CT
if (get_user_team(id) == 1) {
set_pev(g_HatEnt[id], pev_rendercolor, {200.0, 0.0, 0.0})
} else if (get_user_team(id) == 2) {
set_pev(g_HatEnt[id], pev_rendercolor, {0.0, 0.0, 200.0})
}
set_pev(g_HatEnt[id], pev_renderamt, 50.0)
}
} else {
set_pev(g_HatEnt[id], pev_renderfx, kRenderFxNone)
set_pev(g_HatEnt[id], pev_renderamt, 0.0)
}
fm_set_entity_visibility(g_HatEnt[id], 1)
return
}
forcehat(id, forceID) {
if (forceID == 0) forceID = get_pcvar_num(P_ForceHat)
if (forceID != 0) {
if (forceID <= TotalHats - 1) {
if (forceID != CurrentHat[id]) Set_Hat(id, forceID, 0)
} else {
set_pcvar_num(P_ForceHat, 0)
}
}
}