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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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geison66
Junior Member
Join Date: Oct 2016
Location: Brazil
Old 03-24-2017 , 20:41   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2221

Quote:
Originally Posted by h3bus View Post
Seems like Dhooks update their include code to newer compilers

This one may be good https://bitbucket.org/Drifter321/dho...e-view-default
Thx h3bus, this work
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LEL5
Junior Member
Join Date: Sep 2016
Old 03-28-2017 , 19:11   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2222

Random Spawn currently not working. Any fix for it ?
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 03-29-2017 , 02:10   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2223

What exactly does not work?
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LEL5
Junior Member
Join Date: Sep 2016
Old 03-29-2017 , 09:21   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2224

The random spawn. After the latest update of csgo the players spawn in the spawn zones. Ts in t spawn and cts in ct spawn
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Aymeric VII
BANNED
Join Date: Jun 2016
Location: Hiding under my sheets
Old 03-29-2017 , 11:05   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2225

Quote:
Originally Posted by LEL5 View Post
The random spawn. After the latest update of csgo the players spawn in the spawn zones. Ts in t spawn and cts in ct spawn
It works fine on my server
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LEL5
Junior Member
Join Date: Sep 2016
Old 03-29-2017 , 12:05   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2226

Quote:
Originally Posted by Aymeric VII View Post
It works fine on my server
Would you upload your deathmatch.ini for me?
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 03-30-2017 , 02:14   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2227

Check mp_randomspawn value
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Gunlove
New Member
Join Date: Apr 2017
Old 04-06-2017 , 18:04   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2228

First question. I have it so I don't spawn with zues but I don't have a knife equipped.

When I join my server I have am M4/AK in my hands glitched, assuming because I have no knife equipped. when I choose weapons from the menu I'm all set but with no equipped knife.

2nd question. when bots spawn on my server they have nothing in their hands and they can't buy guns.

How do I fix this?

Thanks in advanced!

Last edited by Gunlove; 04-06-2017 at 18:08.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 04-07-2017 , 08:07   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2229

Quote:
Originally Posted by Gunlove View Post
First question. I have it so I don't spawn with zues but I don't have a knife equipped.
To be sure, how did you setup this?


Quote:
Originally Posted by Gunlove View Post
When I join my server I have am M4/AK in my hands glitched, assuming because I have no knife equipped. when I choose weapons from the menu I'm all set but with no equipped knife.

2nd question. when bots spawn on my server they have nothing in their hands and they can't buy guns.
Those two problems might be related could you re-enable knives to be sure that this is the cause?

I know that there were a bug with nades in CS:GO when no other weapon/knives are available. But I never has an issue with weapons whilst disabling knives.

Did this problem occured after CS:GO update?
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Kensh1n
Junior Member
Join Date: Aug 2016
Old 04-07-2017 , 08:17   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2230

I don't understand the "Default Warmups" section. Whenever i load an "aim_" map it executes the commands of this section but the warmup varies between HE grenades or the pistol. Is this chosen random?
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