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[L4D2] Score/Team Manager 1.3.0


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dacomb
Senior Member
Join Date: Oct 2009
Old 01-30-2010 , 18:41   Re: [L4D2] Score/Team Manager 1.2.0
Reply With Quote #311

Quote:
Originally Posted by AtomicStryker View Post
Updated to version 1.2.0

- fixed the damn Timer Handle errors once and for all (there are no more Handles!!)
haha Awesome man!
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 01-30-2010 , 18:44   Re: [L4D2] Score/Team Manager 1.1.9
Reply With Quote #312

@Atomic, please look at this log here. I hope itīs the one you mentioned before? I started server at approx. 15:00 and this "added a survivorbot..." line only occured once at approx. 160. Then there is no such entry for hours until some minutes before midnight. The line "Added a survivor bot" occured 5 times within only 3 minutes and after the last "trying again" at 23:54:58 the server crashed. If you donīt see anything wrong could you be so kind and have a look at the attached files? Maybe thereīs something in it.

Code:
L 01/30/2010 - 23:52:14: [l4d2scores.smx] [SCORE] TP: Trying to do team placement (free slots 2/0)...
L 01/30/2010 - 23:52:14: [l4d2scores.smx] [SCORE] TP: 0 attempts to move Fend to team 3
L 01/30/2010 - 23:52:14: [l4d2scores.smx] [SCORE] TP: Moved Fend to spectator, as 3 has no room
L 01/30/2010 - 23:52:14: [l4d2scores.smx] [SCORE] TP: Moving Recap to 2 soon
L 01/30/2010 - 23:52:14: [l4d2scores.smx] [SCORE] TP: Trying to do team placement (free slots 3/0)...
L 01/30/2010 - 23:52:14: [l4d2scores.smx] [SCORE] TP: 1 attempts to move Fend to team 3
L 01/30/2010 - 23:52:14: [l4d2scores.smx] [SCORE] TP: Cannot move Fend onto 3, team full
L 01/30/2010 - 23:52:14: [l4d2scores.smx] [SCORE] TP: Moving Recap to 2 soon
L 01/30/2010 - 23:53:43: [l4d2scores.smx] [SCORE] TP: Trying to do team placement (free slots 2/0)...
L 01/30/2010 - 23:53:43: [l4d2scores.smx] [SCORE] TP: 1 attempts to move Fend to team 3
L 01/30/2010 - 23:53:43: [l4d2scores.smx] [SCORE] TP: Cannot move Fend onto 3, team full
L 01/30/2010 - 23:53:43: [l4d2scores.smx] [SCORE] TP: Moving Recap to 2 soon
L 01/30/2010 - 23:53:43: [l4d2scores.smx] [SCORE] Could not find a survivor bot, adding a bot ourselves
L 01/30/2010 - 23:53:43: [l4d2scores.smx] [SCORE] Added a survivor bot, trying again...
L 01/30/2010 - 23:54:39: [l4d2scores.smx] [SCORE] TP: Trying to do team placement (free slots 2/0)...
L 01/30/2010 - 23:54:39: [l4d2scores.smx] [SCORE] TP: Defaultly removing 9 from placement consideration
L 01/30/2010 - 23:54:39: [l4d2scores.smx] [SCORE] TP: Moving Recap to 2 soon
L 01/30/2010 - 23:54:39: [l4d2scores.smx] [SCORE] Could not find a survivor bot, adding a bot ourselves
L 01/30/2010 - 23:54:39: [l4d2scores.smx] [SCORE] Added a survivor bot, trying again...
L 01/30/2010 - 23:54:58: [l4d2scores.smx] [SCORE] TP: Trying to do team placement (free slots 1/0)...
L 01/30/2010 - 23:54:58: [l4d2scores.smx] [SCORE] TP: Moving Recap to 2 soon
L 01/30/2010 - 23:54:58: [l4d2scores.smx] [SCORE] Could not find a survivor bot, adding a bot ourselves
L 01/30/2010 - 23:54:58: [l4d2scores.smx] [SCORE] Added a survivor bot, trying again...
L 01/30/2010 - 23:56:28: SourceMod log file session started (file "L20100130.log") (Version "1.4.0-dev")
L 01/30/2010 - 23:56:28: -------- Mapchange to c5m1_waterfront --------
Attached Files
File Type: rar Desktop.rar (613.8 KB, 108 views)
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-31-2010 , 05:00   Re: [L4D2] Score/Team Manager 1.2.0
Reply With Quote #313

Infinitiex, it will not work on nonsteam servers.
Nosteam, no support. It dosen't help by editing your .log file to remove the nonsteam Steam ID's.
Besides, this plugin works perfect for me.

Last edited by Visual77; 01-31-2010 at 05:55.
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 01-31-2010 , 06:59   Re: [L4D2] Score/Team Manager 1.2.0
Reply With Quote #314

Fixed it, had nothing to do with steamid's as there was nothing wrong with them. Apologize for the confusion. Keep up the good work Atomic.

Last edited by iNFiNiTeX; 01-31-2010 at 07:46.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-31-2010 , 07:08   Re: [L4D2] Score/Team Manager 1.2.0
Reply With Quote #315

This plugin is looking for real SteamID's when it tries to switch people on mapchange, and when you got a nonsteam server where all people have the same SteamId, this plugin will fail and start switch people to the wrong side. It cannot seperate between players if they have the same steamid.
Atomicstriker can decide weather he wants to help you or not.

Quote:
Originally Posted by iNFiNiTeX View Post
Fixed it, had nothing to do with steamid's as there was nothing wrong with them. Apologize for the confusion. Keep up the good work Atomic.
Why did it say this in your logs then? That's not a real steamid as for as I know. No steam, no support.
L 01/31/2010 - 00:03:29: [l4d2scores.smx] [SCORE] TP: Trying to do team placement (free slots 0/0)...
L 01/31/2010 - 00:08:05: [basechat.smx] "aGeNt<39><STEAM_1:0:0><>" triggered sm_psay to "ELYSiUM<2><STEAM_1:0:0><>" (text last one for meh )

Last edited by Visual77; 01-31-2010 at 08:11.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-31-2010 , 08:23   Re: [L4D2] Score/Team Manager 1.2.0
Reply With Quote #316

@Skorpion

The plugin uses the 'native' sb_add there. If L4D2 crashed because of it theres something wrong with L4D2 or another plugin.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 01-31-2010 , 13:44   Re: [L4D2] Score/Team Manager 1.2.0
Reply With Quote #317

@atomic: Thanks for info.

Last edited by Skorpion1976; 01-31-2010 at 14:14.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 01-31-2010 , 14:49   Re: [L4D2] Score/Team Manager 1.2.0
Reply With Quote #318

Why does this plugin leave the bots on? I have them running around shooting hordes which is sucking up CPU.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-31-2010 , 17:27   Re: [L4D2] Score/Team Manager 1.2.0
Reply With Quote #319

sb_all_bot_team 1 is enforced by the plugin, i guess thats it
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dacomb
Senior Member
Join Date: Oct 2009
Old 01-31-2010 , 18:09   Re: [L4D2] Score/Team Manager 1.2.0
Reply With Quote #320

Quote:
Originally Posted by Thraka View Post
Why does this plugin leave the bots on? I have them running around shooting hordes which is sucking up CPU.
Quote:
Originally Posted by AtomicStryker View Post
sb_all_bot_team 1 is enforced by the plugin, i guess thats it
L 01/31/2010 - 16:596: [l4d2scores.smx] [SCORE] TP: Trying to do team placement (free slots 1/0)...
L 01/31/2010 - 16:59:43: [l4d2scores.smx] [SCORE] TP: Trying to do team placement (free slots 4/4)...
L 01/31/2010 - 16:59:45: [l4d2scores.smx] [SCORE] New mission detected.
L 01/31/2010 - 16:59:45: [l4d2scores.smx] [SCORE] Round/Map scores have been reset.
L 01/31/2010 - 16:59:45: [l4d2scores.smx] [SCORE] Server detected as empty, resetting Plugin
L 01/31/2010 - 16:59:45: [l4d2scores.smx] [SCORE] New mission detected.
L 01/31/2010 - 16:59:45: [l4d2scores.smx] [SCORE] Round/Map scores have been reset.
L 01/31/2010 - 16:59:45: [l4d2scores.smx] [SCORE] Server detected as empty, resetting Plugin

@Thraka

Are you seeing your games continuing? I had that problem as well with all_bot_team 1 and the Survivor AI Trigger Fix plugin... I removed the trigger fix plugin and I don't have the server constantly running an ended game anymore...

Last edited by dacomb; 01-31-2010 at 18:11.
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