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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Join Date: May 2012
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Old 09-11-2020 , 08:19   Re: [L4D & L4D2] Mutant Tanks (v8.77, 9-11-2020)
Reply With Quote #811

Version 8.77 is out!

Download | Changelog

*Requires SourceMod 1.11.0.6511 or higher.
*Optional: DHooks.
*Optional: Left 4 DHooks Direct.
*Important: READ THE CHANGELOG.MD FILE FOR A DETAILED LIST OF CHANGES!
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Last edited by Psyk0tik; 10-11-2020 at 19:28.
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Tank Rush
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Join Date: May 2019
Location: Argentina
Old 09-12-2020 , 11:50   Re: [L4D & L4D2] Mutant Tanks (v8.77, 9-11-2020)
Reply With Quote #812

Hi Crasher, I have 3 suggestions for Mutant Tanks:

1) Muddy ability
2) In the Drop ability, can we specify which weapon the tank can carry?
3) Is a giant tank possible?
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Psyk0tik
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Old 09-12-2020 , 12:35   Re: [L4D & L4D2] Mutant Tanks (v8.77, 9-11-2020)
Reply With Quote #813

Quote:
Originally Posted by Tank Rush View Post
Hi Crasher, I have 3 suggestions for Mutant Tanks:

1) Muddy ability
2) In the Drop ability, can we specify which weapon the tank can carry?
3) Is a giant tank possible?
1. What is the Muddy ability supposed to do?
2. No
3. No
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Tank Rush
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Join Date: May 2019
Location: Argentina
Old 09-12-2020 , 13:12   Re: [L4D & L4D2] Mutant Tanks (v8.77, 9-11-2020)
Reply With Quote #814

Quote:
Originally Posted by Crasher_3637 View Post
1. What is the Muddy ability supposed to do?
2. No
3. No
One hit from a mud Tank darkens a player's screen with mud. The mud on your screen increases with successive hits, blurring the screen in a manner similar to Boomer Bile.

In the drop ability it would be good to specify what weapon the tank can carry, it is for the Ninja Tank that I just created, I just want it to carry a katana.
This is my tank:
PHP Code:
    "Tank #19"
    
{
        
"General"
        
{
            
"Tank Name"                    "Ninja Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "30,30,30,255"
            "Glow Enabled"                "0"
            "Glow Color"                "200,150,50"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "1"
            "Type Limit"                "32"            
        
}        
        
"Props"
        
{
            
"Props Attached"            "64"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,100.0"        
            "Light Color"                "50,150,200,255"
            "Oxygen Tank Color"            "50,150,200,255"
            "Flame Color"                "50,150,200,180"
            "Rock Color"                "50,150,200,255"
            "Tire Color"                "50,150,200,255"
            "Propane Tank Color"        "30,30,30,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "20.0"
            "Extra Health"                "3000"
            "Rock Damage"                "10.0"
            "Run Speed"                    "2.0"
            "Throw Interval"            "999999.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "1"
            "Explosive Immunity"        "1"
            "Fire Immunity"                "1"
            "Melee Immunity"            "0"
        
}
        
"Quiet Ability"
        
{
            
"Ability Enabled"            "1"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Quiet Chance"                "100.0"
            "Quiet Duration"            "999999.0"
            "Quiet Hit"                "0"
            "Quiet Hit Mode"            "0"
            "Quiet Range"                "999999.0"
            "Quiet Range Chance"            "100.0"
        
}        
        
"Enforce Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Enforce Chance"            "100.0"
            "Enforce Duration"            "999999.0"
            "Enforce Hit"                "0"
            "Enforce Hit Mode"            "0"
            "Enforce Range"                "999999.0"
            "Enforce Range Chance"        "100.0"
            "Enforce Weapon Slots"        "2"
        
}
        
"Jump Ability"
        
{
            
"Ability Enabled"            "3"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Jump Chance"                "20.0"
            "Jump Duration"                "0.7"
            "Jump Height"                "0.0"
            "Jump Hit"                "0"
            "Jump Hit Mode"                "0"
            "Jump Interval"                "1.0"
            "Jump Mode"                "1"
            "Jump Range"                "1500.0"
            "Jump Range Chance"            "999999.0"
            "Jump Sporadic Chance"            "20.0"
            "Jump Sporadic Height"            "500.0"
        
}
        
"Ghost Ability"
        
{
            
"Ability Enabled"            "2"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Ghost Chance"                "0.0"
            "Ghost Fade Alpha"            "0"
            "Ghost Fade Delay"            "999999.0"
            "Ghost Fade Limit"            "255"
            "Ghost Fade Rate"            "999999.0"
            "Ghost Hit"                    "0"
            "Ghost Hit Mode"            "0"
            "Ghost Range"                "1.0"
            "Ghost Range Chance"            "0.0"
            "Ghost Weapon Slots"            "29"
        
}
        
"Clone Ability"
        
{
            
"Ability Enabled"            "1"
            "Ability Message"            "0"
            "Clone Amount"                "2"
            "Clone Chance"                "60.0"
            "Clone Health"                "6000"
            "Clone Mode"                "1"
            "Clone Replace"                "0"
        
}        
    } 
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Sorry i don't speak english very well

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Psyk0tik
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Join Date: May 2012
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Old 09-12-2020 , 22:03   Re: [L4D & L4D2] Mutant Tanks (v8.77, 9-11-2020)
Reply With Quote #815

Quote:
Originally Posted by Tank Rush View Post
One hit from a mud Tank darkens a player's screen with mud. The mud on your screen increases with successive hits, blurring the screen in a manner similar to Boomer Bile.

In the drop ability it would be good to specify what weapon the tank can carry, it is for the Ninja Tank that I just created, I just want it to carry a katana.
I'll see what I can do.
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TypicalType
Member
Join Date: Mar 2020
Location: Brazil
Old 09-26-2020 , 13:10   Re: [L4D & L4D2] Mutant Tanks (v8.77, 9-11-2020)
Reply With Quote #816

i cant understand what those do:


"Waves"
{
"Regular Amount" "2"
"Regular Interval" "300.0"
"Regular Type" "1-114"
"Regular Wave" "2"
"Finale Types" "1-114,1-114,1-114"
"Finale Waves" "1,2,1"
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Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 09-26-2020 , 21:31   Re: [L4D & L4D2] Mutant Tanks (v8.77, 9-11-2020)
Reply With Quote #817

Crasher, I set the Warp Tank to only spawn in finals when the final event starts and the Spitter Tank to spawn before the final event, but still the Warp Tank spawns before the final event starts.
What did I do wrong?

c2m5_concert.cfg
PHP Code:
"Mutant Tanks"
{
    
"Plugin Settings"
    
{
        
"Waves"
        
{
            
"Regular Amount"            "5"
            "Regular Interval"            "10.0"
            "Regular Mode"                "1"
            "Regular Type"                "2"
            "Finale Amount"                "0"
            "Finale Types"                "77,77,77"
            "Finale Waves"                "7,7,7"
        
}    
    }
    
"Tank #2"
    
{
        
"General"
        
{
            
"Tank Name"                    "Spitter Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "12,115,128,255"
            "Glow Enabled"                "0"
            "Glow Color"                "0,255,125"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "32"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "255,0,0,255"
            "Oxygen Tank Color"            "255,0,0,255"
            "Flame Color"                "255,0,0,180"
            "Rock Color"                "0,255,0,255"
            "Tire Color"                "255,0,0,255"
            "Propane Tank Color"        "255,0,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "64"
            "Rock Effects"                "8"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Extra Health"                "-2000"
            "Rock Damage"                "5.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "10.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Acid Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Acid Chance"                "100.0"
            "Acid Hit"                    "1"
            "Acid Hit Mode"                "0"
            "Acid Range"                "20.0"
            "Acid Range Chance"            "16.0"
            "Acid Rock Break"            "1"
            "Acid Rock Chance"            "100"
        
}
    }
    
"Tank #77"
    
{
        
"General"
        
{
            
"Tank Name"                    "Warp Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "130,130,255,255"
            "Glow Enabled"                "0"
            "Glow Color"                "130,130,255"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "1"
            "Type Limit"                "32"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "225,100,0,255"
            "Oxygen Tank Color"            "225,100,0,255"
            "Flame Color"                "225,100,0,180"
            "Rock Color"                "225,100,0,255"
            "Tire Color"                "225,100,0,255"
            "Propane Tank Color"        "225,100,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Extra Health"                "-2000"
            "Rock Damage"                "15.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "999999.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}
        
"Warp Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "1"
            "Human Cooldown"            "0.0"
            "Human Duration"            "6.0"
            "Ability Enabled"            "2"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Warp Chance"                "70.3"
            "Warp Hit"                    "1"
            "Warp Hit Mode"                "1"
            "Warp Interval"                "8.0"
            "Warp Mode"                    "0"
            "Warp Range"                "999999.0"
            "Warp Range Chance"            "100.0"
        
}
    }

Spitter Tank does not spawn when final event starts, "Finale Type" works

But Regular Type seems not to be working, Spitter Tank and Warp Tank both spawn. The Warp Tank should not spawn when "Regular Type" is "2"

A suggestion:
Can you increase the value of "Finale Amount" to "100" maximum?
My tanks have 3000 HP and a final with a maximum of 16 tanks the final wave would end very quickly, I do not plan to increase the health of the tanks because the difficulty would be impossible against 7 tanks. "Finale Amount" is "0", I know, it's infinite, but the Tank Rush 2 plugin helps me stop it with the following cvars:

PHP Code:
tr_countdown "350" //Time in seconds the tanks have to kill the survivors (Default 240)
tr_cooldown "30"//Time in seconds for resting periods on finales (Default 30) 
__________________
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 09-27-2020 , 17:24   Re: [L4D & L4D2] Mutant Tanks (v8.77, 9-11-2020)
Reply With Quote #818

Quote:
Originally Posted by Tank Rush View Post
Crasher, I set the Warp Tank to only spawn in finals when the final event starts and the Spitter Tank to spawn before the final event, but still the Warp Tank spawns before the final event starts.
What did I do wrong?

c2m5_concert.cfg
PHP Code:
"Mutant Tanks"
{
    
"Plugin Settings"
    
{
        
"Waves"
        
{
            
"Regular Amount"            "5"
            "Regular Interval"            "10.0"
            "Regular Mode"                "1"
            "Regular Type"                "2"
            "Finale Amount"                "0"
            "Finale Types"                "77,77,77"
            "Finale Waves"                "7,7,7"
        
}    
    }
    
"Tank #2"
    
{
        
"General"
        
{
            
"Tank Name"                    "Spitter Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "12,115,128,255"
            "Glow Enabled"                "0"
            "Glow Color"                "0,255,125"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "0"
            "Type Limit"                "32"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "255,0,0,255"
            "Oxygen Tank Color"            "255,0,0,255"
            "Flame Color"                "255,0,0,180"
            "Rock Color"                "0,255,0,255"
            "Tire Color"                "255,0,0,255"
            "Propane Tank Color"        "255,0,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "64"
            "Rock Effects"                "8"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Extra Health"                "-2000"
            "Rock Damage"                "5.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "10.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}        
        
"Acid Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "2"
            "Human Cooldown"            "120.0"
            "Ability Enabled"            "1"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Acid Chance"                "100.0"
            "Acid Hit"                    "1"
            "Acid Hit Mode"                "0"
            "Acid Range"                "20.0"
            "Acid Range Chance"            "16.0"
            "Acid Rock Break"            "1"
            "Acid Rock Chance"            "100"
        
}
    }
    
"Tank #77"
    
{
        
"General"
        
{
            
"Tank Name"                    "Warp Tank"
            "Tank Enabled"                "1"
            "Tank Chance"                "100.0"
            "Tank Note"                    "0"
            "Human Support"                "1"
            "Skin Color"                "130,130,255,255"
            "Glow Enabled"                "0"
            "Glow Color"                "130,130,255"
            "Glow Flashing"                "0"
            "Glow Range"                "0-0"
            "Glow Type"                    "0"                
        
}
        
"Spawn"
        
{
            
"Finale Tank"                "1"
            "Type Limit"                "32"
        
}        
        
"Props"
        
{
            
"Props Attached"            "0"
            "Props Chance"                "0.0,0.0,0.0,0.0,0.0,0.0,0.0"        
            "Light Color"                "225,100,0,255"
            "Oxygen Tank Color"            "225,100,0,255"
            "Flame Color"                "225,100,0,180"
            "Rock Color"                "225,100,0,255"
            "Tire Color"                "225,100,0,255"
            "Propane Tank Color"        "225,100,0,255"
        
}
        
"Particles"
        
{
            
"Body Effects"                "0"
            "Rock Effects"                "0"
        
}        
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Extra Health"                "-2000"
            "Rock Damage"                "15.0"
            "Run Speed"                    "1.0"
            "Throw Interval"            "999999.0"
        
}
        
"Immunities"
        
{
            
"Bullet Immunity"            "0"
            "Explosive Immunity"        "0"
            "Fire Immunity"                "1"
            "Melee Immunity"            "1"
        
}
        
"Warp Ability"
        
{
            
"Human Ability"                "1"
            "Human Ammo"                "1"
            "Human Cooldown"            "0.0"
            "Human Duration"            "6.0"
            "Ability Enabled"            "2"
            "Ability Effect"            "0"
            "Ability Message"            "0"
            "Warp Chance"                "70.3"
            "Warp Hit"                    "1"
            "Warp Hit Mode"                "1"
            "Warp Interval"                "8.0"
            "Warp Mode"                    "0"
            "Warp Range"                "999999.0"
            "Warp Range Chance"            "100.0"
        
}
    }

Spitter Tank does not spawn when final event starts, "Finale Type" works

But Regular Type seems not to be working, Spitter Tank and Warp Tank both spawn. The Warp Tank should not spawn when "Regular Type" is "2"

A suggestion:
Can you increase the value of "Finale Amount" to "100" maximum?
My tanks have 3000 HP and a final with a maximum of 16 tanks the final wave would end very quickly, I do not plan to increase the health of the tanks because the difficulty would be impossible against 7 tanks. "Finale Amount" is "0", I know, it's infinite, but the Tank Rush 2 plugin helps me stop it with the following cvars:

PHP Code:
tr_countdown "350" //Time in seconds the tanks have to kill the survivors (Default 240)
tr_cooldown "30"//Time in seconds for resting periods on finales (Default 30) 
Regular Type and Finale Types use ranges. For your settings you need to set Regular Type to “2-2” and Finale Types to “77-77,77-77,77-77”

Finale Amount is limited to 16 because each Tank is a “client” and you don’t want too many Tanks taking up player slots on public servers. Raising the limit to 100 is unnecessary since the most you can even spawn (if you removed every limit possible) is 64. I can maybe increase it to 32 at most.
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Old 09-27-2020 , 17:45   Re: [L4D & L4D2] Mutant Tanks (v8.77, 9-11-2020)
Reply With Quote #819

Quote:
Originally Posted by foxhound27 View Post
signature update test
Test for what?

Also, your version is old because "CTerrorPlayer_OnStaggered" was changed to "CTerrorPlayer::OnStaggered" awhile back. If SM was telling you that the signature is outdated, that's probably why. What version are you using?
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Join Date: Sep 2019
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Old 09-27-2020 , 18:02   Re: [L4D & L4D2] Mutant Tanks (v8.77, 9-11-2020)
Reply With Quote #820

Quote:
Originally Posted by Crasher_3637 View Post
Test for what?

Also, your version is old because "CTerrorPlayer_OnStaggered" was changed to "CTerrorPlayer::OnStaggered" awhile back. If SM was telling you that the signature is outdated, that's probably why. What version are you using?
test for > windows, lol my bad updated old one.


thx for letting me know ive been using old ver haha gonna update now.

Last edited by foxhound27; 09-27-2020 at 18:15.
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