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[CSS/GO+~DODS/HL2DM+Any?] Grenade Delay


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RedSword
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Join Date: Mar 2006
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Old 10-18-2013 , 15:24   Re: [CSS/GO+~DODS+Any?] Grenade Delay
Reply With Quote #11

Quote:
Originally Posted by alencore View Post
btw what are the grenade string or whatever for hl2dm or we're can I look for it?
hope it also works there.
Open .sp and uncomment (remove '//') line 11. Recompile. Throw a nade.

Note that this is debug and verbose a lot (better test alone in a server).
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Last edited by RedSword; 10-18-2013 at 15:25.
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RedSword
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Old 10-18-2013 , 23:16   Re: [CSS/GO+~DODS+Any?] Grenade Delay
Reply With Quote #12

Quote:
Originally Posted by alencore View Post
Cool totally works on all class of dods with nades with this config...

grenadedelay_string "grenade_frag_us grenade_frag_ger grenade_riflegren_us grenade_riflegren_ger"


btw what are the grenade string or whatever for hl2dm or we're can I look for it?
hope it also works there.
Also, if you're to test under hl2dm, please report the entity's name. That'd help others.

Thanks,

Red
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alencore
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Join Date: Oct 2011
Old 10-18-2013 , 23:20   Re: [CSS/GO+~DODS+Any?] Grenade Delay
Reply With Quote #13

Ok it works above 3 secs but lower than that it won't work unlike dods I can set it way below 1 sec.

Tnx for the guide!

Btw for hl2dm frag grenade it's ...npc_grenade_frag.
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RedSword
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Old 10-18-2013 , 23:30   Re: [CSS/GO+~DODS+Any?] Grenade Delay
Reply With Quote #14

Quote:
Originally Posted by alencore View Post
Ok it works above 3 secs but lower than that it won't work unlike dods I can set it way below 1 sec.

Tnx for the guide!

Btw for hl2dm frag grenade it's ...npc_grenade_frag.
Thank you. Added credit.

EDIT (13-03-2015) : Added NMRIH info.
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Kill Assist
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Last edited by RedSword; 03-13-2015 at 20:01.
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Bacardi
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Old 08-07-2015 , 19:14   Re: [CSS/GO+~DODS/HL2DM+Any?] Grenade Delay
Reply With Quote #15

Thank you<3
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