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Update 09/06/2012


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danne2
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Join Date: Jul 2011
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Old 09-07-2012 , 14:37   Re: Update 09/06/2012
Reply With Quote #11

Linux gamedata didn't fix my bugs.




L 09/07/2012 - 12:44:01: [SDKTOOLS] Sigscan for FireOutput failed - Disabling detour to prevent crashes
L 09/07/2012 - 12:44:02: [TF2] Sigscan for CalcCritical failed - Disabling detour to prevent crashes
L 09/07/2012 - 12:44:02: [SDKTOOLS] "FindEntityByClassname" not supported by this mod, falling back to IServerTools method.
L 09/07/2012 - 12:44:08: [nextmap.smx] FATAL: Cannot load map cycle. Nextmap not loaded.
L 09/07/2012 - 12:44:08: [SM] Plugin encountered error 25: Call was aborted
L 09/07/2012 - 12:44:08: [SM] Native "SetFailState" reported: Mapcycle Not Found
L 09/07/2012 - 12:44:08: [SM] Displaying call stack trace for plugin "nextmap.smx":
L 09/07/2012 - 12:44:08: [SM] [0] Line 138, C:\builds\build-sourcemod\win32-1.4\build\plugins\nextmap.sp::FindAndSetNextM ap()
L 09/07/2012 - 12:44:08: [SM] [1] Line 108, C:\builds\build-sourcemod\win32-1.4\build\plugins\nextmap.sp::OnConfigsExecut ed()





Edit: Now this is odd. I did a fresh install of 1.4.6, and it worked perfectly. I restarted the server, gamedata updated, and now I'm getting those errors again.


Edit again: Disabled the gamedata updater for now. Hope someone can tell me what went wrong.

Last edited by danne2; 09-07-2012 at 16:19.
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ph
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Join Date: Mar 2006
Old 09-07-2012 , 17:41   Re: Update 09/06/2012
Reply With Quote #12

Quote:
Originally Posted by danne2 View Post
Linux gamedata didn't fix my bugs.




L 09/07/2012 - 12:44:01: [SDKTOOLS] Sigscan for FireOutput failed - Disabling detour to prevent crashes
L 09/07/2012 - 12:44:02: [TF2] Sigscan for CalcCritical failed - Disabling detour to prevent crashes
L 09/07/2012 - 12:44:02: [SDKTOOLS] "FindEntityByClassname" not supported by this mod, falling back to IServerTools method.

L 09/07/2012 - 12:44:08: [nextmap.smx] FATAL: Cannot load map cycle. Nextmap not loaded.
L 09/07/2012 - 12:44:08: [SM] Plugin encountered error 25: Call was aborted
L 09/07/2012 - 12:44:08: [SM] Native "SetFailState" reported: Mapcycle Not Found
L 09/07/2012 - 12:44:08: [SM] Displaying call stack trace for plugin "nextmap.smx":
L 09/07/2012 - 12:44:08: [SM] [0] Line 138, C:\builds\build-sourcemod\win32-1.4\build\plugins\nextmap.sp::FindAndSetNextM ap()
L 09/07/2012 - 12:44:08: [SM] [1] Line 108, C:\builds\build-sourcemod\win32-1.4\build\plugins\nextmap.sp::OnConfigsExecut ed()





Edit: Now this is odd. I did a fresh install of 1.4.6, and it worked perfectly. I restarted the server, gamedata updated, and now I'm getting those errors again.


Edit again: Disabled the gamedata updater for now. Hope someone can tell me what went wrong.



This is exactly what is happening on my Windows server, as well.
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Last edited by ph; 09-07-2012 at 17:41.
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Tl5419
Junior Member
Join Date: Mar 2009
Old 09-08-2012 , 00:28   Re: Update 09/06/2012
Reply With Quote #13

I would think that without a successful windows build since Valves update, the updater is going to roll those files back to the prior build and your failures return.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-08-2012 , 06:16   Re: Update 09/06/2012
Reply With Quote #14

Quote:
Originally Posted by Tl5419 View Post
I would think that without a successful windows build since Valves update, the updater is going to roll those files back to the prior build and your failures return.
No, it wont.
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danne2
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Join Date: Jul 2011
Location: Unoriginal computer joke
Old 09-08-2012 , 21:59   Re: Update 09/06/2012
Reply With Quote #15

Quote:
Originally Posted by asherkin View Post
No, it wont.
I'm still getting a lot of errors with most of my gamemodes. In Fortwars, everything spawns at 0,0,0, a private WIP gamemode we have is doing that as well, and I have these logs.
For example,
L 09/08/2012 - 12:44:12: [SM] Native "Call_StartFunction" reported: Invalid function id (0)
L 09/08/2012 - 12:44:12: [SM] Displaying call stack trace for plugin "mw_tf2ware.smx":
L 09/08/2012 - 12:44:12: [SM] [0] Line 1661, C:\Users\Daniel\Dropbox\TF2 - Deathrun\addons\sourcemod\scripting\mw_tf2war e.sp::InitMinigame()
L 09/08/2012 - 12:44:12: [SM] [1] Line 872, C:\Users\Daniel\Dropbox\TF2 - Deathrun\addons\sourcemod\scripting\mw_tf2war e.sp::Game_Start()


and


L 09/08/2012 - 17:11:18: [SM] Native "CloseHandle" reported: Handle 8931371f is invalid (error 1)
L 09/08/2012 - 17:11:18: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 09/08/2012 - 17:11:18: [SM] [0] Line 641, D:\My Dropbox\sourcemod\scripting\prophunt.sp::Unlo ad()
L 09/08/2012 - 17:11:18: [SM] [1] Line 628, D:\My Dropbox\sourcemod\scripting\prophunt.sp::OnCo nVarChanged()

Last edited by danne2; 09-08-2012 at 22:12.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 09-09-2012 , 02:53   Re: Update 09/06/2012
Reply With Quote #16

@danne2
- Download latest SM snapshot 1.4.x version and pick gamedata folder from zip pack and move it in your server replacing all files.
Reboot server.
This way you have updated SM base gamedata files.
*If your automatic updater can't download files.

If you still get errors from not SM base plugins, those maybe have own gamedata files and you need find+update yourself.
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Last edited by Bacardi; 09-09-2012 at 02:54.
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danne2
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Join Date: Jul 2011
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Old 09-09-2012 , 14:06   Re: Update 09/06/2012
Reply With Quote #17

Quote:
Originally Posted by Bacardi View Post
@danne2
- Download latest SM snapshot 1.4.x version and pick gamedata folder from zip pack and move it in your server replacing all files.
Reboot server.
This way you have updated SM base gamedata files.
*If your automatic updater can't download files.

If you still get errors from not SM base plugins, those maybe have own gamedata files and you need find+update yourself.
I'm currently running with the latest WINDOWS snapshot gamedata and I have the auto-updater DISABLED. Prophunt gives that bug and FW spawns everything at 0,0,0. The linux gamedata or windows gamedata with the auto-updater enabled breaks everything.
This is what happens when I use the most recent gamedata (1.4.7 snapshot or 1.4.6 with the gamedata updater enabled)

L 09/09/2012 - 11:10:58: SourceMod error session started
L 09/09/2012 - 11:10:58: Info (map "tfdb_breakbox_v4_LR") (file "errors_20120909.log")
L 09/09/2012 - 11:10:58: [SDKTOOLS] Sigscan for FireOutput failed - Disabling detour to prevent crashes
L 09/09/2012 - 11:10:59: [TF2] Sigscan for CalcCritical failed - Disabling detour to prevent crashes
L 09/09/2012 - 11:10:59: [SDKTOOLS] "FindEntityByClassname" not supported by this mod, falling back to IServerTools method.
L 09/09/2012 - 11:119: Error log file session closed.

L 09/09/2012 - 11:12:20: [SM] Native "TF2_AddCondition" reported: Failed to locate function

Etc.
TF2ware bug was my fault, but not sure what to do about the others. Do I just need the non-existent sourcemod build?


Currently running SM 1.4.6 stable.

Last edited by danne2; 09-09-2012 at 14:26.
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