Raised This Month: $32 Target: $400
 8% 

Crash Help - linux-gate.so!__kernel_vsyscall


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
scorpius2k1
Senior Member
Join Date: Feb 2016
Old 06-04-2019 , 16:12   Crash Help - linux-gate.so!__kernel_vsyscall
Reply With Quote #1

Had a very odd crash today I've not seen before, server was rebooted yesterday and is up to date. I haven't made any changes to anything either.

I have noticed however, that when I get crashes, they are *ALWAYS* right after map change before any players spawn in, but I cannot get anything specific to find out what is causing it. This new crash error I had just a short while ago, is my libc library causing this, what can I do here?

https://crash.limetech.org/tzjx6mczdxdq
Code:
0 	linux-gate.so!__kernel_vsyscall + 0x9
1 	libc-2.24.so!gsignal + 0xb0
2 	libc-2.24.so!abort + 0x157
3 	libc-2.24.so + 0x673af
4 	libc-2.24.so + 0x6df17
5 	libc-2.24.so + 0x6e30e
6 	libc-2.24.so + 0x6fc81
7 	libc-2.24.so!__libc_malloc + 0xc5
8 	sourcepawn.jit.x86.so!sp::CompilerBase::CompilerBase [assembler.h:49 + 0xc]
9 	sourcepawn.jit.x86.so!sp::Compiler::Compiler [jit_x86.cpp:74 + 0x10]

Again, this is happening right after map change so at least there is one pattern when I have crashes, just don't know where else to look. Any ideas?

Thanks.
__________________
{__ PIRATES COVE __} ● HIGH-KILL Community | Stats ●
Half-Life 2: Deathmatch
66.151.244.149:27016 => CONNECT

Last edited by scorpius2k1; 06-04-2019 at 16:15.
scorpius2k1 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:16.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode