Had a very odd crash today I've not seen before, server was rebooted yesterday and is up to date. I haven't made any changes to anything either.
I have noticed however, that when I get crashes, they are *ALWAYS* right after map change before any players spawn in, but I cannot get anything specific to find out what is causing it. This new crash error I had just a short while ago, is my libc library causing this, what can I do here?
https://crash.limetech.org/tzjx6mczdxdq
Code:
0 linux-gate.so!__kernel_vsyscall + 0x9
1 libc-2.24.so!gsignal + 0xb0
2 libc-2.24.so!abort + 0x157
3 libc-2.24.so + 0x673af
4 libc-2.24.so + 0x6df17
5 libc-2.24.so + 0x6e30e
6 libc-2.24.so + 0x6fc81
7 libc-2.24.so!__libc_malloc + 0xc5
8 sourcepawn.jit.x86.so!sp::CompilerBase::CompilerBase [assembler.h:49 + 0xc]
9 sourcepawn.jit.x86.so!sp::Compiler::Compiler [jit_x86.cpp:74 + 0x10]
Again, this is happening right after map change so at least there is one pattern when I have crashes, just don't know where else to look. Any ideas?
Thanks.
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