Quote:
Originally Posted by philn
It did work before with different gamemode / gametype settings, so I am still interested in what people set it to and if it works...
Because appartently it does matter what you choose for those values.
Edit: If I use gm 0 and gt 0 there are still rounds of 2 minutes with winners, somehow.
|
AFAIK Knife plugin does not work in deathmatch/armsrace type/mode.
For the rounds, you can either force round lengts is the "config" "default" section of my deathmatch.ini file, or edit your corresponding gamemode_xxx_server.cfg file appropriately.
Quote:
Originally Posted by philn
Editē: Just noticed that after x rounds, a new map is loaded and the server is crashing.
Shouldn't there be no rounds at all?
|
For the crash, I really don't know, this could be a lot of things. Accelerator/logs may help debugging that.
For the rounds, it depends of what you want ;)
Quote:
Originally Posted by johnnyHSLIVE
EDIT: I have one more problem. When the map a "ak-47_map_csgo" is loaded, it loads also the HS ONLY MODE. It`s the only map which start not with AIM_ or AWP_, and i found some commands in the deathmatch.ini with "fy".
Is it possible to disable it ? Or how it works...
|
I don't understand if you solved it or not.
Basically you need the plugin to load the "aim" game mode for that map. By default, as the plugin can't find any section that matches "ak-47_map_csgo" in "Maps" section, it loads "" (the fallback section) and thus ends in randomspawn, HS only, FFA.
You want to load aim_ak-colt game mode so you need to forward to the configuration of aim_ak-colt map when "ak-47_map_csgo" is loaded. Thus you need to add in Maps section:
Code:
"ak-47_map_csgo"
{
"Load"
{
"Maps" "aim_ak-colt"
}
}