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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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Brown_Bear
Junior Member
Join Date: Jun 2015
Old 06-10-2015 , 17:28   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1501

hmm i set protection to 2 seconds

in game it just stuck on "alert-0 seconds has passed"

Last edited by Brown_Bear; 06-10-2015 at 19:31.
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Brown_Bear
Junior Member
Join Date: Jun 2015
Old 06-10-2015 , 23:53   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1502

Quote:
Originally Posted by TUSK3N1337 View Post
Hello h3bus I have recently removed the hint that you get when you spawn but I would like to have that text hint but only the first time you spawn on one map. I guess it is "DisplayEvent" but I dont know how to.
how did u disable it?
Attached Files
File Type: ini deathmatch.ini (14.3 KB, 146 views)

Last edited by Brown_Bear; 06-11-2015 at 00:27.
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h3bus
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Join Date: Nov 2013
Old 06-11-2015 , 03:27   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1503

Quote:
Originally Posted by philn View Post
It did work before with different gamemode / gametype settings, so I am still interested in what people set it to and if it works...

Because appartently it does matter what you choose for those values.

Edit: If I use gm 0 and gt 0 there are still rounds of 2 minutes with winners, somehow.
AFAIK Knife plugin does not work in deathmatch/armsrace type/mode.
For the rounds, you can either force round lengts is the "config" "default" section of my deathmatch.ini file, or edit your corresponding gamemode_xxx_server.cfg file appropriately.

Quote:
Originally Posted by philn View Post
Editē: Just noticed that after x rounds, a new map is loaded and the server is crashing.
Shouldn't there be no rounds at all?
For the crash, I really don't know, this could be a lot of things. Accelerator/logs may help debugging that.
For the rounds, it depends of what you want ;)

Quote:
Originally Posted by johnnyHSLIVE View Post
EDIT: I have one more problem. When the map a "ak-47_map_csgo" is loaded, it loads also the HS ONLY MODE. It`s the only map which start not with AIM_ or AWP_, and i found some commands in the deathmatch.ini with "fy".
Is it possible to disable it ? Or how it works...
I don't understand if you solved it or not.

Basically you need the plugin to load the "aim" game mode for that map. By default, as the plugin can't find any section that matches "ak-47_map_csgo" in "Maps" section, it loads "" (the fallback section) and thus ends in randomspawn, HS only, FFA.
You want to load aim_ak-colt game mode so you need to forward to the configuration of aim_ak-colt map when "ak-47_map_csgo" is loaded. Thus you need to add in Maps section:
Code:
        "ak-47_map_csgo"
        {
            "Load"
            {
                "Maps" "aim_ak-colt"
            }
        }
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h3bus
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Join Date: Nov 2013
Old 06-11-2015 , 03:28   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1504

Quote:
Originally Posted by Brown_Bear View Post
how did u disable it?
You need to delete the LoadMessage sections in you deathmatch.ini file.
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Brown_Bear
Junior Member
Join Date: Jun 2015
Old 06-11-2015 , 18:40   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1505

Quote:
Originally Posted by h3bus View Post
You need to delete the LoadMessage sections in you deathmatch.ini file.
Well my main objective is to remove this ""alert-0 seconds has passed"" at every spawn . Without removing the other messages about type Gun etc.
=(

Last edited by Brown_Bear; 06-11-2015 at 18:41.
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Nekros1
Member
Join Date: May 2015
Old 06-14-2015 , 16:27   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1506

Hi, how can i enable a sound when player kills someone?
it seems it is not working on my server...
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djclab
Junior Member
Join Date: Oct 2014
Old 06-14-2015 , 17:36   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1507

Quote:
Originally Posted by Nekros1 View Post
Hi, how can i enable a sound when player kills someone?
it seems it is not working on my server...
Find this line in your deathmatch.ini

"dm_filter_kill_beep" "1" // Filter beep sound on kill (in deathmatch game mode)

Set to 1

Make sure your server is running deatmatch gamemode.
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Nekros1
Member
Join Date: May 2015
Old 06-14-2015 , 17:40   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1508

Quote:
Originally Posted by djclab View Post
Find this line in your deathmatch.ini

"dm_filter_kill_beep" "1" // Filter beep sound on kill (in deathmatch game mode)

Set to 1

Make sure your server is running deatmatch gamemode.
you mean +game_type 1 +game_mode 2 ?
because I'm running casual to let knifeupgrade works...
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djclab
Junior Member
Join Date: Oct 2014
Old 06-14-2015 , 18:44   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1509

Quote:
Originally Posted by djclab View Post
Find this line in your deathmatch.ini

"dm_filter_kill_beep" "1" // Filter beep sound on kill (in deathmatch game mode)

Set to 1

Make sure your server is running deatmatch gamemode.
Sorry I mean set it to 0
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 06-15-2015 , 02:50   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1510

Quote:
Originally Posted by Nekros1 View Post
you mean +game_type 1 +game_mode 2 ?
because I'm running casual to let knifeupgrade works...
Beep-kill sounds are not enabled in casual mode.
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