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[L4D2]RandomTank


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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 08-02-2020 , 18:11   Re: [L4D2]RandomTank
Reply With Quote #21

Is not a bug caused by the plugin, this map has several entities, and prevents some "new models" from being loaded, no fix available for this. Any plugin that precaches new models (not default from the map) may have this behavior on this map.
You have to remove some unnecessary entities with stripper, as I do in some servers, then it may work, is not plugin related.
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Last edited by Marttt; 08-02-2020 at 18:12.
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 08-07-2020 , 23:57   Re: [L4D2]RandomTank
Reply With Quote #22

Quote:
Originally Posted by aiyoaiui View Post
bug.
No, the problem is the map, the author of that map, reached the limit of available entities, therefore, it does not leave space for plugins that add more entities to the game. (precache process)

Also, use a source:stripper .cfg to remove unnecessary entities of the specific map.

Quote:
Originally Posted by Tonblader View Post
i play in Listen Windows
in this map c1m3_mall, the sacrifice tank looks buggy, like a black wall

EDIT:
Thanks to Marttt to fix this map with this source:stripper configuration:

https://pastebin.com/ii0VZtPm
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 08-08-2020 , 00:08   Re: [L4D2]RandomTank
Reply With Quote #23

Quote:
Originally Posted by Marttt View Post
Is not a bug caused by the plugin, this map has several entities, and prevents some "new models" from being loaded, no fix available for this. Any plugin that precaches new models (not default from the map) may have this behavior on this map.
You have to remove some unnecessary entities with stripper, as I do in some servers, then it may work, is not plugin related.
removing them with stripper only works if the models are not string dictionary index iirc since dictionary is fixed and needs to be rebuild and sent or stringtables will differ because the hash changed.
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Sev
Veteran Member
Join Date: May 2010
Old 09-25-2020 , 04:59   Re: [L4D2]RandomTank
Reply With Quote #24

Welp...I realize this isn't high priority or even medium priority right now with the Last Stand update but eventually it would be neat if this gets updated now that we can properly have...

L4D1/2 Hunter
L4D1/2 Smoker
L4D1/2 Boomer/Also Female Boomer
L4D1/2 Tank/Also Military Tank

They said they had originally planned to include variants of L4D2 Jockeys/Chargers/Spitters with new looks for the L4D1 maps but ran out of time. Maybe next time if there is one.
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Deadpool69
Junior Member
Join Date: Jul 2015
Old 11-10-2020 , 07:41   Re: [L4D2]RandomTank
Reply With Quote #25

Just a heads up to everyone, this plugin prevents scripted Tanks from spawning, such as the Sacrifice Tank in the train car and the Tanks in custom campaigns such as White Forest.
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 01-23-2021 , 01:01   Re: [L4D2]RandomTank
Reply With Quote #26

Quote:
Originally Posted by Deadpool69 View Post
Just a heads up to everyone, this plugin prevents scripted Tanks from spawning, such as the Sacrifice Tank in the train car and the Tanks in custom campaigns such as White Forest.
It will be his problem, because I never had this problem.
I use this plugin:
[L4D2] Random SI Model

Last edited by Tonblader; 01-23-2021 at 01:03.
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