Quote:
Originally Posted by Subject
Ah. So, what I'm hearing is that the Source SDK 2013 isn't being "kept up to date" (rather, it has been branched and the public does not have access to said branch), and that any and all mods that wish to work with a cs go server must either be compiled against the hl2sdk-csgo, or do their own reverse engineering of Valve's code? My apologies. We were hoping to use Valve's resources since we figured they'd be less likely to be orphaned and more likely to be promptly updated , but I guess I couldn't have been more wrong.
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The issue here is that Valve is actively maintaining more than one branch of the game engine.
They are...
SDK 2013 - This is the current public version of the SDK, replacing SDK 2007. The SP version isn't really being updated. The MP version is being updated by the Team Fortress 2 team, but is slightly behind where TF2's latest update (released yesterday) is.
Left 4 Dead - Still being maintained by the L4D2 team. Recently updated with the
Expanded Mutation System for L4D2.
Portal 2 - Being maintained by the CS:GO and DOTA 2 teams. As far as I can tell, this is also the actively updated single player branch.
Of course, the problem is that the public version is only SDK2013.
Note: This is ignoring what third parties, such as Garry's Mod, are doing with the engine.
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