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[L4D & L4D2] SM Respawn command


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webname
Junior Member
Join Date: May 2009
Old 07-16-2009 , 19:23   Re: [L4D] SM Respawn command plugin 1.2 (SDK call)
Reply With Quote #21

1.2 won't work for me either, im using 1.1 now which works fine ( linux server ) for me. respawns and teleports. Notice i can also use it to just teleport live players or myself where im looking.

Thanks for the plugin
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-17-2009 , 02:38   Re: [L4D] SM Respawn command plugin 1.2 (SDK call)
Reply With Quote #22

Well yeah the the teleport is done anyway. It also fully heals Players that might not have been dead but elsewhere.

Why it shouldn't work for Linux is a mystery to me, the offset is defined, all functions seem OS-independent.

.. did i screw up the offset definition? Did YOU put the gamedata file in the correct folder?
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GM-Scorp
Senior Member
Join Date: Jun 2009
Location: netherlands
Old 07-17-2009 , 07:33   Re: [L4D] SM Respawn command plugin 1.2 (SDK call)
Reply With Quote #23

Wel i got it running on both my servers LINUX servers

i have no problem with it
it runs verry smooth with ever plugin i have in there

the only thing it sometimes does is
setting the alltalk to 1

but the respawn and teleport works without any problems

its a great plugin my friends love it
they are not afraid to die anymore lol
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-17-2009 , 10:17   Re: [L4D] SM Respawn command plugin 1.2 (SDK call)
Reply With Quote #24

It doesn't interfere with alltalk.

Let me rephrase that: Version 1.2 CANT interfere with alltalk.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 07-17-2009 , 11:14   Re: [L4D] SM Respawn command plugin 1.2 (SDK call)
Reply With Quote #25

lol
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 07-17-2009 , 12:07   Re: [L4D] SM Respawn command plugin 1.2 (SDK call)
Reply With Quote #26

Quote:
Originally Posted by AtomicStryker View Post
It doesn't interfere with alltalk.

Let me rephrase that: Version 1.2 CANT interfere with alltalk.
Which means he's using version 1.1 which does work on Linux.
(turning cheats on/off resets some cvars such as alltalk).

My server is on Linux too and 1.1 works, so at least there's a pattern.

I'm 100% sure I put the gamedata file in correctly. And just to prove it...

Last edited by crazydog; 07-17-2009 at 12:17.
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gward
Member
Join Date: May 2009
Old 07-17-2009 , 15:49   Re: [L4D] SM Respawn command plugin 1.2 (SDK call)
Reply With Quote #27

i added that admin menu code to admin menu custom txt and no players are under it. just has 1. 1 in the list.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-17-2009 , 15:59   Re: [L4D] SM Respawn command plugin 1.2 (SDK call)
Reply With Quote #28

@gward

Please post your entire adminmenu_custom.cfg


@crazydog

I'm sorry, the one reason i see why this shouldn't work is that your Sourcemod can't execute the SDK call. So you use 1.2.1 ... you could TRY a 1.3 Snapshot, or ask one of the Sourcemod Devs about this. Probably Fyren
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Mnkras
Senior Member
Join Date: Mar 2009
Location: 127.0.0.1
Old 07-17-2009 , 23:59   Re: [L4D] SM Respawn command plugin 1.2 (SDK call)
Reply With Quote #29

well what version are YOU running?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-18-2009 , 11:50   Re: [L4D] SM Respawn command plugin 1.2 (SDK call)
Reply With Quote #30

It worked with any of my Windows versions, from 1.2, snapshots of 1.2.1 and now snapshots of 1.3.

Find another plugin with an SDK call and see if that works for you.
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