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[TF2] Enhanced Rockets 19w34a


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Momodo303
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Join Date: Jul 2017
Old 07-23-2019 , 02:50   Re: [TF2] Enhanced Rockets v1.1
Reply With Quote #21

Please dont die on us
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404UserNotFound
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Old 07-23-2019 , 23:50   Re: [TF2] Enhanced Rockets v1.1
Reply With Quote #22

Quote:
Originally Posted by Momodo303 View Post
Please dont die on us
I won't! Things have been hectic lately, that's all.

Thank you for the reminder by the way! Now that I've got the next 4 days off of work, expect an update within the next 3 days

Also, I discovered something about the Festive Rocket Launcher rocket with the light bulb. The light bulb flashes on/off at the same time as the red lights on the Festive Rocket Launcher, which is pretty neat.

Last edited by 404UserNotFound; 07-25-2019 at 14:43.
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Old 08-01-2019 , 14:40   Re: [TF2] Enhanced Rockets v2.0
Reply With Quote #23

Version 2.0 has been released!


Finally had some time away from cleaning out 20 years worth of stuff from my house to get this update pushed. Hope you guys enjoy this and please report any bugs you may come across.
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PC Gamer
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Join Date: Mar 2014
Old 08-01-2019 , 19:03   Re: [TF2] Enhanced Rockets v2.0
Reply With Quote #24

Thanks for the update 404UNF!

One problem. I can't seem to get version 2.0 to load.

error:
Quote:
L 08/01/2019 - 17:55:19: Info (map "cp_egypt_final") (file "errors_20190801.log")
L 08/01/2019 - 17:55:19: [SM] Failed to load plugin "tf2enhancedrockets.smx": Unable to load plugin (no debug string table).
L 08/01/2019 - 17:564: [SM] Failed to load plugin "tf2enhancedrockets.smx": Unable to load plugin (no debug string table).
I'm using Sourcemod version 1.9.0.6281
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404UserNotFound
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Old 08-01-2019 , 19:34   Re: [TF2] Enhanced Rockets v2.0
Reply With Quote #25

Quote:
Originally Posted by PC Gamer View Post
Thanks for the update 404UNF!

One problem. I can't seem to get version 2.0 to load.

error:


I'm using Sourcemod version 1.9.0.6281
And here I compiled it in 1.10. That'd be why. You should probably update to 1.10.


Edit: I've recompiled it under 1.9 and re-uploaded the plugin to the main post.

Last edited by 404UserNotFound; 08-01-2019 at 19:42.
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PC Gamer
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Join Date: Mar 2014
Old 08-01-2019 , 19:40   Re: [TF2] Enhanced Rockets v2.0
Reply With Quote #26

Thanks. I just compiled it for 1.9 and it is working. Thanks for the quick response!

1.9.0.6281 is the latest stable and supported version of Sourcemod so I'll stick with that version.
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Old 08-01-2019 , 19:40   Re: [TF2] Enhanced Rockets v2.0
Reply With Quote #27

Quote:
Originally Posted by PC Gamer View Post
Thanks. I just compiled it for 1.9 and it is working. Thanks for the quick response!

1.9.0.6281 is the latest stable and supported version of Sourcemod so I'll stick with that version.

Damn, you fast. I just attached a 1.9 compiled version to my last post. Also got it pushed to a GitHub repo too. And I fixed all my broken "Download on GitHub" button images in some of my plugin release threads.

Last edited by 404UserNotFound; 08-02-2019 at 00:51.
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Varp.TF
Member
Join Date: Aug 2018
Old 08-22-2019 , 21:02   Re: [TF2] Enhanced Rockets v2.0
Reply With Quote #28

So when I open the menu and select it'll then switch to the swep picked and then when you hit a restock locker it'll use original swep used model. Overall it's confusing.
I'm also having an issue with ERROR model appearing, even though my fastdl is working fine. Not sure what's going on. my sv pure is 0 so it should be working..

Last edited by Varp.TF; 08-22-2019 at 21:02.
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Old 08-22-2019 , 23:27   Re: [TF2] Enhanced Rockets v2.0
Reply With Quote #29

Quote:
Originally Posted by Varp.TF View Post
So when I open the menu and select it'll then switch to the swep picked and then when you hit a restock locker it'll use original swep used model. Overall it's confusing.
I'm also having an issue with ERROR model appearing, even though my fastdl is working fine. Not sure what's going on. my sv pure is 0 so it should be working..
Odd. What RL are you using when the ERROR model shows up? As for the whole resupply locker changing your rocket launcher, I didn't code in any logic to re-grant the modified rocket launcher when you touch a resupply locker so that's why it changes back to the default. That behavior is completely expected. You can still pick up the modified rocket launcher that got dropped and it should retain the custom projectile speed attribute that makes it fire slow rockets.

Last edited by 404UserNotFound; 08-22-2019 at 23:34.
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Varp.TF
Member
Join Date: Aug 2018
Old 08-23-2019 , 07:36   Re: [TF2] Enhanced Rockets v2.0
Reply With Quote #30

Any of them. None work.
I have like 10+ maps so I know my fast DL is normal
My discord is .css#1293
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