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[L4D2] Chaos Mod


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Author
t0m50n
New Member
Join Date: Mar 2020
Location: England
Plugin ID:
6998
Plugin Version:
1.0.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Old 03-24-2020 , 11:28   [L4D2] Chaos Mod
    Reply With Quote #1

    Inspired by the chaos mods made for the Grand Theft Auto series - I decided to make a version for Left 4 Dead 2. The idea behind Chaos Mod is to enable random effects at regular intervals during play. This can result in some funny situations which will only get more varied as I add more effects.

    There are currently 35 effects (pictured below):


    Here are two pictures of the plugin in action:



    Install instruction can be found in the GitHub repository. I wasn't able to attach the plugin here due to an internal server error but it can also be downloaded from the releases page on github here.

    Please give me feedback and suggest new effects I can add!

    Credits:

    Last edited by t0m50n; 03-26-2020 at 11:51. Reason: Adding links to plugin threads
    t0m50n is offline
    Alex101192
    Member
    Join Date: Aug 2018
    Old 03-24-2020 , 19:41   Re: [L4D2] Chaos Mod
    Reply With Quote #2

    Hey this is very cool. It basically adds mini events that play randomly. That's something I have been looking for a while now but no one ever made. However I was thinking, what if you made it so that this mode could start only with a vote or something? I'd like to try it on my servers but even then, I don't always want to play with this (it would have to be very balanced and as close as normal gameplay as possible in order for it to be kept permanently).
    Alex101192 is offline
    Alex101192
    Member
    Join Date: Aug 2018
    Old 03-24-2020 , 20:29   Re: [L4D2] Chaos Mod
    Reply With Quote #3

    I just noticed that you put auto infected spawner to use for your plugin.

    The problem is that auto infected spawner causes multiple gamebreaking bugs, such as spit not counting as damage so bot stand still taking all damage without moving, infected kills notifications not appearing, and other problems that I don't remember now.

    These issues were never fixed so using that plugin into this probably isn't a great idea.
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    t0m50n
    New Member
    Join Date: Mar 2020
    Location: England
    Old 03-25-2020 , 11:26   Re: [L4D2] Chaos Mod
    Reply With Quote #4

    Thanks for the comments

    There is currently the cvar chaosmod_enabled which should let you enable and disable the mod. However, it currently doesn't set any cvars back to their defaults when going from enabled->disabled. Making a vote to change this cvar is something I can look into.

    In terms of balance, this mod is highly configurable with all the effects being driven by an effects.cfg which has a format like this:
    Code:
    "effects"	{
      "Half Gravity"	{
        "start"	"sm_cvarsilent sv_gravity 400"
        "end"	"sm_cvarsilent sv_gravity 800"
        "active_time"	"normal"
      }
    }
    Currently, it is aimed at casual campaign play as that's easier to get the balance right for.

    I don't mind the plugins being a bit broken as long as it doesn't crash the game or create server vulnerabilities. There are a few other plugins that achieve the same thing as auto infected spawner so I'll have a look into using them instead.
    t0m50n is offline
    Silvers
    AlliedModders Donor
    Join Date: Aug 2010
    Location: SpaceX
    Old 03-25-2020 , 12:47   Re: [L4D2] Chaos Mod
    Reply With Quote #5

    You should be including source code for the 3rd party compiled plugins, or better linking to those plugin threads.
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    t0m50n
    New Member
    Join Date: Mar 2020
    Location: England
    Old 03-26-2020 , 11:53   Re: [L4D2] Chaos Mod
    Reply With Quote #6

    Hello Silvers, I've done both
    t0m50n is offline
    Silvers
    AlliedModders Donor
    Join Date: Aug 2010
    Location: SpaceX
    Old 03-26-2020 , 12:25   Re: [L4D2] Chaos Mod
    Reply With Quote #7

    Excellent, thank you!

    Great mod idea, keep it up!
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