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Stripper:Source (Updated 2011-04-15)


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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 09-03-2006 , 15:12   Re: Stripper:Source (Updated, 1.1 Released)
Reply With Quote #131

Quote:
Originally Posted by xlkiller View Post
i've Stripper 1.1 linux version in my server and rounds are not blocked .. Why ?
Are you removing the proper entities?

(The CSSDM page should have the config info you need for this).
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xlkiller
Member
Join Date: Jul 2004
Location: FRANCE
Old 09-03-2006 , 17:37   Re: Stripper:Source (Updated, 1.1 Released)
Reply With Quote #132

Code:
remove:
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}
{
"classname" "/prop_physics.*/"
}
And round time is not blocked ... help me please
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SideShow
Junior Member
Join Date: May 2005
Old 09-12-2006 , 04:58   Re: Stripper:Source (Updated, 1.1 Released)
Reply With Quote #133

Is it possible to replace textures paths with different ones.
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BAILOPAN
Join Date: Jan 2004
Old 10-05-2006 , 01:49   Re: Stripper:Source (Updated, 1.1 Released)
Reply With Quote #134

1.1a has been released which fixes old filters not working. I apologize for the delay in this release, I'm very busy lately.

I don't read this thread often so feel free to PM me if you have a specific question.
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Dag
Member
Join Date: Feb 2005
Old 10-05-2006 , 09:57   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #135

Works great..Thank You.
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sha1
New Member
Join Date: Oct 2006
Old 10-15-2006 , 03:47   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #136

Just tried this plugin, and looks like we have a lot of fun with it.

OK, I'm trying to replace all the barrels with explosive barrels, but I don't want them to give any damage to players when they explode, or maybe just 5 health.

This is what I'v done, and it does replace all the barrels, but now sure how to change the damage thing. It still kills people.

Code:
modify:
{
 match:
 {
  "model" "models/props_c17/oildrum001.mdl"
  "classname" "prop_physics_multiplayer"
 }
 replace:
 {
  "model" "models/props_c17/oildrum001_explosive.mdl"
  "classname" "prop_physics_multiplayer"
  "Damagetype" "8"
  "minhealthdmg" "0"
  "ExplodeDamage" "0"
  "dmg" "0"
  "physdamagescale" "0"
 }
}
Can anyone help? Thanks
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 10-16-2006 , 14:01   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #137

Try
Code:
modify:
{
 match:
 {
  "model" "models/props_c17/oildrum001.mdl"
  "classname" "prop_physics_multiplayer"
 }
 replace:
 {
  "model" "models/props_c17/oildrum001_explosive.mdl"
  "classname" "prop_physics_multiplayer"
  "Damagetype" "8"
  "minhealthdmg" "0"
  "ExplodeDamage" "0"
  "dmg" "0"
  "physdamagescale" "0"
  "negated" "true"
 }
}
I dunno if this'll work tho, I'm @ work and can't test

http://developer.valvesoftware.com/w...er_damage_type

That's where I got that.
FlyingMongoose is offline
sha1
New Member
Join Date: Oct 2006
Old 10-17-2006 , 13:47   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #138

nope, it still gives damage. I'll just leave the barrels alone for now. thanks.
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Silverlan
New Member
Join Date: Sep 2006
Old 11-28-2006 , 09:17   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #139

Nice Script, and it works great. But I have a question. Is there a way to add In-/Outputs to the Entities?Seriously, Silverlan
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Austin
Senior Member
Join Date: Oct 2005
Old 12-02-2006 , 21:18   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #140

The following gives me the m4 but no nade.
Anyone know why?
Thanks.

add:
{
"origin" "1185 80 -95"
"angles" "0 0 0"
"classname" "weapon_m4a1"
}
{
"origin" "1200 80 -95"
"angles" "0 0 0"
"classname" "weapon_hegrenade"
)
Austin is offline
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