I read over every post on this this thread and I'm still having trouble getting the bots to work. Currently I have a 20 slot server and no more than 9 to 10 bots will spawn at any given time. I've tried all the suggestions posted without any luck. Would someone please post working cfg file's to help me. Maybe a server.cfg and a zombieriot.cfg. I've tried every scenario possible and still end up with the same result 9 bot's.
This is a snippet of what the log says.
It appears when I join the server it kicks 5 of the 15 bots playing.
L 01/07/2012 - 19:18:12: World triggered "Round_Start"
L 01/07/2012 - 19:18:12: "[KT] Ringo<353><BOT><TERRORIST>" disconnected (reason "Kicked by Console")
L 01/07/2012 - 19:18:12: "[KT] Quintin<354><BOT><TERRORIST>" disconnected (reason "Kicked by Console")
L 01/07/2012 - 19:18:12: "[KT] Crusher<355><BOT><TERRORIST>" disconnected (reason "Kicked by Console")
L 01/07/2012 - 19:18:12: "[KT] Moe<356><BOT><TERRORIST>" disconnected (reason "Kicked by Console")
L 01/07/2012 - 19:18:12: "[KT] Rip<357><BOT><TERRORIST>" disconnected (reason "Kicked by Console")
L 01/07/2012 - 19:18:12: "[KT] Shark<358><BOT><TERRORIST>" disconnected (reason "Kicked by Console")
L 01/07/2012 - 19:18:12: "[KT] Crusher<359
my zombie riot cfg.
//
//
// ZombieRiot Settings
//
//
// The length of the round, in minutes, after this time is up, if there are any humans left, humans win
mp_roundtime 5
// Allows players to move items with their 'use' key
sv_turbophysics 1
// Multiplier for how easy props are moved (1 default)
phys_pushscale 3
//
// Ammo settings
//
ammo_50AE_max 500 // deagle
ammo_762mm_max 300 // scout, ak47, g3sg1, aug
ammo_556mm_box_max 300 // m249
ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550
ammo_338mag_max 100 // awp
ammo_9mm_max 500 // mp5navy, tmp, glock, elite
ammo_buckshot_max 128 // m3, xm1014
ammo_45acp_max 500 // ump45, mac10, usp
ammo_357sig_max 500 // P228
ammo_57mm_max 500 // p90, fiveseven
//
// Bot Settings
//
// Bots will wait until their is a human in the game to join
bot_join_after_player 0
//bots fill the server
bot_quota_mode "normal"
//bots get kicked when a player joins
//bot_auto_vacate 1
// The difficulty of the bots, 0-3 (Recommended: 3 because they are more aggressive and don't camp so much)
bot_difficulty 3
//Amount of bots
bot_quota 15
// Prefix each bot with this text
bot_prefix "[KT]"
//
// Weapon Restrictions
//
zriot_restrict flashbang
zriot_restrict smokegrenade
zriot_restrict m249
zriot_restrict nvgs
//
// General
//
// Enable ZombieRiot gameplay (0: Disable)
zriot_enable "1"
// Updates the server's hostname to display the current day server is playing (0: Disable)
zriot_hostname_update "1"
// Frequency, in seconds, to display zvision on the zombies' screen (Never go below 0.1, 0.2 seems safe)
zriot_zvision_redisplay "0.2"
// Allow users to disable ZVision with their nightvision key (0
isable)
zriot_zvision_allow_disable "1"
// Enable persistent display of the HUD which displays day, zombies left, and humans left (0: Disable)
zriot_hud "1"
// If the zombies win the round, the game will regress one day (0: Disable)
zriot_regression "0"
// Prevents zombies from getting stuck in each other (0: Disable)
zriot_noblock "1"
// Time, in seconds, to freeze zombies at round start to allow humans to get set up (0: Disable)
zriot_freeze "10"
// Blocks join/leave text for bots (0: Disable)
zriot_botquota_silent "1"
// Amount of time to wait before spawning a player into the game for the first time (0: Disable)
zriot_first_respawn "15"
// Amount of time each human has to wait before they will respawn into the game (0: Disable)
zriot_respawn "30"
// Enables a system that tracks damage done to each zombie, and shows you each one's current health (0: Disable)
zriot_targeting "1"
// Player's screens fade blue if humans win, red if zombies in, and black in any other case (0: Disable)
zriot_roundfade "1"
// Turns grenades into napalm grenades that light zombies on fire (0: Disable)
zriot_napalm "1"
// How long the zombie burns when zr_napalm is 1
zriot_napalm_time "20"
// The time, in seconds, before the ragdoll of dead zombies will be deleted (0: Disable)
zriot_ragdoll_remove "5"
// The max amount of zombies spawned at one time
zriot_zombiemax "15"
// Which team zombie's will be on (t: Terrorist ct: Counter-Terrorist)
zriot_zombieteam "t"
// Enable the mod to set the players cash to zriot_cashamount (0: Disabled)
zriot_cashfill "1"
// How much money players will have when they spawn when zriot_cashfill is 1
zriot_cashamount "12000"
// Darkens the map (0: Disable)
zriot_dark "0"
// The darkness of the map, a being the darkest, z being extremely bright when zriot_dark is 1 (n: Default)
zriot_dark_level "a"
// The sky the map will have when zriot_dark is 1
zriot_dark_sky "sky_borealis01"
// Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere)
zriot_zmarket_buyzone "0"
//
// Ambience
//
// Enable creepy ambience to be played throughout the game (0: Disable)
zriot_ambience "1"
// Path to ambient sound file that will be played throughout the game, when zriot_ambience is 1
zriot_ambience_file "ambient/zr/zr_ambience.mp3"
// The length, in seconds, of the ambient sound file
zriot_ambience_length "60.0"
// Volume of ambient sounds when zriot_ambience is 1 (0.0: Unhearable, 1.0: Max volume)
zriot_ambience_volume "0.6"
//
// Overlays
//
// Enable use of round end overlays to show the winner (0: Disable)
zriot_overlays "1"
// Path to overlay shown when Zombies win, when zriot_overlays is 1
zriot_overlays_zombie "overlays/zr/zombies_win"
// Path to overlay shown when Humans win, when zriot_overlays is 1
zriot_overlays_human "overlays/zr/humans_win"
my sourcemod cfg file.
// SourceMod Configuration File
// This file is automatically executed by SourceMod every mapchange.
// Specifies how admin activity should be relayed to users. Add up the values
// below to get the functionality you want.
// 1: Show admin activity to non-admins anonymously.
// 2: If 1 is specified, admin names will be shown.
// 4: Show admin activity to admins anonymously.
// 8: If 4 is specified, admin names will be shown.
// 16: Always show admin names to root users.
// --
// Default: 13 (1+4+
sm_show_activity 13
// Specifies whether menu sounds are enabled for menus created by SourceMod.
// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
// --
// Default: 1
sm_menu_sounds 1
// Specifies how long of a delay, in seconds, should be used in between votes
// that are "public" or can be spammed. Whether or not this delay is obeyed
// is dependent on the menu/command.
// --
// Default: 30
sm_vote_delay 30
// Default datetime formatting rules when displaying to clients.
// For full options, see:
http://www.opengroup.org/onlinepubs/.../strftime.html
// --
// Default: %m/%d/%Y - %H:%M:%S
// 12 hour format: %m/%d/%Y - %I:%M:%S %p
sm_datetime_format "%m/%d/%Y - %H:%M:%S"
// Sets how SourceMod should check immunity levels when administrators target
// each other.
// 0: Ignore immunity levels (except for specific group immunities).
// 1: Protect from admins of lower access only.
// 2: Protect from admins of equal to or lower access.
// 3: Same as 2, except admins with no immunity can affect each other.
// --
// Default: 1
sm_immunity_mode 1
// Sets how many seconds SourceMod should adjust time values for incorrect
// server clocks. This can be positive or negative and will affect every
// system time in SourceMod, including logging stamps.
// --
// Default: 0
sm_time_adjustment 0
// Specifies the amount of time that is allowed between chat messages. This
// includes the say and say_team commands. If a client sends a message faster
// than this time, they receive a flood token. When the client has accumulated
// 3 or more tokens, a warning message is shown instead of the chat message.
// --
// Requires: antiflood.smx
// Default: 0.75
sm_flood_time 0.75
// Specifies how the reserved slots plugin operates. Valid values are:
// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and
// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is
// if the server is full with reserve slot access clients.
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserve_type 0
// Specifies the number of reserved player slots. Users with the reservation
// admin flag set will be able to join the server when there are no public slots
// remaining. If someone does not have this flag, they will be kicked.
// (Public slots are defined as: maxplayers - number of reserved slots)
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserved_slots 5
// Specifies whether or not reserved slots will be hidden (subtracted from max
// slot count). Valid values are 0 (Visible) or 1 (Hidden).
// --
// Requires: reservedslots.smx
// Default: 0
sm_hide_slots 1
// Specifies whether or not non-admins can send messages to admins using
// say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
// --
// Requires: basechat.smx
// Default: 1
sm_chat_mode 1
// Specifies whether or not "timeleft" will automaticly be triggered every
// x seconds. Valid values are 0 (Disabled) to 1800 seconds.
// --
// Requires: basetriggers.smx
// Default: 0
sm_timeleft_interval 0
// Specifies whether or not chat triggers are broadcast to the server or just
// the player who requested the info trigger. Valid values are 0 (Disabled) or
// 1 (Enabled)
// --
// Requires: basetriggers.smx
// Default: 1
sm_trigger_show 1
// Specifies whether or not to display vote progress to clients in the
// "hint" box (near the bottom of the screen in most games).
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_hintbox 0
// Specifies whether or not to display vote progress to clients in the
// chat area. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_chat 0
// Specifies whether or not to display vote progress in the server console.
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_console 0
// Specifies whether or not to display vote progress to clients in the
// client console. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_client_console 0
and my server cfg file.
hostname Clan-Territory
rcon_password
exec banned_user.cfg
exec banned_ip.cfg
sv_allowupload 1
sv_allowdownload 1
mp_logdetail 0
mp_logmessages 0
mp_timelimit 60
mp_autokick 1
mp_autoteambalance 0
mp_c4timer 30
mp_flashlight 1
mp_footsteps 1
mp_forcechasecam 0
mp_freezetime 3
mp_friendlyfire 0
mp_hostagepenalty 4
mp_limitteams 15
mp_roundtime 4
mp_tkpunish 0
sv_restartround 1
sv_maxspeed 320
sv_proxies 1
allow_spectators 90
mp_startmoney 800
mp_chattime 5
sv_voiceenable 1
sv_alltalk 0
sv_voicequality 5
sv_voicecodec vaudio_speex
pausable 0
decalfrequency 40
mp_falldamage 0
sv_aim 0
//Enabling sv_cheats will allow anyone to execute rcon commands and add/remove admins
sv_cheats 0
sv_maxrate 30000
sv_minrate 0
sv_lan 0
sv_contact
sv_region 0
sv_maxupdaterate 120
sv_minupdaterate 20
sv_unlag 1
sv_maxunlag .5
host_framerate 0
net_maxfilesize 64