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Zombie Riot V1.9.1b


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soulreaper1o1
SourceMod Donor
Join Date: Sep 2011
Old 12-20-2011 , 07:20   Re: Zombie Riot V1.9.1b
Reply With Quote #821

i have no more then 25 days...are u sure thats whats causing the errors ?
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rhelgeby
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Old 12-20-2011 , 07:49   Re: Zombie Riot V1.9.1b
Reply With Quote #822

I'm 99% sure. You probably have one section too much in the day config file.
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soulreaper1o1
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Old 12-20-2011 , 08:34   Re: Zombie Riot V1.9.1b
Reply With Quote #823

alright thanks for the quick reply
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MrBrightSide
Member
Join Date: Jun 2011
Old 12-29-2011 , 09:42   Re: Zombie Riot V1.9.1b
Reply With Quote #824

Quote:
Originally Posted by _Hood_ View Post
NEW Problem:
I set the Server slots to 64 , but just 24 bots spawns , and if i want to add some via console it says that they cant get more bots on difficult Expert
Someone has an Idea how to fix it? Maybe i can download more bots or something like that?
Would POD Bots work?
Code:
/**
 * ====================
 *     Zombie Riot
 *   File: zombiedata.inc
 *   Author: Greyscale
 * ==================== 
 */

enum ZRiot_ZombieData
{
    String:data_name[32],
    String:data_model[256],
    String:data_zvision[256],
    bool:data_override_required,
    data_health,
    Float:data_speed,
    Float:data_gravity,
    Float:data_jump,
    data_fov
}

#define MAXZOMBIES 25

new String:modelSuffix[8][16] = {".dx80.vtx", ".dx90.vtx", ".mdl", ".phy", ".sw.vtx", ".vvd", ".xbox", ".xbox.vtx"};

new Handle:kvZombies = INVALID_HANDLE;

new Handle:adtModels = INVALID_HANDLE;

new arrayZombies[MAXZOMBIES][ZRiot_ZombieData];
new Handle:adtZombies = INVALID_HANDLE;
new zCount;

FileLinesToArray(Handle:array, const Handle:file)
I could be wrong but if not that is in the source files he provides
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Targit
New Member
Join Date: Jan 2012
Old 01-07-2012 , 16:40   Re: Zombie Riot V1.9.1b
Reply With Quote #825

I read over every post on this this thread and I'm still having trouble getting the bots to work. Currently I have a 20 slot server and no more than 9 to 10 bots will spawn at any given time. I've tried all the suggestions posted without any luck. Would someone please post working cfg file's to help me. Maybe a server.cfg and a zombieriot.cfg. I've tried every scenario possible and still end up with the same result 9 bot's.


This is a snippet of what the log says.
It appears when I join the server it kicks 5 of the 15 bots playing.

L 01/07/2012 - 19:18:12: World triggered "Round_Start"
L 01/07/2012 - 19:18:12: "[KT] Ringo<353><BOT><TERRORIST>" disconnected (reason "Kicked by Console")
L 01/07/2012 - 19:18:12: "[KT] Quintin<354><BOT><TERRORIST>" disconnected (reason "Kicked by Console")
L 01/07/2012 - 19:18:12: "[KT] Crusher<355><BOT><TERRORIST>" disconnected (reason "Kicked by Console")
L 01/07/2012 - 19:18:12: "[KT] Moe<356><BOT><TERRORIST>" disconnected (reason "Kicked by Console")
L 01/07/2012 - 19:18:12: "[KT] Rip<357><BOT><TERRORIST>" disconnected (reason "Kicked by Console")
L 01/07/2012 - 19:18:12: "[KT] Shark<358><BOT><TERRORIST>" disconnected (reason "Kicked by Console")
L 01/07/2012 - 19:18:12: "[KT] Crusher<359


my zombie riot cfg.

//
//
// ZombieRiot Settings
//
//

// The length of the round, in minutes, after this time is up, if there are any humans left, humans win
mp_roundtime 5

// Allows players to move items with their 'use' key
sv_turbophysics 1

// Multiplier for how easy props are moved (1 default)
phys_pushscale 3

//
// Ammo settings
//

ammo_50AE_max 500 // deagle
ammo_762mm_max 300 // scout, ak47, g3sg1, aug
ammo_556mm_box_max 300 // m249
ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550
ammo_338mag_max 100 // awp
ammo_9mm_max 500 // mp5navy, tmp, glock, elite
ammo_buckshot_max 128 // m3, xm1014
ammo_45acp_max 500 // ump45, mac10, usp
ammo_357sig_max 500 // P228
ammo_57mm_max 500 // p90, fiveseven

//
// Bot Settings
//

// Bots will wait until their is a human in the game to join
bot_join_after_player 0

//bots fill the server
bot_quota_mode "normal"

//bots get kicked when a player joins
//bot_auto_vacate 1

// The difficulty of the bots, 0-3 (Recommended: 3 because they are more aggressive and don't camp so much)
bot_difficulty 3

//Amount of bots
bot_quota 15

// Prefix each bot with this text
bot_prefix "[KT]"


//
// Weapon Restrictions
//

zriot_restrict flashbang
zriot_restrict smokegrenade
zriot_restrict m249
zriot_restrict nvgs

//
// General
//

// Enable ZombieRiot gameplay (0: Disable)
zriot_enable "1"

// Updates the server's hostname to display the current day server is playing (0: Disable)
zriot_hostname_update "1"

// Frequency, in seconds, to display zvision on the zombies' screen (Never go below 0.1, 0.2 seems safe)
zriot_zvision_redisplay "0.2"

// Allow users to disable ZVision with their nightvision key (0isable)
zriot_zvision_allow_disable "1"

// Enable persistent display of the HUD which displays day, zombies left, and humans left (0: Disable)
zriot_hud "1"

// If the zombies win the round, the game will regress one day (0: Disable)
zriot_regression "0"

// Prevents zombies from getting stuck in each other (0: Disable)
zriot_noblock "1"

// Time, in seconds, to freeze zombies at round start to allow humans to get set up (0: Disable)
zriot_freeze "10"

// Blocks join/leave text for bots (0: Disable)
zriot_botquota_silent "1"

// Amount of time to wait before spawning a player into the game for the first time (0: Disable)
zriot_first_respawn "15"

// Amount of time each human has to wait before they will respawn into the game (0: Disable)
zriot_respawn "30"

// Enables a system that tracks damage done to each zombie, and shows you each one's current health (0: Disable)
zriot_targeting "1"

// Player's screens fade blue if humans win, red if zombies in, and black in any other case (0: Disable)
zriot_roundfade "1"

// Turns grenades into napalm grenades that light zombies on fire (0: Disable)
zriot_napalm "1"

// How long the zombie burns when zr_napalm is 1
zriot_napalm_time "20"

// The time, in seconds, before the ragdoll of dead zombies will be deleted (0: Disable)
zriot_ragdoll_remove "5"

// The max amount of zombies spawned at one time
zriot_zombiemax "15"

// Which team zombie's will be on (t: Terrorist ct: Counter-Terrorist)
zriot_zombieteam "t"

// Enable the mod to set the players cash to zriot_cashamount (0: Disabled)
zriot_cashfill "1"

// How much money players will have when they spawn when zriot_cashfill is 1
zriot_cashamount "12000"

// Darkens the map (0: Disable)
zriot_dark "0"

// The darkness of the map, a being the darkest, z being extremely bright when zriot_dark is 1 (n: Default)
zriot_dark_level "a"

// The sky the map will have when zriot_dark is 1
zriot_dark_sky "sky_borealis01"

// Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere)
zriot_zmarket_buyzone "0"

//
// Ambience
//

// Enable creepy ambience to be played throughout the game (0: Disable)
zriot_ambience "1"

// Path to ambient sound file that will be played throughout the game, when zriot_ambience is 1
zriot_ambience_file "ambient/zr/zr_ambience.mp3"

// The length, in seconds, of the ambient sound file
zriot_ambience_length "60.0"

// Volume of ambient sounds when zriot_ambience is 1 (0.0: Unhearable, 1.0: Max volume)
zriot_ambience_volume "0.6"

//
// Overlays
//

// Enable use of round end overlays to show the winner (0: Disable)
zriot_overlays "1"

// Path to overlay shown when Zombies win, when zriot_overlays is 1
zriot_overlays_zombie "overlays/zr/zombies_win"

// Path to overlay shown when Humans win, when zriot_overlays is 1
zriot_overlays_human "overlays/zr/humans_win"




my sourcemod cfg file.


// SourceMod Configuration File
// This file is automatically executed by SourceMod every mapchange.


// Specifies how admin activity should be relayed to users. Add up the values
// below to get the functionality you want.
// 1: Show admin activity to non-admins anonymously.
// 2: If 1 is specified, admin names will be shown.
// 4: Show admin activity to admins anonymously.
// 8: If 4 is specified, admin names will be shown.
// 16: Always show admin names to root users.
// --
// Default: 13 (1+4+
sm_show_activity 13

// Specifies whether menu sounds are enabled for menus created by SourceMod.
// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
// --
// Default: 1
sm_menu_sounds 1

// Specifies how long of a delay, in seconds, should be used in between votes
// that are "public" or can be spammed. Whether or not this delay is obeyed
// is dependent on the menu/command.
// --
// Default: 30
sm_vote_delay 30

// Default datetime formatting rules when displaying to clients.
// For full options, see: http://www.opengroup.org/onlinepubs/.../strftime.html
// --
// Default: %m/%d/%Y - %H:%M:%S
// 12 hour format: %m/%d/%Y - %I:%M:%S %p
sm_datetime_format "%m/%d/%Y - %H:%M:%S"

// Sets how SourceMod should check immunity levels when administrators target
// each other.
// 0: Ignore immunity levels (except for specific group immunities).
// 1: Protect from admins of lower access only.
// 2: Protect from admins of equal to or lower access.
// 3: Same as 2, except admins with no immunity can affect each other.
// --
// Default: 1
sm_immunity_mode 1

// Sets how many seconds SourceMod should adjust time values for incorrect
// server clocks. This can be positive or negative and will affect every
// system time in SourceMod, including logging stamps.
// --
// Default: 0
sm_time_adjustment 0

// Specifies the amount of time that is allowed between chat messages. This
// includes the say and say_team commands. If a client sends a message faster
// than this time, they receive a flood token. When the client has accumulated
// 3 or more tokens, a warning message is shown instead of the chat message.
// --
// Requires: antiflood.smx
// Default: 0.75
sm_flood_time 0.75

// Specifies how the reserved slots plugin operates. Valid values are:
// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and
// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is
// if the server is full with reserve slot access clients.
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserve_type 0

// Specifies the number of reserved player slots. Users with the reservation
// admin flag set will be able to join the server when there are no public slots
// remaining. If someone does not have this flag, they will be kicked.
// (Public slots are defined as: maxplayers - number of reserved slots)
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserved_slots 5

// Specifies whether or not reserved slots will be hidden (subtracted from max
// slot count). Valid values are 0 (Visible) or 1 (Hidden).
// --
// Requires: reservedslots.smx
// Default: 0
sm_hide_slots 1

// Specifies whether or not non-admins can send messages to admins using
// say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
// --
// Requires: basechat.smx
// Default: 1
sm_chat_mode 1

// Specifies whether or not "timeleft" will automaticly be triggered every
// x seconds. Valid values are 0 (Disabled) to 1800 seconds.
// --
// Requires: basetriggers.smx
// Default: 0
sm_timeleft_interval 0

// Specifies whether or not chat triggers are broadcast to the server or just
// the player who requested the info trigger. Valid values are 0 (Disabled) or
// 1 (Enabled)
// --
// Requires: basetriggers.smx
// Default: 1
sm_trigger_show 1

// Specifies whether or not to display vote progress to clients in the
// "hint" box (near the bottom of the screen in most games).
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_hintbox 0

// Specifies whether or not to display vote progress to clients in the
// chat area. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_chat 0

// Specifies whether or not to display vote progress in the server console.
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_console 0

// Specifies whether or not to display vote progress to clients in the
// client console. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_client_console 0


and my server cfg file.

hostname Clan-Territory
rcon_password
exec banned_user.cfg
exec banned_ip.cfg
sv_allowupload 1
sv_allowdownload 1
mp_logdetail 0
mp_logmessages 0
mp_timelimit 60
mp_autokick 1
mp_autoteambalance 0
mp_c4timer 30
mp_flashlight 1
mp_footsteps 1
mp_forcechasecam 0
mp_freezetime 3
mp_friendlyfire 0
mp_hostagepenalty 4
mp_limitteams 15
mp_roundtime 4
mp_tkpunish 0
sv_restartround 1
sv_maxspeed 320
sv_proxies 1
allow_spectators 90
mp_startmoney 800
mp_chattime 5
sv_voiceenable 1
sv_alltalk 0
sv_voicequality 5
sv_voicecodec vaudio_speex
pausable 0
decalfrequency 40
mp_falldamage 0
sv_aim 0
//Enabling sv_cheats will allow anyone to execute rcon commands and add/remove admins
sv_cheats 0

sv_maxrate 30000
sv_minrate 0
sv_lan 0
sv_contact
sv_region 0
sv_maxupdaterate 120
sv_minupdaterate 20
sv_unlag 1
sv_maxunlag .5
host_framerate 0

net_maxfilesize 64

Last edited by Targit; 01-07-2012 at 16:48.
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rautamiekka
Veteran Member
Join Date: Jan 2009
Location: Finland
Old 01-08-2012 , 03:09   Re: Zombie Riot V1.9.1b
Reply With Quote #826

Quote:
Originally Posted by Targit View Post
I read over every post on this this thread and I'm still having trouble getting the bots to work. Currently I have a 20 slot server and no more than 9 to 10 bots will spawn at any given time. I've tried all the suggestions posted without any luck. Would someone please post working cfg file's to help me. Maybe a server.cfg and a zombieriot.cfg. I've tried every scenario possible and still end up with the same result 9 bot's.
Code:
mp_limitteams 9999
You might have to play around with
Code:
bot_auto_vacate
before you find what you want cuz I've had numerous occurences where the setting works other way it's not supposed to.
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Targit
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Join Date: Jan 2012
Old 01-08-2012 , 16:33   Re: Zombie Riot V1.9.1b
Reply With Quote #827

ok thank you rautamiekka I will give that a try.
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Targit
New Member
Join Date: Jan 2012
Old 01-09-2012 , 00:10   Re: Zombie Riot V1.9.1b
Reply With Quote #828

Has anyone had these kind of errors with zriot?

L 01/09/2012 - 03:552: [SM] Native "IsPlayerAlive" reported: Client 4 is not in game
L 01/09/2012 - 03:552: [SM] Displaying call stack trace for plugin "zombieriot.smx":
L 01/09/2012 - 03:552: [SM] [0] Line 274, src\zriot/event.inc::CheckTeam()
L 01/09/2012 - 03:552: [SM] Native "IsPlayerAlive" reported: Client 4 is not in game
L 01/09/2012 - 03:552: [SM] Displaying call stack trace for plugin "zombieriot.smx":
L 01/09/2012 - 03:552: [SM] [0] Line 274, src\zriot/event.inc::CheckTeam()

Last edited by Targit; 01-09-2012 at 00:11.
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cozmicshredder
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Old 01-15-2012 , 19:36   Re: Zombie Riot V1.9.1b
Reply With Quote #829

So its broken again?
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Professional_Nub
New Member
Join Date: Jan 2012
Old 01-29-2012 , 01:23   Re: Zombie Riot V1.9.1b
Reply With Quote #830

Is there a way to nerf the speed on the bloodsucker/smoker pull in skill? The smokers are rather OP now, since it just pulls a player in, where the rest of the mob can back stab and insta kill a player. Also, is there a way to set player classes, as in setting the hp amount for regular players or speed and such. There is one in zombie reloaded, and I read somewhere that zriot was based off that. Perhaps a playerclasses could be applied to zriot too? The zombies kill humans really fast right now.

Thanks
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