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TF2 - Trouble in Terrorist Town


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braak0327
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Join Date: Dec 2012
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Old 01-28-2016 , 19:21   TF2 - Trouble in Terrorist Town
Reply With Quote #1

CS:GO have TTT
CSS have TTT
Garrys Mod have TTT

WHY NOT TF2 HAVE TTT C'MON BROS!!
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Mitchell
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Join Date: Mar 2010
Old 01-28-2016 , 19:40   Re: TF2 - Trouble in Terrorist Town
Reply With Quote #2

It does, just never really finished the detective menu. and the only map i had running the the mannor map.
https://bitbucket.org/MitchDizzle/murder-at-the-mannor

Last edited by Mitchell; 01-28-2016 at 19:40.
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braak0327
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Old 01-28-2016 , 20:16   Re: TF2 - Trouble in Terrorist Town
Reply With Quote #3

Quote:
Originally Posted by Mitchell View Post
It does, just never really finished the detective menu. and the only map i had running the the mannor map.
https://bitbucket.org/MitchDizzle/murder-at-the-mannor
LOL I didn't even think it's exist in our galaxy I love you bro (not gay)

can you give me some proper maps? I will try this right now
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braak0327
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Old 01-28-2016 , 20:21   Re: TF2 - Trouble in Terrorist Town
Reply With Quote #4

Quote:
Originally Posted by Mitchell View Post
It does, just never really finished the detective menu. and the only map i had running the the mannor map.
https://bitbucket.org/MitchDizzle/murder-at-the-mannor
and can you explain how to install this? what is 'matm'?
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braak0327
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Old 01-28-2016 , 20:33   Re: TF2 - Trouble in Terrorist Town
Reply With Quote #5

nvm I got it senproxy : https://forums.alliedmods.net/showpo...&postcount=300
it also need custom weapons thanks working like angel now
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Last edited by braak0327; 01-28-2016 at 20:38.
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Mitchell
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Old 01-28-2016 , 20:44   Re: TF2 - Trouble in Terrorist Town
Reply With Quote #6

I havent messed with it in years, almost 2 to be exact. It only worked on 1 map, also it would need to be updated to work with any latest updates.
'matm' Stands for Murder At The Mannor, it was suppose to be a Murder gamemode but quickly turned into TTT for TF2

Here is an early version of the gamemode: https://youtu.be/v2h5B7RGl6Y?t=113
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braak0327
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Old 01-28-2016 , 21:11   Re: TF2 - Trouble in Terrorist Town
Reply With Quote #7

Quote:
Originally Posted by Mitchell View Post
I havent messed with it in years, almost 2 to be exact. It only worked on 1 map, also it would need to be updated to work with any latest updates.
'matm' Stands for Murder At The Mannor, it was suppose to be a Murder gamemode but quickly turned into TTT for TF2

Here is an early version of the gamemode: https://youtu.be/v2h5B7RGl6Y?t=113
I don't get any weapon and nothing... what should I do?
218.153.196.87:47015 can you check out please?
I also made up database 'matm' and plugin start 'roundreport' table created

L 01/29/2016 - 11:17:01: SourceMod error session started
L 01/29/2016 - 11:17:01: Info (map "cp_manor_event") (file "errors_20160129.log")
L 01/29/2016 - 11:17:01: [SM] Fatal error encountered parsing translation file "hreservedslots.phrases.txt"
L 01/29/2016 - 11:17:01: [SM] Error (line 0, column 0): Stream failed to open
L 01/29/2016 - 11:17:09: [sourcecomms.smx] You must set valid `ServerID` value in sourcebans.cfg!
L 01/29/2016 - 11:17:09: [SM] Native "SQL_EscapeString" reported: Invalid database Handle 0 (error: 4)
L 01/29/2016 - 11:17:09: [SM] Displaying call stack trace for plugin "RoundReport.smx":
L 01/29/2016 - 11:17:09: [SM] [0] Line 61, roundreport.sp::ReportMessage()
L 01/29/2016 - 11:17:09: [SM] [1] Line 56, roundreport.sp::Native_ReportMessage()
L 01/29/2016 - 11:17:09: [SM] Native "RR_ReportMessage" reported: Error encountered while processing a dynamic native
L 01/29/2016 - 11:17:09: [SM] Displaying call stack trace for plugin "Matm_Report.smx":
L 01/29/2016 - 11:17:09: [SM] [0] Line 189, MatM_Report.sp::Event_Round_End()
L 01/29/2016 - 11:17:09: [SM] Native "SQL_EscapeString" reported: Invalid database Handle 0 (error: 4)
L 01/29/2016 - 11:17:09: [SM] Displaying call stack trace for plugin "RoundReport.smx":
L 01/29/2016 - 11:17:09: [SM] [0] Line 61, roundreport.sp::ReportMessage()
L 01/29/2016 - 11:17:09: [SM] [1] Line 79, roundreport.sp::Event_Round_End()

Quote:
Originally Posted by Mitchell View Post
I havent messed with it in years, almost 2 to be exact. It only worked on 1 map, also it would need to be updated to work with any latest updates.
ah... okay I was super hyped T.T do you have any plan to revive this?
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Last edited by braak0327; 01-28-2016 at 21:20.
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Old 01-28-2016 , 22:48   Re: TF2 - Trouble in Terrorist Town
Reply With Quote #8

Quote:
Originally Posted by braak0327 View Post
I don't get any weapon and nothing... what should I do?
218.153.196.87:47015 can you check out please?
I also made up database 'matm' and plugin start 'roundreport' table created

L 01/29/2016 - 11:17:01: SourceMod error session started
L 01/29/2016 - 11:17:01: Info (map "cp_manor_event") (file "errors_20160129.log")
L 01/29/2016 - 11:17:01: [SM] Fatal error encountered parsing translation file "hreservedslots.phrases.txt"
L 01/29/2016 - 11:17:01: [SM] Error (line 0, column 0): Stream failed to open
L 01/29/2016 - 11:17:09: [sourcecomms.smx] You must set valid `ServerID` value in sourcebans.cfg!
L 01/29/2016 - 11:17:09: [SM] Native "SQL_EscapeString" reported: Invalid database Handle 0 (error: 4)
L 01/29/2016 - 11:17:09: [SM] Displaying call stack trace for plugin "RoundReport.smx":
L 01/29/2016 - 11:17:09: [SM] [0] Line 61, roundreport.sp::ReportMessage()
L 01/29/2016 - 11:17:09: [SM] [1] Line 56, roundreport.sp::Native_ReportMessage()
L 01/29/2016 - 11:17:09: [SM] Native "RR_ReportMessage" reported: Error encountered while processing a dynamic native
L 01/29/2016 - 11:17:09: [SM] Displaying call stack trace for plugin "Matm_Report.smx":
L 01/29/2016 - 11:17:09: [SM] [0] Line 189, MatM_Report.sp::Event_Round_End()
L 01/29/2016 - 11:17:09: [SM] Native "SQL_EscapeString" reported: Invalid database Handle 0 (error: 4)
L 01/29/2016 - 11:17:09: [SM] Displaying call stack trace for plugin "RoundReport.smx":
L 01/29/2016 - 11:17:09: [SM] [0] Line 61, roundreport.sp::ReportMessage()
L 01/29/2016 - 11:17:09: [SM] [1] Line 79, roundreport.sp::Event_Round_End()



ah... okay I was super hyped T.T do you have any plan to revive this?
I did have plans of stripping most of it and just making it Murder, which would remove the custom weapon dependency, and remove the round report plugin.
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braak0327
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Old 01-29-2016 , 00:15   Re: TF2 - Trouble in Terrorist Town
Reply With Quote #9

Quote:
Originally Posted by Mitchell View Post
I did have plans of stripping most of it and just making it Murder, which would remove the custom weapon dependency, and remove the round report plugin.
It's just my opinion but, I saw a hud called 'traitor' , 'innocent' I don't know why we have to call this game mode murder not TTT ,It' absolutely same! (well it's your choice... right..)
anyway hope you make this mode as TTT MOD I always want to play ttt in tf2 I almost reach my dream today LOL
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Mitchell
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Old 01-29-2016 , 02:10   Re: TF2 - Trouble in Terrorist Town
Reply With Quote #10

Quote:
Originally Posted by braak0327 View Post
It's just my opinion but, I saw a hud called 'traitor' , 'innocent' I don't know why we have to call this game mode murder not TTT ,It' absolutely same! (well it's your choice... right..)
anyway hope you make this mode as TTT MOD I always want to play ttt in tf2 I almost reach my dream today LOL
It used to be called Blue Spy, but it didnt catch on.
And I didnt want a "TF2 TTT" repository name, so I gave it an official name.

Try removing any plugin that has "report" in the name and try again. I'm just not certain it will work in it's current state I've lost my server config for it also.

Last edited by Mitchell; 01-29-2016 at 02:11.
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