Raised This Month: $51 Target: $400
 12% 

[CS:GO] How to get invisible


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
bondyfan
Junior Member
Join Date: Sep 2012
Location: Czech republic
Old 05-09-2013 , 10:08   [CS:GO] How to get invisible
Reply With Quote #1

Hello, ive been trying to find the way how to get invisible in CSGO.

This way doesn´t work:

Code:
 SetEntityRenderMode(i, RENDER_TRANSCOLOR);
SetEntityRenderColor(i, 255, 255, 255, 0);
Any ideas?

THANK YOU a LOT!!
bondyfan is offline
cREANy0
SourceMod Donor
Join Date: Jul 2012
Location: Germany
Old 05-19-2013 , 08:10   Re: [CS:GO] How to get invisible
Reply With Quote #2

Need this too.
__________________
cREANy0 is offline
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 05-19-2013 , 08:20   Re: [CS:GO] How to get invisible
Reply With Quote #3

The only solution at the moment is an invisible player model or setting the player model to something extremely small (there's a pebble from a snowman that works).
__________________
thetwistedpanda is offline
cREANy0
SourceMod Donor
Join Date: Jul 2012
Location: Germany
Old 05-19-2013 , 20:08   Re: [CS:GO] How to get invisible
Reply With Quote #4

No,
i found a Warcraft Server in CS:GO which got invisible working got it working for go.
__________________
cREANy0 is offline
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 05-19-2013 , 21:00   Re: [CS:GO] How to get invisible
Reply With Quote #5

They didn't do it with Rendering, they could have easily had an invisible model created or they replaced the model to something small enough or invisible (i.e. from CS:S).
__________________
thetwistedpanda is offline
cREANy0
SourceMod Donor
Join Date: Jul 2012
Location: Germany
Old 05-19-2013 , 23:02   Re: [CS:GO] How to get invisible
Reply With Quote #6

Quote:
Originally Posted by thetwistedpanda View Post
They didn't do it with Rendering, they could have easily had an invisible model created or they replaced the model to something small enough or invisible (i.e. from CS:S).
It was the normal CS:GO CT Model and on join i didn't download any models.
__________________
cREANy0 is offline
andi67
Veteran Member
Join Date: Mar 2007
Location: Somewhere near you!!!
Old 05-20-2013 , 06:34   Re: [CS:GO] How to get invisible
Reply With Quote #7

If I remember right it is a bug in the game , atm you can only get them invisible by setting :

SetEntityRenderMode(client , RENDER_NONE);
__________________
Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
andi67 is offline
jamaljc
New Member
Join Date: Aug 2015
Old 08-13-2015 , 14:21   Re: [CS:GO] How to get invisible
Reply With Quote #8

There is this way to get invisible but it requires sv_cheats 1 you can troll your friends with it
ent_fire !self addoutput "randermode 6"
jamaljc is offline
m_bNightstalker
Senior Member
Join Date: Jan 2015
Location: JWD
Old 08-13-2015 , 15:24   Re: [CS:GO] How to get invisible
Reply With Quote #9

It's a 2 year old thread, meanwhile there was a solution which was working with a fake model + bone merge.
But now it's easy, you can render players alpha like for other entitys, you just need this cvar which was added some weeks ago: sv_disable_immunity_alpha

But there was never a cheats solution needed, even with the method you are explaing now, which could be done with this: SetVariantString + AcceptEntityInput
m_bNightstalker is offline
ThatOneGuy
Veteran Member
Join Date: Jul 2012
Location: Oregon, USA
Old 08-14-2015 , 17:43   Re: [CS:GO] How to get invisible
Reply With Quote #10

Quote:
Originally Posted by m_bNightstalker View Post
It's a 2 year old thread, meanwhile there was a solution which was working with a fake model + bone merge.
But now it's easy, you can render players alpha like for other entitys, you just need this cvar which was added some weeks ago: sv_disable_immunity_alpha

But there was never a cheats solution needed, even with the method you are explaing now, which could be done with this: SetVariantString + AcceptEntityInput
Not sure if it works for GO, but they could also have hooked SetTransmit to hide them. I use that for some stuff on CSS, but havent tested it on GO.
__________________
ThatOneGuy is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:24.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode