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[CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)


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snoopy174
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Join Date: May 2016
Old 01-23-2018 , 08:42   Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)
Reply With Quote #61

Quote:
L 01/23/2018 - 16:25:52: [SM] Call stack trace:
L 01/23/2018 - 16:25:52: [SM] [0] CreateEntityByName
L 01/23/2018 - 16:25:52: [SM] [1] Line 731, smartjaildoors.sp::CreateButton
L 01/23/2018 - 16:25:52: [SM] [2] Line 786, smartjaildoors.sp::SpawnButtonsOnRoundStart
L 01/23/2018 - 16:25:52: [SM] [4] Call_Finish
L 01/23/2018 - 16:25:52: [SM] [5] Line 704, smartjaildoors.sp::ExecuteButtons
L 01/23/2018 - 16:25:52: [SM] [6] Line 143, smartjaildoors.sp::OnPluginStart
L 01/23/2018 - 16:26:06: SourceMod error session started
L 01/23/2018 - 16:26:06: Info (map "jb_moonjail_v2") (file "errors_20180123.log")
L 01/23/2018 - 16:26:06: [SM] Exception reported: Cannot create new entity when no map is running
L 01/23/2018 - 16:26:06: [SM] Blaming: smartjaildoors.smx
L 01/23/2018 - 16:26:06: [SM] Call stack trace:
L 01/23/2018 - 16:26:06: [SM] [0] CreateEntityByName
L 01/23/2018 - 16:26:06: [SM] [1] Line 731, smartjaildoors.sp::CreateButton
L 01/23/2018 - 16:26:06: [SM] [2] Line 786, smartjaildoors.sp::SpawnButtonsOnRoundStart
L 01/23/2018 - 16:26:06: [SM] [4] Call_Finish
L 01/23/2018 - 16:26:06: [SM] [5] Line 704, smartjaildoors.sp::ExecuteButtons
L 01/23/2018 - 16:26:06: [SM] [6] Line 143, smartjaildoors.sp::OnPluginStart
L 01/23/2018 - 16:26:41: Error log file session closed.
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TheZZL
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Join Date: Sep 2020
Location: East Coast US
Old 12-19-2020 , 09:35   Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)
Reply With Quote #62

Is there any way to get func_button supported under this plugin? I'm just thinking that it is an alternate option for opening doors and could prove to be better on certain maps, no? Moreover, on certain func_ that aren't supported on this plugin (func_dynamic, etc.) that are doors on some maps having func_button supported could be a workaround.
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Kailo
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Join Date: Sep 2014
Location: Moscow, Russia
Old 12-19-2020 , 09:56   Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)
Reply With Quote #63

Quote:
Originally Posted by TheZZL View Post
Is there any way to get func_button supported under this plugin? I'm just thinking that it is an alternate option for opening doors and could prove to be better on certain maps, no? Moreover, on certain func_ that aren't supported on this plugin (func_dynamic, etc.) that are doors on some maps having func_button supported could be a workaround.
Help me please with feedback. Did you read description of this plugin? Do you know about handmode?
(first please answer on these questions)

There is no class with name "func_dynamic". This typo i think. So, "func_dynamic" entity class is probably some model class and can't be the door. Yeah, you can target only "func_dynamic", but because required door entity is brush and can't be target with default tool. For this case i already added handmode. You can read about in description.
I don't face with map, where this plugin would be unusable. If you face so, please report map name.
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TheZZL
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Location: East Coast US
Old 12-19-2020 , 15:26   Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)
Reply With Quote #64

Quote:
Originally Posted by Kailo View Post
Help me please with feedback. Did you read description of this plugin? Do you know about handmode?
(first please answer on these questions)

There is no class with name "func_dynamic". This typo i think. So, "func_dynamic" entity class is probably some model class and can't be the door. Yeah, you can target only "func_dynamic", but because required door entity is brush and can't be target with default tool. For this case i already added handmode. You can read about in description.
I don't face with map, where this plugin would be unusable. If you face so, please report map name.
Thanks for responding Kailo

I've read the plugin description, downloaded it, and used it. While experimenting on some of my servers' maps to make sure it works I came across jb_avalanche_csgo_b8ac where the doors are prop_dynamic (I meant prop_dynamic, not func_dynamic sorry)

I've gone over handmode before but forget about it in this instance. It seems to be working , thanks for the help!

One last question:

My intention of using this plugin is for Guards to be able to run a command like /open in order to open the doors anywhere they are on the map, but the way the plugin is intended to be used is to create buttons for saved entities and only allow /sjd to be an admin command (/sjd being where the menu is). What are your thoughts on creating a command like /open /close to run these commands for non-admins?
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Kailo
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Join Date: Sep 2014
Location: Moscow, Russia
Old 12-20-2020 , 00:31   Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)
Reply With Quote #65

Quote:
Originally Posted by TheZZL View Post
Thanks for responding Kailo

I've read the plugin description, downloaded it, and used it. While experimenting on some of my servers' maps to make sure it works I came across jb_avalanche_csgo_b8ac where the doors are prop_dynamic (I meant prop_dynamic, not func_dynamic sorry)

I've gone over handmode before but forget about it in this instance. It seems to be working , thanks for the help!

One last question:

My intention of using this plugin is for Guards to be able to run a command like /open in order to open the doors anywhere they are on the map, but the way the plugin is intended to be used is to create buttons for saved entities and only allow /sjd to be an admin command (/sjd being where the menu is). What are your thoughts on creating a command like /open /close to run these commands for non-admins?
This is a main idea of this plugin. Description saying: "Plugin provides API for creation plugins ..." You must open/close the doors with /sjd only for test purposes. For /open /close and etc. commands you need to install second plugin, mainly because exists dozens different warden plugins and there is no sense to support all on core side. Main repository also have example of simple open/close plugin: https://github.com/Kailo97/smartjail...uginsample1.sp
Yeah, i probably can to add "plugins that use SJD" section in description, to help finding such.

What warden plugin are you using?
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TheZZL
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Location: East Coast US
Old 12-21-2020 , 18:55   Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)
Reply With Quote #66

Quote:
Originally Posted by Kailo View Post
This is a main idea of this plugin. Description saying: "Plugin provides API for creation plugins ..." You must open/close the doors with /sjd only for test purposes. For /open /close and etc. commands you need to install second plugin, mainly because exists dozens different warden plugins and there is no sense to support all on core side. Main repository also have example of simple open/close plugin: https://github.com/Kailo97/smartjail...uginsample1.sp
Yeah, i probably can to add "plugins that use SJD" section in description, to help finding such.

What warden plugin are you using?
We don't actually use a Warden at all, and most of our plugins are custom made.
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Kailo
Senior Member
Join Date: Sep 2014
Location: Moscow, Russia
Old 12-21-2020 , 18:59   Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)
Reply With Quote #67

Quote:
Originally Posted by TheZZL View Post
We don't actually use a Warden at all, and most of our plugins are custom made.
So, you able to do very simple plugin with "if player is CT" condition. Sample at your service.
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TheZZL
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Join Date: Sep 2020
Location: East Coast US
Old 12-21-2020 , 19:46   Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)
Reply With Quote #68

Quote:
Originally Posted by Kailo View Post
So, you able to do very simple plugin with "if player is CT" condition. Sample at your service.
Yep, that's the route I'll be taking. I appreciate the help and patience Kailo!
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Bl4ckFire
Junior Member
Join Date: Jan 2014
Old 09-15-2021 , 14:28   Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)
Reply With Quote #69

Is there any way to add support to "func_brush" entities?
I tried using manual mode as well as the standard menu but I can't get it to work.
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Kailo
Senior Member
Join Date: Sep 2014
Location: Moscow, Russia
Old 09-15-2021 , 14:33   Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)
Reply With Quote #70

Quote:
Originally Posted by Bl4ckFire View Post
Is there any way to add support to "func_brush" entities?
I tried using manual mode as well as the standard menu but I can't get it to work.
Yes. Use sources from github latest master https://github.com/Kailo97/smartjaildoors
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