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[L4D & L4D2] Say Event | for devs


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Lux
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Join Date: Jan 2015
Location: Brexit
Old 10-06-2019 , 13:38   Re: [L4D & L4D2] Say Event | for devs
Reply With Quote #11

never tested for gascan but i'm quite sure it is prop_physics when they spawn and thrown.

But is there not a burners announce plugin i think the name is for that?
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foxhound27
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Join Date: Sep 2019
Location: Argentina
Old 10-08-2019 , 01:57   Re: [L4D & L4D2] Say Event | for devs
Reply With Quote #12

only show molotov event but the gascan function maybe outdated not working anymore
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Marttt
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Join Date: Jan 2019
Old 10-08-2019 , 20:06   Re: [L4D & L4D2] Say Event | for devs
Reply With Quote #13

Try the version I posted on [L4D2] Burners Announce plugin.

https://forums.alliedmods.net/showth...44#post2669244
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Dragokas
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Join Date: Nov 2017
Location: Ukraine
Old 10-09-2019 , 18:13   Re: [L4D & L4D2] Say Event | for devs
Reply With Quote #14

foxhound27, hook it OnMapStart.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_thrower_info.sp - 50 views - 4.1 KB)
File Type: txt l4d_thrower_info.phrases.txt (817 Bytes, 19 views)
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lg_
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Join Date: Oct 2019
Old 10-10-2019 , 22:55   Re: [L4D & L4D2] Say Event | for devs
Reply With Quote #15

Quote:
Originally Posted by Dragokas View Post
foxhound27, hook it OnMapStart.
gascan did't work:不,不:
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Marttt
Senior Member
Join Date: Jan 2019
Old 10-11-2019 , 16:29   Re: [L4D & L4D2] Say Event | for devs
Reply With Quote #16

Try the version I posted on [L4D2] Burners Announce plugin.

https://forums.alliedmods.net/showth...44#post2669244

If it work, someone may merge both later
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Last edited by Marttt; 10-14-2019 at 17:46.
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foxhound27
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Join Date: Sep 2019
Location: Argentina
Old 11-29-2019 , 09:53   Re: [L4D & L4D2] Say Event | for devs
Reply With Quote #17

Hello guys ive made my own version here

Last edited by foxhound27; 11-29-2019 at 20:44.
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foxhound27
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Join Date: Sep 2019
Location: Argentina
Old 11-29-2019 , 20:13   Re: [L4D & L4D2] Say Event | for devs
Reply With Quote #18

but i have a question to make sure that it is really destroyed im wondering if i should add

Code:
damage = float(GetEntProp(victim, Prop_Send, "m_iHealth")) + damage;
?? thanks

edit: maybe with AcceptEntityInput(entity, "break"); works too.. the reason i did this it was to avoid spam for multiple shooting on the same entity
Attached Files
File Type: sp Get Plugin or Get Source (gascan_announce.sp - 33 views - 2.4 KB)

Last edited by foxhound27; 12-01-2019 at 04:50. Reason: nvm i added to it
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