Senior Member
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12-01-2010
, 18:14
Re: GunGame
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#2227
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DM CVar:
sm_ggdm_removeweapons 0
Gungame Setting:
"StripDeadPlayersWeapon" "1"
In addition, here is my gungame config:
Code:
"GunGame.Config"
{
"Config"
{
/* ===== [1. GUNGAME MAIN CONFIG] ===== */
/* ----- [1.1. main] ----- */
/* Enables/Disables GunGame Mod */
"Enabled" "1"
/**
* Block weapon switch if killer leveled up with knife
* You need SDK Hooks if you want to set "BlockWeaponSwitchIfKnife" "1"
* To enable this option you need to uncomment "USE_SDK_HOOKS" define in gungame_const.inc and recompile plugin.
*/
"BlockWeaponSwitchIfKnife" "0"
/**
* Show players level message in hint box instead of chat.
* If enabled then multikill chat messages will be shown
* in hint box too (requres "MultiKillChat" "1").
*/
"ShowSpawnMsgInHintBox" "0"
/**
* Show leader level info in hint box
* (requires "ShowSpawnMsgInHintBox" to be "1")
*/
"ShowLeaderInHintBox" "0"
/* Show leader's weapon name in chat with leading message */
"ShowLeaderWeapon" "1"
/* Strip dead players weapon */
"StripDeadPlayersWeapon" "1"
/* Show levels in scoreboard */
"LevelsInScoreboard" "0"
/**
* When shows levels in scoreboard it will
* clear deaths (requires "LevelsInScoreboard" "1")
*/
"ScoreboardClearDeaths" "0"
/* Restore level on player reconnect */
"RestoreLevelOnReconnect" "1"
/* Allow level up after round end */
"AllowLevelUpAfterRoundEnd" "1"
/* Show multikill hints in chat */
"MultiKillChat" "0"
/* Set sv_alltalk 1 after player win */
"AlltalkOnWin" "1"
/* Start voting if leader level is less maximum level by this value */
"VoteLevelLessWeaponCount" "0"
/* Display a join message, popup giving players instructions on how to play */
"JoinMessage" "0"
/**
* Level down playr if they kill themself by WorldSpawn Suicide.
* 0 - Disable
* 1..N - Levels to loose
*/
"WorldspawnSuicide" "0"
/**
* Level down players if they use the "kill" command
* 0 - Disable
* 1..N - Levels to loose
*/
"CommitSuicide" "0"
/* How many levels they can gain in 1 round (0 - disabled) */
"MaxLevelPerRound" "0"
/* Turbo Mode: give next level weapon on level up */
"TurboMode" "1"
/* Knife Elite force them to only have a knife after they level up.
They will get a normal weapon again next round */
"KnifeElite" "0"
/**
* How many kills they need to with the weapon to get the next level
* Kills will count across all rounds so that you don't have to get them in one round.
*/
"MinKillsPerLevel" "2"
/**
* Enabled friendly fire automatically when a player reaches hegrenade level.
*
* When nobody on nade level, than switches friendly fire back.
* This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
* See also FriendlyFireOnOff.
*
* 0 - Disabled
* 1 - Enable friendly fire on nade level.
*/
"AutoFriendlyFire" "1"
/**
* FFA DM mode.
*
* If you are using CSS:DM with FFA mode enabled,
* then you should set this variable to "1".
*
* 0 - Disabled
* 1 - Enabled
*/
"FFA" "0"
/**
* Enable friendly fire on defined level.
*
* This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
* See also FriendlyFireOnOff.
*
* 0 - Disabled.
* 1..N - enable friendly fire on defined level.
*/
"EnableFriendlyFireLevel" "0"
/**
* What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
* or AutoFriendlyFire is 1 and someone reaches nade level.
*
* 1 - Enable friendy fire
* 0 - Disable friendy fire
*/
"FriendlyFireOnOff" "1"
/**
* Disable rtv on defined level. 0 - disabled.
*/
"DisableRtvLevel" "0"
/**
* If this option is enabled, than player can level up by killing with prop_physics.
* For example with fuel barrels etc.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysics" "0"
/**
* Use "CanLevelUpWithPhysics" option when player is on grenade level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnGrenade" "0"
/**
* Use "CanLevelUpWithPhysics" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnKnife" "0"
/**
* If this option is enabled, than player can level up by killing with nade at any time.
* For example there are maps having grenades on them leaved by the author.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithMapNades" "0"
/**
* Use "CanLevelUpWithMapNades" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithNadeOnKnife" "0"
/* ----- [1.2. knifepro] ----- */
/* Turn Knife Pro allow stealing a player level by killing them with a knife */
"KnifePro" "1"
/* Enables Knife Pro when a player is on hegrenade level */
"KnifeProHE" "0"
/* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
"KnifeProMinLevel" "0"
/* If enabled then knife kill will also affect points */
"KnifeProRecalcPoints" "0"
/**
* Maximum level difference between players to allow steal level
* 0 - Disabled
* 1..N - Level difference between killer and victim
*/
"KnifeProMaxDiff" "0"
/**
* Disable level down on knifepro.
*
* 1 - Level down disabled
* 0 - Level down enabled
*/
"DisableLevelDown" "0"
/* ----- [1.3. objectives] ----- */
/* Give x number of level by completing the bomb planting/defusing objectives.
* Amount giving base on the value setting.
*/
"ObjectiveBonus" "0"
/* Enables objective bonus on last level */
"ObjectiveBonusWin" "0"
/**
* Gives objective bonus on exploding the bomb instead of planting
* 0 - bonus on planting
* 1 - bonus on exploding
*/
"ObjectiveBonusExplode" "0"
/* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
"RemoveObjectives" "3"
/* ----- [1.4. handicap] ----- */
/**
* Maximum level that handicap can give.
* 0 - Disable restriction
* 1..N - Max level
*/
"MaxHandicapLevel" "0"
/* Substract handicap level by this value */
"HandicapLevelSubstract" "1"
/**
* Gives joining players the avg/min level of all other players when they join late.
* 0 - Disable
* 1 - Avg level
* 2 - Min level
*/
"HandicapMode" "1"
/**
* Allow players in the top rank to receive a handicap with the rest of the players.
*
* Handicap must also be turned on above for this to work.
* See also "HandicapTopRank" to set rank limit for tp rank.
*
* 0 - Do not give handicap to the top rank players.
* 1 - Give handicap to all players.
*/
"TopRankHandicap" "1"
/**
* Gives handicap level automaticaly every defined number of seconds.
* This only works for players that is on very minimum level from
* all the players.
* Handicap must also be turned on for this to work.
*/
"HandicapUpdate" "0"
/**
* Give handicap not more then given number of times per map.
* 0 - disabled
*/
"HandicapTimesPerMap" "0"
/**
* Do not give handicap to the top rank players.
*
* See also "TopRankHandicap" to allow all players to receive handicap.
*
* 0 - Give handicap to all players.
* N - Do not give handicap for the first N players.
*/
"HandicapTopRank" "0"
/**
* Use spectator's levels to calculate handicap level.
*
* 0 - Handicap does not count levels of spectators.
* 1 - Handicap counts levels of spectators.
*/
"HandicapUseSpectators" "0"
/* ----- [1.5. equip] ----- */
/* Auto reload current level weapon on kill */
"ReloadWeapon" "1"
/* Give player armor on spawn */
"ArmorKevlar" "1"
"ArmorHelmet" "1"
/* Remove additional ammo in bonus weapon on the nade level */
"RemoveBonusWeaponAmmo" "0"
/**
* This gives the player a weapon with 50 bullets on nade level.
* Example:
* "NadeBonus" "glock" - gives glock
* "NadeBonus" "deagle" - gives deagle
* "NadeBonus" "" - feature disabled
*/
"NadeBonus" "deagle"
/* Gives a smoke grenade on nade level */
"NadeSmoke" "1"
/* Gives a Flash grenade on nade level */
"NadeFlash" "1"
/* Gives a smoke grenade on knife level */
"KnifeSmoke" "0"
/* Gives a Flash grenade on knife level */
"KnifeFlash" "0"
/* Gives an extra hegrenade to the player if they get a kill */
"ExtraNade" "1"
/* Gives unlimited hegrenades to the player if he is on nage level */
"UnlimitedNades" "0"
/**
* Enable UnlimitedNades depending on the number of players in team.
*
* If UnlimitedNades is off and the number of players in one team less or
* equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
* When it will be more players on both teams, turn UnlimitedNades back to off.
*
* 0 - Disable
* 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
*/
"UnlimitedNadesMinPlayers" "0"
/**
* Number of nades on the nade level.
*
* This option is disabled
* if less then 2.
*/
"NumberOfNades" "0"
/* ----- [1.6. multi level] ----- */
/* Milti Level Bonus */
"MultiLevelBonus" "1"
/* Enable God Mode when multi leveled */
"MultiLevelBonusGodMode" "1"
/**
* Custom speed and gravity value multiplier for multi level bonus.
* 0 - Disabled
*/
"MultiLevelBonusGravity" "0.5"
"MultiLevelBonusSpeed" "2.0"
/* Miltilevel visual effect */
"MultiLevelEffect" "1"
/* How much levels is needed to get bonus */
"MultiLevelAmount" "6"
/* ----- [1.7. warmup] ----- */
/* Enables Warmup Round*/
"WarmupEnabled" "1"
/* Warmup time length */
"WarmupTimeLength" "40"
/**
* Gives unlimited hegrenades to the player if warmup is enabled.
* Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
*/
"WarmupNades" "0"
/**
* Give random weapon on warmup.
* Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
*
* 0 - Disable
* 1 - Random weapon every map
* 2 - Random weapon every round
* 3 - Random weapon every spawn
*/
"WarmupRandomWeaponMode" "0"
/**
* Weapon for warmup.
* Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
*/
"WarmupWeapon" "knife"
/* ===== [2. GUNGAME TK CONFIG] ===== */
/**
* How much levels to loose after TK
* 0 - Disable
* 1..N - Levels to loose
*/
"TkLooseLevel" "0"
/* ===== [3. GUNGAME AFK CONFIG] ===== */
/* Enables or disables built in Afk management system */
"AfkManagement" "0"
/* Kick player on x number of afk deaths. */
"AfkDeaths" "2"
/**
* What action to deal with the player when the maximum is reach?
* 0 = Nothing, 1 = Kick, 2 = Move to spectate,
*/
"AfkAction" "2"
/* ===== [4. GUNGAME STATS CONFIG] ===== */
/**
* Prune player from player win database after numbers of days if they
* havn't been in the server in awhile. This occur during map change.
* It it recommended that you set a value to this setting. Over time as
* the player win database get filled up. It can cause long map changes.
* 0 = off otherwise the value is the number of days.
*/
"Prune" "7"
/* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
/* Display winner in MOTD window. */
"DisplayWinnerMotd" "0"
/* URL to display in MOTD window. */
"DisplayWinnerUrl" "http://gungame5.com/gg5_win.php"
/* Show player rank on win in chat */
"ShowPlayerRankOnWin" "0"
/**
* If player wins on bot, then dont add win in stats.
*
* 0 - Add win into stats.
* 1 - Don't add win into stats.
*/
"DontAddWinsOnBot" "1"
/* ===== [6. GUNGAME BOTS CONFIG] ===== */
/**
* Dont use bots levels for handicap calculation.
* Dont give handicap level to bots too.
*/
"HandicapSkipBots" "0"
/* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
"BotsCanWinGame" "1"
/* Allow level up by killing a bot with knife */
"AllowLevelUpByKnifeBot" "1"
/* Allow level up by killing a bot with hegrenade */
"AllowLevelUpByExplodeBot" "1"
/* Allow level up by killing a bot with knife if there is no other human */
"AllowLevelUpByKnifeBotIfNoHuman" "1"
/* Allow level up by killing a bot with hegrenade if there is no other human */
"AllowLevelUpByExplodeBotIfNoHuman" "1"
}
"Sounds"
{
"IntroSound" "gungame/destiny.mp3"
"KnifeLevel" "gungame/knife_level.wav"
"NadeLevel" ""
"LevelSteal" "gungame/Yes.mp3"
"LevelUp" "gungame/smb3_powerup.wav"
"LevelDown" "gungame/Aua.mp3"
"Triple" "gungame/heat.mp3"
"Autoff" "gungame/finishhim.mp3"
"MultiKill" "common/stuck1.wav"
/* Put each song filename in this list seperated by commas */
"Winner" "gungame/ateam.mp3,gungame/ateam2.mp3,gungame/boyss.mp3,gungame/Tensnake.mp3,gungame/kanzanze1.mp3,gungame/KeepDancing1.mp3,gungame/KnuckleRide1.mp3,gungame/SlightestTouch1.mp3,gungame/AlliDo.mp3,gungame/2sexy.mp3,gungame/Rooney.mp3,gungame/Chuck.mp3,gungame/mtv.mp3,gungame/Sunshine.mp3,gungame/Subsky.mp3,gungame/bump.mp3,gungame/Pray.mp3,gungame/MyMind.mp3,gungame/Superfreak.mp3,gungame/celebration.mp3,gungame/david.mp3,gungame/mjmakemefeel.mp3,gungame/KingofPop.mp3,gungame/letyougo2.mp3,gungame/Magnum.mp3,gungame/drbeat.mp3,gungame/drbeat2.mp3,gungame/gloria.mp3,gungame/CallMeAl.mp3,gungame/gogetbusy.mp3,gungame/ElectricAvenue.mp3,gungame/GoodTimes.mp3,gungame/GoingCrazy.mp3,gungame/Higher.mp3,gungame/FeelAlright.mp3,gungame/Beatz.mp3,gungame/Believe.mp3,gungame/Bad.mp3,gungame/Jeanny.mp3,gungame/Marley.mp3,gungame/TomJerry.mp3,gungame/Titten.mp3,gungame/TuttiFruttiGirls.mp3,gungame/Great.mp3,gungame/HandzUp.mp3,gungame/RockOn2.mp3,gungame/goodoldtimes.mp3,gungame/gostraight.mp3,gungame/hammer.mp3,gungame/Jam.mp3,gungame/hemann.mp3,gungame/Beinhart.mp3,gungame/Joe.mp3,gungame/FunkMusic.mp3,gungame/Falco.mp3,gungame/loslobos.mp3,gungame/lovehot2.mp3,gungame/markymark.mp3,gungame/RIP.mp3,gungame/Pryda.mp3,gungame/sequential2.mp3,gungame/Insomnia.mp3,gungame/WBam.mp3,gungame/stopfeeling.mp3,gungame/streets.mp3,gungame/sunburn2.mp3,gungame/sweethome2.mp3,gungame/technotronic.mp3,gungame/thatnight.mp3,gungame/theconga.mp3,gungame/whatlove.mp3"
"WarmupTimerSound" "hl1/fvox/beep.wav"
}
}
And here are my DM Settings, placed in server.cfg:
Code:
sm_ggdm_version 1.6.1
sm_ggdm_respawntime 1.0 //(default 2.0).
sm_ggdm_enable 1 //Enable/disable deathmatch (default 1).
sm_ggdm_removeragdolls 1 //Remove ragdolls 1 is on, 0 is off (default 1).
sm_ggdm_ragdolltime 2.0 //Time before ragdoll will be removed (default 1.5).
sm_ggdm_sp_enable 1 //Enable/disable spawn protection (default 1).
sm_ggdm_sp_removeonfire 0 //Remove spawn protection when player fire (default 0).
sm_ggdm_sptime 2 // Sets the amount of seconds users will be protected from getting killed on their respawn (default 2).
sm_ggdm_spchangecolor 1 //Change color on spawn protected players (default 1).
sm_ggdm_removeweapons 0 //Remove weapons on player death (default 1).
sm_ggdm_elimination 0 // Elimination mode 1 is on, 0 is off (default 0). You will be respawned only after your killer will be killed.
sm_ggdm_el_respawntime 2.0 // Elimination respawn time (default 2.0).
sm_ggdm_elimination_spawn 0 //- Spawn new connected players in the middle of the round 1 - enabled, 0 - disabled (default: 1)
sm_ggdm_spawn_menu 0 //- Edits GG DM spawn points.
Besides that, im using that gore-mod, which you can find here:
http://forums.alliedmods.net/showthread.php?p=592309
My settings are:
Code:
sm_gibs_enabled 0 // Enabled or disables gibs, default: 1.
sm_bleeding_health 50 // Hit points required to start the bleeding effect, default: 99.
sm_bleeding_frequency 10 // The amount of time in seconds between each bleeding effect, default: 15.
sm_impact_blood_multiplier 0 // Multiplier for amount of extra blood on normal impact damage, default: 2.
sm_headshot_blood_multiplier 1 // Multiplier for amount of extra blood on headshot kills, default: 1.
sm_death_blood_multiplier 0 // Multiplier for amount of extra blood on normal deaths, default: 1.
Could that gore mod be the reason?
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Last edited by templetonpeck; 12-01-2010 at 18:30.
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