Raised This Month: $ Target: $400
 0% 

[CS:S/CS:GO] GunGame


Post New Thread Reply   
 
Thread Tools Display Modes
templetonpeck
Senior Member
Join Date: Apr 2009
Old 12-01-2010 , 08:37   Re: GunGame
Reply With Quote #2221

I managed now to get the newest gungame to work.

Somehow there were some sourcemod files missing although i uploaded SM
as one package...

Anyways...gungame seems to work now besides one little bug.

Sometimes players dont get no weapon, even they have leveled up or the weapon is left hand sided. By typing /give they get their actual weapon again and
everythings fine. There are no error logs.

Anything i can do to solve this bug? My gamedata files are the latest ones of SM and Gungame.
__________________

Last edited by templetonpeck; 12-01-2010 at 14:37.
templetonpeck is offline
niar82k
Member
Join Date: Aug 2007
Location: Germany
Old 12-01-2010 , 14:33   Re: GunGame
Reply With Quote #2222

test
niar82k is offline
templetonpeck
Senior Member
Join Date: Apr 2009
Old 12-01-2010 , 16:16   Re: GunGame
Reply With Quote #2223

I just checked it again:

It doesnīt happen after respawn - but while leveling up alive, you sometimes dont get your new weapon (or it is left handed).

By typing /give you get your weapon as it should be, but itīs enerving
sometimes.

We recompiled gungame.smx and gg_give.smx but that bug still
remains.

So i think it could depend on some gamedata files, but i got the lates
ones of gungame and sourcemod.

Any Idea?

THX for any help.
__________________
templetonpeck is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-01-2010 , 17:13   Re: GunGame
Reply With Quote #2224

https://forums.alliedmods.net/showth...t=93977#Issues
__________________
altex is offline
templetonpeck
Senior Member
Join Date: Apr 2009
Old 12-01-2010 , 17:59   Re: GunGame
Reply With Quote #2225

Did that - doesnīt work even after mapchange....

Iīm using that linked sm_ggdm Plugin.

Damn

I dont know why, on our old GG Server with some old SM/MM Versions plus an older GG Version it works.
__________________

Last edited by templetonpeck; 12-01-2010 at 18:07.
templetonpeck is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-01-2010 , 18:12   Re: GunGame
Reply With Quote #2226

sm_ggdm_removeweapons ?
__________________
altex is offline
templetonpeck
Senior Member
Join Date: Apr 2009
Old 12-01-2010 , 18:14   Re: GunGame
Reply With Quote #2227

DM CVar:

sm_ggdm_removeweapons 0

Gungame Setting:

"StripDeadPlayersWeapon" "1"

In addition, here is my gungame config:

Code:
"GunGame.Config"
{
    "Config"
    {
        /* ===== [1. GUNGAME MAIN CONFIG] ===== */

        /* ----- [1.1. main] ----- */
        
        /* Enables/Disables GunGame Mod */
        "Enabled" "1"

        /**
         * Block weapon switch if killer leveled up with knife
         * You need SDK Hooks if you want to set "BlockWeaponSwitchIfKnife" "1"
         * To enable this option you need to uncomment "USE_SDK_HOOKS" define in gungame_const.inc and recompile plugin.
         */
        "BlockWeaponSwitchIfKnife" "0"

        /** 
         * Show players level message in hint box instead of chat.
         * If enabled then multikill chat messages will be shown 
         * in hint box too (requres "MultiKillChat" "1").
         */
        "ShowSpawnMsgInHintBox" "0"
        
        /**
         * Show leader level info in hint box 
         * (requires "ShowSpawnMsgInHintBox" to be "1")
         */
        "ShowLeaderInHintBox" "0"

        /* Show leader's weapon name in chat with leading message */
        "ShowLeaderWeapon" "1"
        
        /* Strip dead players weapon */
        "StripDeadPlayersWeapon" "1"
        
        /* Show levels in scoreboard */
        "LevelsInScoreboard" "0"

        /**
         * When shows levels in scoreboard it will 
         * clear deaths (requires "LevelsInScoreboard" "1")
         */
        "ScoreboardClearDeaths" "0"
        
        /* Restore level on player reconnect */
        "RestoreLevelOnReconnect" "1"

        /* Allow level up after round end */
        "AllowLevelUpAfterRoundEnd" "1"
    
        /* Show multikill hints in chat */
        "MultiKillChat" "0"
        
        /* Set sv_alltalk 1 after player win */
        "AlltalkOnWin" "1"
        
        /* Start voting if leader level is less maximum level by this value */
        "VoteLevelLessWeaponCount" "0"
        
        /* Display a join message, popup giving players instructions on how to play */
        "JoinMessage" "0"

        /** 
         * Level down playr if they kill themself by WorldSpawn Suicide.
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "WorldspawnSuicide" "0"

        /**
         * Level down players if they use the "kill" command
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "CommitSuicide"     "0"

        /* How many levels they can gain in 1 round (0 - disabled) */
        "MaxLevelPerRound" "0"

        /* Turbo Mode: give next level weapon on level up */
        "TurboMode" "1"

        /* Knife Elite force them to only have a knife after they level up.
           They will get a normal weapon again next round */
        "KnifeElite" "0"

        /**
         * How many kills they need to with the weapon to get the next level
         * Kills will count across all rounds so that you don't have to get them in one round.
         */
        "MinKillsPerLevel" "2"

        /**
         * Enabled friendly fire automatically when a player reaches hegrenade level.
         *
         * When nobody on nade level, than switches friendly fire back.
         * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled
         * 1 - Enable friendly fire on nade level.
         */
        "AutoFriendlyFire" "1"

        /** 
         * FFA DM mode.
         *
         * If you are using CSS:DM with FFA mode enabled, 
         * then you should set this variable to "1".
         *
         * 0 - Disabled
         * 1 - Enabled
         */
        "FFA" "0"

        /** 
         * Enable friendly fire on defined level.
         *
         * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled.
         * 1..N - enable friendly fire on defined level.
         */
        "EnableFriendlyFireLevel" "0"
        
        /** 
         * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
         * or AutoFriendlyFire is 1 and someone reaches nade level.
         *
         * 1 - Enable friendy fire
         * 0 - Disable friendy fire
         */
        "FriendlyFireOnOff" "1"
        
        /** 
         * Disable rtv on defined level. 0 - disabled.
         */
        "DisableRtvLevel" "0"

        /**
         * If this option is enabled, than player can level up by killing with prop_physics.
         * For example with fuel barrels etc.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysics"             "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on grenade level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnGrenade"    "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnKnife"      "0"

        /**
         * If this option is enabled, than player can level up by killing with nade at any time.
         * For example there are maps having grenades on them leaved by the author.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithMapNades"            "0"

        /**
         * Use "CanLevelUpWithMapNades" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithNadeOnKnife"         "0"

        /* ----- [1.2. knifepro] ----- */
        
        /* Turn Knife Pro allow stealing a player level by killing them with a knife */
        "KnifePro" "1"

        /* Enables Knife Pro when a player is on hegrenade level */
        "KnifeProHE"    "0"

        /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
        "KnifeProMinLevel" "0"
        
        /* If enabled then knife kill will also affect points */
        "KnifeProRecalcPoints" "0"
        
        /**
         * Maximum level difference between players to allow steal level 
         * 0 - Disabled
         * 1..N - Level difference between killer and victim
         */
        "KnifeProMaxDiff" "0"

        /**
         * Disable level down on knifepro.
         *
         * 1 - Level down disabled
         * 0 - Level down enabled
         */
        "DisableLevelDown" "0"

        /* ----- [1.3. objectives] ----- */
        
        /* Give x number of level by completing the bomb planting/defusing objectives.
         * Amount giving base on the value setting.
         */
        "ObjectiveBonus" "0"

        /* Enables objective bonus on last level */
        "ObjectiveBonusWin" "0"
        
        /** 
         * Gives objective bonus on exploding the bomb instead of planting
         * 0 - bonus on planting
         * 1 - bonus on exploding
         */
        "ObjectiveBonusExplode" "0"

        /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
        "RemoveObjectives" "3"

        /* ----- [1.4. handicap] ----- */
        
        /**
         * Maximum level that handicap can give.
         * 0 - Disable restriction
         * 1..N - Max level
         */
        "MaxHandicapLevel" "0"
        
        /* Substract handicap level by this value */
        "HandicapLevelSubstract" "1"

        /**
         * Gives joining players the avg/min level of all other players when they join late.
         * 0 - Disable
         * 1 - Avg level
         * 2 - Min level
         */
        "HandicapMode" "1"

        /**
         * Allow players in the top rank to receive a handicap with the rest of the players.
         *
         * Handicap must also be turned on above for this to work.
         * See also "HandicapTopRank" to set rank limit for tp rank.
         *
         * 0 - Do not give handicap to the top rank players.
         * 1 - Give handicap to all players.
         */
        "TopRankHandicap" "1"

        /**
         * Gives handicap level automaticaly every defined number of seconds.
         * This only works for players that is on very minimum level from 
         * all the players.
         * Handicap must also be turned on for this to work.
         */
        "HandicapUpdate" "0"
        
        /**
         * Give handicap not more then given number of times per map.
         * 0 - disabled
         */
        "HandicapTimesPerMap" "0"

        /**
         * Do not give handicap to the top rank players.
         *
         * See also "TopRankHandicap" to allow all players to receive handicap.
         *
         * 0 - Give handicap to all players.
         * N - Do not give handicap for the first N players.
         */
        "HandicapTopRank" "0"
        
        /**
         * Use spectator's levels to calculate handicap level.
         *
         * 0 - Handicap does not count levels of spectators.
         * 1 - Handicap counts levels of spectators.
         */
        "HandicapUseSpectators" "0"
        
        /* ----- [1.5. equip] ----- */
        
        /* Auto reload current level weapon on kill */
        "ReloadWeapon" "1"
        
        /* Give player armor on spawn */
        "ArmorKevlar" "1"
        "ArmorHelmet" "1"
        
        /* Remove additional ammo in bonus weapon on the nade level */
        "RemoveBonusWeaponAmmo" "0"
        
        /**
         * This gives the player a weapon with 50 bullets on nade level.
         * Example:
         *     "NadeBonus" "glock"  - gives glock 
         *     "NadeBonus" "deagle" - gives deagle
         *     "NadeBonus" ""       - feature disabled
         */
        "NadeBonus" "deagle"

        /* Gives a smoke grenade on nade level */
        "NadeSmoke" "1"

        /* Gives a Flash grenade on nade level */
        "NadeFlash" "1"

        /* Gives a smoke grenade on knife level */
        "KnifeSmoke" "0"

        /* Gives a Flash grenade on knife level */
        "KnifeFlash" "0"

        /* Gives an extra hegrenade to the player if they get a kill */
        "ExtraNade" "1"

        /* Gives unlimited hegrenades to the player if he is on nage level */
        "UnlimitedNades" "0"

        /**
         * Enable UnlimitedNades depending on the number of players in team.
         *
         * If UnlimitedNades is off and the number of players in one team less or 
         * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
         * When it will be more players on both teams, turn UnlimitedNades back to off.
         *
         * 0 - Disable
         * 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
         */
        "UnlimitedNadesMinPlayers" "0"
        
        /**
         * Number of nades on the nade level.
         *
         * This option is disabled 
         * if less then 2.
         */
        "NumberOfNades" "0"
        
        /* ----- [1.6. multi level] ----- */
        
        /* Milti Level Bonus */
        "MultiLevelBonus" "1"

        /* Enable God Mode when multi leveled */
        "MultiLevelBonusGodMode" "1"

        /**
         * Custom speed and gravity value multiplier for multi level bonus.
         * 0 - Disabled
         */
        "MultiLevelBonusGravity" "0.5"
        "MultiLevelBonusSpeed" "2.0"

        /* Miltilevel visual effect */
        "MultiLevelEffect" "1"

        /* How much levels is needed to get bonus */
        "MultiLevelAmount" "6"

        /* ----- [1.7. warmup] ----- */
        
        /* Enables Warmup Round*/
        "WarmupEnabled" "1"

        /* Warmup time length */
        "WarmupTimeLength" "40"

        /**
         * Gives unlimited hegrenades to the player if warmup is enabled.
         * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
         */
        "WarmupNades" "0"

        /**
         * Give random weapon on warmup.
         * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
         *
         * 0 - Disable
         * 1 - Random weapon every map
         * 2 - Random weapon every round
         * 3 - Random weapon every spawn
         */
        "WarmupRandomWeaponMode" "0"

        /**
         * Weapon for warmup.
         * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
         */
        "WarmupWeapon" "knife"

        /* ===== [2. GUNGAME TK CONFIG] ===== */
        
        /**
         * How much levels to loose after TK
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "TkLooseLevel" "0"
    
        /* ===== [3. GUNGAME AFK CONFIG] ===== */
        
        /* Enables or disables built in Afk management system */
        "AfkManagement" "0"

        /* Kick player on x number of afk deaths. */
        "AfkDeaths" "2"

        /**
         * What action to deal with the player when the maximum is reach?
         * 0 = Nothing, 1 = Kick, 2 = Move to spectate, 
         */
        "AfkAction" "2"

        /* ===== [4. GUNGAME STATS CONFIG] ===== */
        
        /**
         * Prune player from player win database after numbers of days if they
         * havn't been in the server in awhile. This occur during map change.
         * It it recommended that you set a value to this setting. Over time as
         * the player win database get filled up. It can cause long map changes.
         * 0 = off otherwise the value is the number of days.
         */
        "Prune"     "7"

        /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
        
        /* Display winner in MOTD window. */
        "DisplayWinnerMotd" "0"

        /* URL to display in MOTD window. */
        "DisplayWinnerUrl" "http://gungame5.com/gg5_win.php"

        /* Show player rank on win in chat */
        "ShowPlayerRankOnWin" "0"

        /**
         * If player wins on bot, then dont add win in stats.
         *
         * 0 - Add win into stats.
         * 1 - Don't add win into stats.
         */
        "DontAddWinsOnBot" "1"

        /* ===== [6. GUNGAME BOTS CONFIG] ===== */

        /**
         * Dont use bots levels for handicap calculation. 
         * Dont give handicap level to bots too.
         */
        "HandicapSkipBots" "0"

        /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
        "BotsCanWinGame" "1"

        /* Allow level up by killing a bot with knife */
        "AllowLevelUpByKnifeBot" "1"

        /* Allow level up by killing a bot with hegrenade */
        "AllowLevelUpByExplodeBot" "1"

        /* Allow level up by killing a bot with knife if there is no other human */
        "AllowLevelUpByKnifeBotIfNoHuman" "1"

        /* Allow level up by killing a bot with hegrenade if there is no other human */
        "AllowLevelUpByExplodeBotIfNoHuman" "1"
    }
    
    "Sounds"
    {
        "IntroSound" "gungame/destiny.mp3"
        "KnifeLevel" "gungame/knife_level.wav"
        "NadeLevel" ""
        "LevelSteal" "gungame/Yes.mp3"
        "LevelUp" "gungame/smb3_powerup.wav"
        "LevelDown" "gungame/Aua.mp3"
        "Triple" "gungame/heat.mp3"
        "Autoff" "gungame/finishhim.mp3"
        "MultiKill" "common/stuck1.wav"
        /* Put each song filename in this list seperated by commas */
        "Winner" "gungame/ateam.mp3,gungame/ateam2.mp3,gungame/boyss.mp3,gungame/Tensnake.mp3,gungame/kanzanze1.mp3,gungame/KeepDancing1.mp3,gungame/KnuckleRide1.mp3,gungame/SlightestTouch1.mp3,gungame/AlliDo.mp3,gungame/2sexy.mp3,gungame/Rooney.mp3,gungame/Chuck.mp3,gungame/mtv.mp3,gungame/Sunshine.mp3,gungame/Subsky.mp3,gungame/bump.mp3,gungame/Pray.mp3,gungame/MyMind.mp3,gungame/Superfreak.mp3,gungame/celebration.mp3,gungame/david.mp3,gungame/mjmakemefeel.mp3,gungame/KingofPop.mp3,gungame/letyougo2.mp3,gungame/Magnum.mp3,gungame/drbeat.mp3,gungame/drbeat2.mp3,gungame/gloria.mp3,gungame/CallMeAl.mp3,gungame/gogetbusy.mp3,gungame/ElectricAvenue.mp3,gungame/GoodTimes.mp3,gungame/GoingCrazy.mp3,gungame/Higher.mp3,gungame/FeelAlright.mp3,gungame/Beatz.mp3,gungame/Believe.mp3,gungame/Bad.mp3,gungame/Jeanny.mp3,gungame/Marley.mp3,gungame/TomJerry.mp3,gungame/Titten.mp3,gungame/TuttiFruttiGirls.mp3,gungame/Great.mp3,gungame/HandzUp.mp3,gungame/RockOn2.mp3,gungame/goodoldtimes.mp3,gungame/gostraight.mp3,gungame/hammer.mp3,gungame/Jam.mp3,gungame/hemann.mp3,gungame/Beinhart.mp3,gungame/Joe.mp3,gungame/FunkMusic.mp3,gungame/Falco.mp3,gungame/loslobos.mp3,gungame/lovehot2.mp3,gungame/markymark.mp3,gungame/RIP.mp3,gungame/Pryda.mp3,gungame/sequential2.mp3,gungame/Insomnia.mp3,gungame/WBam.mp3,gungame/stopfeeling.mp3,gungame/streets.mp3,gungame/sunburn2.mp3,gungame/sweethome2.mp3,gungame/technotronic.mp3,gungame/thatnight.mp3,gungame/theconga.mp3,gungame/whatlove.mp3"
        "WarmupTimerSound" "hl1/fvox/beep.wav"
    }
}
And here are my DM Settings, placed in server.cfg:

Code:
sm_ggdm_version 1.6.1
sm_ggdm_respawntime 1.0 //(default 2.0).
sm_ggdm_enable 1 //Enable/disable deathmatch (default 1).
sm_ggdm_removeragdolls 1 //Remove ragdolls 1 is on, 0 is off (default 1).
sm_ggdm_ragdolltime 2.0 //Time before ragdoll will be removed (default 1.5).
sm_ggdm_sp_enable 1 //Enable/disable spawn protection (default 1).
sm_ggdm_sp_removeonfire 0 //Remove spawn protection when player fire (default 0).
sm_ggdm_sptime 2 // Sets the amount of seconds users will be protected from getting killed on their respawn (default 2).
sm_ggdm_spchangecolor 1 //Change color on spawn protected players (default 1).
sm_ggdm_removeweapons 0 //Remove weapons on player death (default 1).
sm_ggdm_elimination 0 // Elimination mode 1 is on, 0 is off (default 0). You will be respawned only after your killer will be killed.
sm_ggdm_el_respawntime 2.0 // Elimination respawn time (default 2.0).
sm_ggdm_elimination_spawn 0 //- Spawn new connected players in the middle of the round 1 - enabled, 0 - disabled (default: 1)
sm_ggdm_spawn_menu 0 //- Edits GG DM spawn points.

Besides that, im using that gore-mod, which you can find here:

http://forums.alliedmods.net/showthread.php?p=592309

My settings are:

Code:
sm_gibs_enabled 0 // Enabled or disables gibs, default: 1.
sm_bleeding_health 50 // Hit points required to start the bleeding effect, default: 99.
sm_bleeding_frequency 10 // The amount of time in seconds between each bleeding effect, default: 15.
sm_impact_blood_multiplier 0 // Multiplier for amount of extra blood on normal impact damage, default: 2.
sm_headshot_blood_multiplier 1 // Multiplier for amount of extra blood on headshot kills, default: 1.
sm_death_blood_multiplier 0 // Multiplier for amount of extra blood on normal deaths, default: 1.
Could that gore mod be the reason?
__________________

Last edited by templetonpeck; 12-01-2010 at 18:30.
templetonpeck is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-02-2010 , 03:18   Re: GunGame
Reply With Quote #2228

You should disable plugins one by one until you find plugin with a bug.
__________________
altex is offline
xX Marc Xx
Junior Member
Join Date: Mar 2010
Old 12-02-2010 , 11:59   Re: GunGame
Reply With Quote #2229

test
__________________
=====================================
>>> SORRY FOR MY BAD BAD ENGLISH <<<

xX Marc Xx is offline
LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 12-02-2010 , 12:03   Re: GunGame
Reply With Quote #2230

Quote:
Originally Posted by templetonpeck View Post
I managed now to get the newest gungame to work.

Somehow there were some sourcemod files missing although i uploaded SM
as one package...

Anyways...gungame seems to work now besides one little bug.

Sometimes players dont get no weapon, even they have leveled up or the weapon is left hand sided. By typing /give they get their actual weapon again and
everythings fine. There are no error logs.

Anything i can do to solve this bug? My gamedata files are the latest ones of SM and Gungame.
Few players told me that it happens on my servers too (but I guess it's rare, I had only few reports, didn't see it myself).
__________________
My public plugins: [CS:S/CS:GO] Last Man Standing
LordMarqus is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 16:42.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode