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[L4D/2] Black and White Notifier


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DarkNoghri
Member
Join Date: Mar 2009
Old 10-04-2009 , 20:21   Re: [L4D] Black and White Notifier
Reply With Quote #11

I don't think one notice every time someone goes black and white is really spam.

Current plans were to have a status menu at the side of the screen, as soon as I verified that it worked right now. It sounds like it does.

I don't know of a way to put a sign above the hud like you want. If I knew, it would be something I could try implementing.
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leiftiger
Junior Member
Join Date: Oct 2009
Old 10-05-2009 , 13:44   Re: [L4D] Black and White Notifier
Reply With Quote #12

Quote:
Originally Posted by DarkNoghri View Post
Don't everyone jump on me at once.

It does make more sense that way, and it should work that way now. When I first coded it, it's just that turning it off was an afterthought, so I just tacked on another number.

Leiftiger, what exactly do you mean by hint messages?
The little box displayed close to the center of the screen...
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Blade Kiro
Member
Join Date: Jul 2009
Old 10-05-2009 , 15:33   Re: [L4D] Black and White Notifier
Reply With Quote #13

Simple, yet very useful. Thanks.
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kiwi87
Member
Join Date: Sep 2009
Old 10-05-2009 , 15:40   Re: [L4D] Black and White Notifier
Reply With Quote #14

L 10/06/2009 - 02:15:08: [SM] Native "GetClientModel" reported: Client index 0 is invalid
L 10/06/2009 - 02:15:08: [SM] Displaying call stack trace for plugin "l4d_blackandwhite.smx":
L 10/06/2009 - 02:15:08: [SM] [0] Line 126, /home/groups/alliedmodders/forums/files/4/9/6/6/5/51097.attach::EventPlayerDeath()
L 10/06/2009 - 02:15:16: [SM] Native "GetClientModel" reported: Client index 0 is invalid
L 10/06/2009 - 02:15:16: [SM] Displaying call stack trace for plugin "l4d_blackandwhite.smx":
L 10/06/2009 - 02:15:16: [SM] [0] Line 126, /home/groups/alliedmodders/forums/files/4/9/6/6/5/51097.attach::EventPlayerDeath()
L 10/06/2009 - 02:164: [SM] Native "GetClientModel" reported: Client index 0 is invalid
L 10/06/2009 - 02:164: [SM] Displaying call stack trace for plugin "l4d_blackandwhite.smx":
L 10/06/2009 - 02:164: [SM] [0] Line 126, /home/groups/alliedmodders/forums/files/4/9/6/6/5/51097.attach::EventPlayerDeath()
L 10/06/2009 - 02:164: [SM] Native "GetClientModel" reported: Client index 0 is invalid
L 10/06/2009 - 02:164: [SM] Displaying call stack trace for plugin "l4d_blackandwhite.smx":
L 10/06/2009 - 02:164: [SM] [0] Line 126, /home/groups/alliedmodders/forums/files/4/9/6/6/5/51097.attach::EventPlayerDeath()
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DarkNoghri
Member
Join Date: Mar 2009
Old 10-06-2009 , 01:42   Re: [L4D] Black and White Notifier
Reply With Quote #15

Kiwi, I just uploaded an updated version. Hopefully that should go away now.
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Equilibrium
Junior Member
Join Date: Sep 2009
Old 10-12-2009 , 08:10   Re: [L4D] Black and White Notifier
Reply With Quote #16

Can someone upload the .cfg with cvars please ?
I don't know why the plugin don't create any file on cfg folder :s
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leiftiger
Junior Member
Join Date: Oct 2009
Old 10-12-2009 , 12:00   Re: [L4D] Black and White Notifier
Reply With Quote #17

This plugin does not create a cfg file, you'll have to put the cvars in your server.cfg file instead.
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Equilibrium
Junior Member
Join Date: Sep 2009
Old 10-12-2009 , 14:42   Re: [L4D] Black and White Notifier
Reply With Quote #18

Oh really xD
Thanx mate ;)
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DarkNoghri
Member
Join Date: Mar 2009
Old 10-12-2009 , 17:29   Re: [L4D] Black and White Notifier
Reply With Quote #19

Thanks, leiftiger.

I really just couldn't justify making a separate config file for only 1-2 cvars. So, as he said, put the cvars in your server.cfg and you should be good.
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Daewa
Member
Join Date: Oct 2009
Old 10-12-2009 , 19:04   Re: [L4D] Black and White Notifier
Reply With Quote #20

Nice plugin
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