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[L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)


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Psyk0tik
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Join Date: May 2012
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Old 04-06-2018 , 22:54   Re: [L4D & L4D2] Difficulty Adjustment System (v11.5, 04-06-2018)
Reply With Quote #71

Version 11.5 is out!

Changes

1. Fixed the chat spam problem.
2. Hid the das_pluginversion cvar.

Please redownload the plugin from the first post and delete your difficulty_adjustment_system.cfg!
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Last edited by Psyk0tik; 04-07-2018 at 16:18.
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Mi.Cura
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Old 04-07-2018 , 15:07   Re: [L4D & L4D2] Difficulty Adjustment System (v11.5, 04-06-2018)
Reply With Quote #72

Hi Crasher_3637

Version 11.5 is working fine, thanks
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Psyk0tik
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Old 04-07-2018 , 16:18   Re: [L4D & L4D2] Difficulty Adjustment System (v11.5, 04-06-2018)
Reply With Quote #73

Quote:
Originally Posted by Mi.Cura View Post
Hi Crasher_3637

Version 11.5 is working fine, thanks
Awesome!
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kadabra
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Join Date: Apr 2018
Old 04-18-2018 , 14:35   Re: [L4D & L4D2] Difficulty Adjustment System (v11.5, 04-06-2018)
Reply With Quote #74

Can you do that instead of changing the difficulty, run a cfg file?

It would be great to have something like that, as more players could boost the life of the tank, increase the ammunition and more.

Sorry my inglish. Google translator.
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Mi.Cura
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Old 04-18-2018 , 16:44   Re: [L4D & L4D2] Difficulty Adjustment System (v11.5, 04-06-2018)
Reply With Quote #75

Try this.

https://forums.alliedmods.net/showthread.php?t=93212


I could not make it work for me, but there are several that say it works
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kadabra
Junior Member
Join Date: Apr 2018
Old 04-19-2018 , 03:31   Re: [L4D & L4D2] Difficulty Adjustment System (v11.5, 04-06-2018)
Reply With Quote #76

Quote:
Originally Posted by Mi.Cura View Post
Try this.

https://forums.alliedmods.net/showthread.php?t=93212


I could not make it work for me, but there are several that say it works

Well this helped me in parts.

I want the plugin to continue working by the amount of players, And not because of the difficulty.

Example:

With 4 players perform a cfg.
With 8 players run another cfg.
With 12 players execute another cfg.

And in each of them different configurations, example:

cfg4: z_tank_health 15000
z_witch_health 1500
z_common_limit 30

cfg8: z_tank_health 30000
z_witch_health 2000
z_common_limit 40 .....

If you have any way to do not show the commands inside the game would be great.
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Psyk0tik
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Join Date: May 2012
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Old 06-02-2018 , 00:59   Re: [L4D & L4D2] Difficulty Adjustment System (v12.0, 06-01-2018)
Reply With Quote #77

Version 12.0 is out!

Changes

1. Added support for difficulty-based configs.
2. Code optimization.

Please redownload the plugin from the first post!
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 06-02-2018 , 09:57   Re: [L4D & L4D2] Difficulty Adjustment System (v12.0, 06-01-2018)
Reply With Quote #78

Wow .... this is great.

Now this plugin is heve everything that is needed.

Now, i don't more need use this ( https://forums.alliedmods.net/showthread.php?t=93212)

A huge thank you, Crasher 36_37
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Last edited by Mi.Cura; 06-02-2018 at 13:23.
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Psyk0tik
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Old 06-16-2018 , 14:54   Re: [L4D & L4D2] Difficulty Adjustment System (v12.5, 06-16-2018)
Reply With Quote #79

Version 12.5 is out!

- Fixed the das_enabledgamemodes and das_disabledgamemodes convars not working properly.

Download the plugin on the main post or from the GitHub repository.
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Psyk0tik
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Old 06-18-2018 , 17:58   Re: [L4D & L4D2] Difficulty Adjustment System (v13.0, 06-18-2018)
Reply With Quote #80

Version 13.0 is out!

- Fixed the das_enabledgamemodes and das_disabledgamemodes convars not working properly.

Download the plugin on the main post or from the GitHub repository.
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