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[CS:S] Tracer Effects v1.2.8 (Updated: 8/12/13)


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zeroibis
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Join Date: Jun 2007
Old 07-03-2012 , 10:04   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #121

Need gamedata update.
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TnTSCS
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Join Date: Oct 2010
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Old 07-03-2012 , 10:07   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #122

Quote:
Originally Posted by zeroibis View Post
Need gamedata update.
Offset from Dr!fter's post:
gamedata update
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Last edited by TnTSCS; 07-03-2012 at 10:08.
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zeroibis
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Old 07-03-2012 , 10:09   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #123

Where did you get that b/c when I go here the offsets are not updated: http://www.sourcemodplugins.org/pages/vtableoffsets/

Thanks,
ZERO
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TnTSCS
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Old 07-03-2012 , 10:11   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #124

Quote:
Originally Posted by zeroibis View Post
Where did you get that b/c when I go here the offsets are not updated: http://www.sourcemodplugins.org/pages/vtableoffsets/

Thanks,
ZERO
From Dr!fter's post
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breed84z
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Join Date: Oct 2011
Old 07-03-2012 , 15:41   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #125

Quote:
Originally Posted by TnTSCS View Post
From Dr!fter's post
Same place I got them. I sent a PM to panda this morning, but I don't think he realizes those offsets aren't updated yet. Anyways, use what TnTSCS quoted, I personally have been using it since the update, and it has worked like a charm.
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 07-12-2012 , 14:40   Re: [CS:S] Tracer Effects v1.2.5 (Updated: 7/12/12)
Reply With Quote #126

Version 1.2.5
---
  • The updates between 1.2.3 and 1.2.5 were undocumented for unknown reasons. Here's what I can manage changed:
  • The configuration files are now updated every OnMapStart if they've been recently modified.
  • All aspects of the plugin containing sm_ have been replaced with css_, as it's a CS:S plugin.
  • Removed the optional requirement of ClientPrefs as the crash issue has been resolved.
  • Added the optional requirement of Dynamic Hooks, allowing clients to shoot tracers from their knives.
  • Added the ability to attach trails to grenades.
  • A cvar has been added to control what commands access the tracers feature.
  • A new auth system has been added using the override Tracers_Access and a flag you provide.
  • Updated gamedata.
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dataviruset
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Join Date: Feb 2009
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Old 08-05-2012 , 21:33   Re: [CS:S] Tracer Effects v1.2.5 (Updated: 7/12/12)
Reply With Quote #127

Great plugin. We're going to use it in certain times and therefore we'll activate it by setting css_tracer_effects to 1. Unfortunately it didn't seem to work that modularly, so I had to modify sections of the code where it was checking if g_bEnabled was true before doing anything (in OnConfigsExecuted, OnClientPutInServer etc). Maybe it's possible to fix this in a better way?
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HolyDuFF
Member
Join Date: Mar 2010
Old 08-10-2012 , 00:49   Re: [CS:S] Tracer Effects v1.2.5 (Updated: 7/12/12)
Reply With Quote #128

The knife thingy doesn't seem to work. I have set css_tracer_effects_knife to 3 (Both) and css_tracer_effects_flag to z (Root). I can use the lasers and grenade tracer but not the knife. Is it possible that this is a gamedata problem for "PrimaryAttack" and "SecondaryAttack"? The gamedata file was not updated when i downloaded it. I had to decrease the offsets for "Weapon_ShootPosition" by one. And i can't find any offsets named "PrimaryAttack" or "SecondaryAttack" at the offsets list. And in the description for the knife cvar it says "clients with access" i guess that is referring to the flag cvar? Anyway, help would be very appreciated!

Offsets list: http://www.sourcemodplugins.org/pages/vtableoffsets/

Current offsets set for "PrimaryAttack" and "SecondaryAttack" and decreased by one for windows.

Offset 271: CBaseCombatCharacter::NotifyFriendsOfDamage(C BaseEntity*)
Offset 272: CBaseCombatCharacter::HasEverBeenInjured(int) const
Offset 273: CBaseCombatCharacter::GetTimeSinceLastInjury( int) const

Current offsets set for "PrimaryAttack" and "SecondaryAttack" and decreased by one for linux.

Offset 277: CBaseCombatCharacter::CorpseGib(CTakeDamageIn fo const&)
Offset 278: CBaseCombatCharacter::CorpseFade()
Offset 279: CBaseCombatCharacter::HasHumanGibs()

Last edited by HolyDuFF; 08-10-2012 at 00:59.
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 08-22-2012 , 19:42   Re: [CS:S] Tracer Effects v1.2.5 (Updated: 7/12/12)
Reply With Quote #129

need updated game data
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HolyDuFF
Member
Join Date: Mar 2010
Old 08-24-2012 , 16:03   Re: [CS:S] Tracer Effects v1.2.5 (Updated: 7/12/12)
Reply With Quote #130

Broken. Crashes on "Player hit player". Tried to increase/decrease "PrimaryAttack" and "SecondaryAttack" by 5 w/o any luck. Gamedata below with updated "Weapon_ShootPosition" offsets.

"Games"
{
"cstrike"
{
"Offsets"
{
"Weapon_ShootPosition"
{
"windows" "261"
"linux" "262"
}
"PrimaryAttack"
{
"windows" "272"
"linux" "278"
}
"SecondaryAttack"
{
"windows" "273"
"linux" "279"
}
}
}
}

Offsets: http://www.sourcemodplugins.org/pages/vtableoffsets/
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