Author
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Junior Member
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Plugin ID:
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3604
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Plugin Version:
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2.2
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Plugin Category:
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Fun Stuff
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Plugin Game:
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Counter-Strike: GO
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Plugin Dependencies:
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Servers with this Plugin:
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Plugin Description:
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An extreme Hot Potato and Kill the Man with the Ball combination enhancement for CS:GO deathmatch.
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Unapprover:
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Reason for Unapproving:
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Inactive author, no source code/plugin
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04-04-2013
, 23:46
[CS:GO] Unstoppable Potato
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#1
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SOURCE FILES REMOVED, THE PROJECT HAS RESUMED DEVELOPMENT.
Dependencies:- sdktools
- sdkhooks
- entity
- cstrike
Plugin:
A marriage between hot potato and kill the man with the ball. At the start of the round, a random player on a randomly selected team will be given the potato.
The first team to the point cap wins.
It is not recommended to play with bots.
While holding the potato...
- Accrue points over time.
- Gain HP every kill.
- Gain adrenaline every kill.
Upon receiving the potato you can choose a unique perk.
- Time
- Gain time back, every kill, while holding the potato.
- HP
- Gain even more HP, every kill, while holding the potato.
- Damage
- Do extra damage while holding the potato.
- Adrenaline
- Your adrenaline rush lasts much longer.
- Points
- Gain an additional point any time you would gain points while holding the potato.
While holding the potato and you're adrenaline is maxed out you will get a speed boost.
- Your adrenaline rush will automatically execute when the cap is reached.
- Upon a knife kill your adrenaline is maxed out and the rush immediately activates.
- This affect is temporary.
Scoring breakdown...
- +1 every normal kill.
- +1 every head-shot.
- +1 every knife kill.
- +1 any time you gain points when using the points perk. (Potato Holder).
Console Variables:
Quote:
mp_restartgame will clear all states and ready the plugin for a fresh round.
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Change Log:
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(4/7/13): - Adrenaline rush and exertion perks removed from the item shop.
- Players just have to press 'E' to activate their speed boost.
- "Bonus battery" changed to "increased bonus time"
- "Transfusion cell" changed to "HP regeneration"
- All pistols now can be used as a tranquilizer gun.
- Tranquilizers can be loaded and unloaded by pressing the right mouse button.
- Knife kills fill adrenaline meter to 100%.
- Plugin name changed to "Blood Lust DM."
(4/8/2013)
- CS:S support starting to be implemented (untested, but I think it should work).
- Code has been made more modular to be self describing and easier to read.
- Plugin name reverted to Unstoppable DM.
- Added new configurable console variables that allow you to enable and disable individual components.
- Hand Nuke working as intended. I would like to increase its range though.
(4/18/2013)
- CS:S untested.
- Implemented hot potato, which is now the main focus of the plugin.
(4/19/2013)
(4/21/2013)
- Fixed server crash on map change and when disconnecting and no players left.
- Players can now press 'G' to grab the deathmatch bonus weapon and keep the potato.
(4/24/2013)
- Cleaned source code up, fixed minor bugs.
- Changed item shop, items reflect plugin concept more accurately.
- Timers cleaned up and work more efficiently.
- Fixed same player dropping and picking up the potato abuse.
- Time back to the potato counter on kill when holding the potato.
(4/25/2013)
- See above, plugin functionality greatly changed.
- Bigger emphasis on the potato.
(4/29/2013)
- Stability stress testing.
- Added env_explosion when running out of time when holding the potato.
(5/03/2013)
- Code rewrite.
- Version 2.0
- You will now be prompted to choose a perk on first spawning, typing !perks or !p allows you to reselect. Cannot reselect while holding.
- Perks only affect you while carrying the potato.
(5/12/2013)
- Version 2.1, released.
- Fixed plugin crash on client disconnect or bot_kick.
- Fixed numerous bugs.
- Plugin is now a lot more stable.
- CS:S not supported, yet.
(07/18/2013)
- Version 2.2, released.
- Fixed bug where if bot dropped the potato server crashed due to bad GetTeamClient look up.
- Adjusted game play for balance and pacing.
- 3 kills required to activate adrenaline. (Instead of 5).
- Times adjusted for potato spawning and distribution.
- Points no longer accrue over time when holding the potato BUT, you gain additional points when scoring kills.
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Credits
Last edited by RedSword; 09-08-2015 at 12:23.
Reason: Changed from "ready for review" to "(none)"
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