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Subplugin Submission [UPDATE] Zombie Plague Mod 4.3 & 1.6.1


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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 09-18-2015 , 13:28   [UPDATE] Zombie Plague Mod 4.3 & 1.6.1
Reply With Quote #1

[UPDATE] Zombie Plague Mod 4.3 & 1.6.1
By: CrazY.


< Logo submitted by Mr.Apple. Thank you! >

Description:
Quote:
  • Zombie Plague is a Counter-Strike server side modification, developed as an AMX Mod X plugin, which completely revamps the gameplay, turning the game into an intense "Humans vs Zombies" survival experience.
ZP43 Updated:
Spoiler


ZPA Updated:
Spoiler


Weapons of bots:
Quote:
  • Add the name of the weapon you want to enable (zp40_cscz_bot_weapons.sma | zpa_cscz_bot_weapons.sma). Example:
Quote:
PHP Code:
/*===============================================

    "weapon_xm1014"        // XM1014
    "weapon_mac10"        // MAC10
    "weapon_aug"        // AUG
    "weapon_ump45"        // UMP45
    "weapon_sg550"        // SG550
    "weapon_gali"        // GALIL
    "weapon_famas"        // FAMAS
    "weapon_mp5navy"    // MP5
    "weapon_m249"        // M249
    "weapon_m3"        // M3
    "weapon_m4a1"        // M4A1
    "weapon_tmp"        // TMP
    "weapon_g3sg1"        // G3SG1
    "weapon_sg552"        // SG552
    "weapon_ak47"        // AK47
    "weapon_p90"        // P90

===============================================*/

new bot_weapons[][] = 
{
    
"weapon_m4a1",
    
"weapon_sg552",
    
"weapon_ak47"

New Cvars (ZP43 and ZPA):
Quote:
  • zp_hud_display_type 1 // Display Hud Type [1/2]
Quote:
  • zp_block_buy_extra 1 // Block buying extra items if you do not start the round
New Cvars (Only ZP43):
Quote:
  • zp_nvg_surv_color_R 0 // Survivor custom nightvision color (red)
  • zp_nvg_surv_color_G 0 // Survivor custom nightvision color (green)
  • zp_nvg_surv_color_B 150 // Survivor custom nightvision color (blue)
  • zp_nvg_sniper_size 30 // Sniper Nightvision size (radius)
  • zp_nvg_sniper_color_R 0 // Sniper custom nightvision color (red)
  • zp_nvg_sniper_color_G 0 // Sniper custom nightvision color (green)
  • zp_nvg_sniper_color_B 150 // Sniper custom nightvision color (blue)
  • zp_sniper_enabled 1 // Enable sniper mode
  • zp_sniper_chance 20 // Chance (1 in X)
  • zp_sniper_min_players 0 // Minimum players required
  • zp_sniper_health 0 // Health [0 - zombie count*base health]
  • zp_sniper_base_health 0 // Base health [0 - use human's health]
  • zp_sniper_speed 230 // Speed
  • zp_sniper_gravity 1.25 // Gravity (0.5 = half)
  • zp_sniper_glow 1 // Glow effect
  • zp_sniper_aura 1 // Halo effect
  • zp_sniper_painfree 1 // Pain shock free
  • zp_sniper_ignore_frags 1 // Whether to earn frags
  • zp_sniper_ignore_rewards 1 // Whether to earn ammo packs
  • zp_sniper_unlimited_ammo 2 // Unlimited ammo for Sniper [0-disabled // 1-BP ammo // 2-clip ammo]
  • zp_sniper_damage 10000.0 // Sniper damage
  • zp_leap_sniper 0 // Give leap to Sniper
  • zp_leap_sniper_force 500 // Force multiplier
  • zp_leap_sniper_height 300 // Upwards force
  • zp_leap_sniper_cooldown 5.0 // Time between leap uses
  • zp_respawn_snipers 1 // Whether to respawn killed snipers
  • zp_sniper_allow_respawn 0 // Allow respawning on sniper rounds
Requirements:
Quote:
  • Mods: Counter-Strike 1.6 or Condition-Zero;
  • AMXX: Version 1.8.0 or later;
Installation:
Quote:
  • Download and extract the contents from the .zip files to your server's mod directory (cstrike or czero) and make sure to keep folder structure;
  • zp_plugin_43.zip | zpa_plugin_v1.6.1: Contains the plugin itself and configuration files;
  • zp_resources.zip: Contains default models and sounds (only required for a first download);
  • For further information on the plugin, including cvars and commands, take a look at the included ReadMe.txt file;
Credits:
Quote:
  • MeRcyLeZZ: The original plugin (zombie_plague40);
  • abdul-rehman: The original plugin (zombie_plague_advance_v1-6-1);
  • CrazY: For doing the update;
Enjoy!
Attached Files
File Type: zip zpa_plugin_v1.6.1.zip (154.0 KB, 1036 views)
File Type: zip zp_resources.zip (3.25 MB, 1273 views)
File Type: zip zp_plugin_43.zip (181.0 KB, 1275 views)

Last edited by CrazY.; 11-12-2015 at 06:26. Reason: Updated ZP43 and ZPA.
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Dr Zayd
Senior Member
Join Date: Jun 2014
Location: forums.alliedmods.net
Old 09-21-2015 , 06:14   Re: [UPDATE] Zombie Plague Mod 4.3
Reply With Quote #2

GO...OD J.O.B
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CrazY.
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Join Date: May 2015
Location: SP, Brazil
Old 09-21-2015 , 10:25   Re: [UPDATE] Zombie Plague Mod 4.3
Reply With Quote #3

Thanks, fixed the bug of survivor die and not remove nightvision, and fixed the frags of the nemesis
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Last edited by CrazY.; 09-22-2015 at 17:37.
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Depresie
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Join Date: Nov 2013
Old 09-30-2015 , 18:27   Re: [UPDATE] Zombie Plague Mod 4.3
Reply With Quote #4

nice, good job

Last edited by Depresie; 09-30-2015 at 18:28.
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Old 10-01-2015, 14:29
CrazY.
This message has been deleted by CrazY..
CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 10-06-2015 , 09:59   Re: [UPDATE] Zombie Plague Mod 4.3
Reply With Quote #5

Code of zp40_cscz_bot_weapons update:
  • Fixed the bug of not give a weapon ammo;
  • Fixed the bug of not give weapon when CS/CZ bot use antidote;
  • Fixed the bug of give a weapon to CS/CZ survivor bot;
And added zp40_strip_weapon:
  • Basic strip user weapons when player/bot spawn;
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Last edited by CrazY.; 10-08-2015 at 06:33.
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yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 10-07-2015 , 00:38   Re: [UPDATE] Zombie Plague Mod 4.3
Reply With Quote #6

Good try, but instead of using old amxx natives you can take a look at current amxmodx 1.8.3 developer https://github.com/alliedmodders/amxmodx

I've review current progress on developer build it seems amxmodx has changes too much. You can try it.

For example cstrike module has been updated, you don't need to use any task (delay) to set player model/team. Also you have an option whether to send teaminfo or not. Also cs_set_user_model can use modelindex.. See cstrike.inc for details.

You can also remove all fakemeta stocks and replace it with cstrike/engine natives.. Engine module also been updated..

Ok to hook ham forward for csbot you just need to use default RegisterHam native:
PHP Code:
RegisterHam(Ham:function, const EntityClass[], const Callback[], Post=0bool:specialbot false
Just set bool:specialbot to true.

For example:
PHP Code:
RegisterHam(Ham_Spawn"player""OnPlayerSpawnPost"1true
__________________
Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019

Last edited by yokomo; 10-07-2015 at 00:40.
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Chihuahuax
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Join Date: Oct 2014
Location: Malaysia
Old 10-07-2015 , 06:46   Re: [UPDATE] Zombie Plague Mod 4.3
Reply With Quote #7

^ scripter whos on a complete different level

Last edited by Chihuahuax; 10-07-2015 at 06:50.
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CrazY.
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Join Date: May 2015
Location: SP, Brazil
Old 10-07-2015 , 11:15   Re: [UPDATE] Zombie Plague Mod 4.3
Reply With Quote #8

Huum , interesting , I am new to programming amxx , so sorry if the code is not well codified.
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 10-07-2015 , 12:06   Re: [UPDATE] Zombie Plague Mod 4.3
Reply With Quote #9

Quote:
Originally Posted by CrazY. View Post
Huum , interesting , I am new to programming amxx , so sorry if the code is not well codified.
It's okay you are new or expert, but lets try the new amxmodx developer build functions, Arkshine work hard on it, we just need to test
__________________
Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019
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Depresie
Veteran Member
Join Date: Nov 2013
Old 10-08-2015 , 03:28   Re: [UPDATE] Zombie Plague Mod 4.3
Reply With Quote #10

wow, arkshine went super sayian on amxmodx 1.8.3
im wondering what else is new in this version, i don't understand a thing from their website
can't wait for a stable version, also for mercylez to update zp 5.0 with the new natives =D

new natives -> better scripting -> less resources used -> more room and possibilities to customize
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