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[L4D2] Varying Ammunition Reserves (1.5.3)


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paradinon
Junior Member
Join Date: Apr 2010
Old 05-04-2010 , 09:33   Re: [L4D2] Varying Ammunition Reserves (1.5.3)
Reply With Quote #31

Can I use this with Gun control plugin?
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TimeShift
Member
Join Date: Aug 2009
Old 05-04-2010 , 18:37   Re: [L4D2] Varying Ammunition Reserves (1.5.3)
Reply With Quote #32

Quote:
Originally Posted by paradinon View Post
Can I use this with Gun control plugin?
Sure!
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dYZER
Member
Join Date: Jan 2010
Location: Germany
Old 07-13-2010 , 12:51   Re: [L4D2] Varying Ammunition Reserves (1.5.3)
Reply With Quote #33

little fix 2 add
Quote:
public OnPluginStart()
{
...
gcsmg = FindConVar("l4d2_guncontrol_smgammo")
...
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Recon-1
Senior Member
Join Date: Sep 2009
Old 07-19-2010 , 07:14   Re: [L4D2] Varying Ammunition Reserves (1.5.3)
Reply With Quote #34

Hmm, I might use this. But quick question.

Will this conflict with Perkmodv2's Pack-Rat perk ? And from what I understand you'll be able to configure the M60's starting ammo supply on pickup from a survivor ?
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 01-25-2011 , 15:58   Re: [L4D2] Varying Ammunition Reserves (1.5.3)
Reply With Quote #35

Is this plugin still supported ?
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