Raised This Month: $32 Target: $400
 8% 

[L4D2] Varying Ammunition Reserves (1.5.3)


Post New Thread Reply   
 
Thread Tools Display Modes
chris1701
Senior Member
Join Date: Nov 2009
Old 05-01-2010 , 00:38   Re: [L4D2] Varying Ammunition Reserves (1.5.1)
Reply With Quote #21

Quote:
Originally Posted by TimeShift View Post
No because Magnum have the default limit of 8 ammo and the P220 have 15.
try my modification and see if it works or not.
chris1701 is offline
TimeShift
Member
Join Date: Aug 2009
Old 05-01-2010 , 01:19   Re: [L4D2] Varying Ammunition Reserves (1.5.2)
Reply With Quote #22

Gun Control doesnt have that CVAr for controlling Magnum ammo.
TimeShift is offline
chris1701
Senior Member
Join Date: Nov 2009
Old 05-01-2010 , 01:26   Re: [L4D2] Varying Ammunition Reserves (1.5.2)
Reply With Quote #23

Quote:
Originally Posted by TimeShift View Post
Gun Control doesnt have that CVAr for controlling Magnum ammo.

I added magnum ammo on gun control, you could try ammo_pistol_max and it will modify both magnum and pistol

I forgot to attach my plugin. I modifiied the cvar (ammo_pistol_max) and it works for magnum and pistol (I tried on local game). Besides, ammo_m60_max is the cvar for m60's.
Attached Files
File Type: sp Get Plugin or Get Source (L4D2VaryingAmmo.sp - 660 views - 8.4 KB)
File Type: sp Get Plugin or Get Source (l4d2_guncontrol.sp - 610 views - 23.8 KB)

Last edited by chris1701; 05-01-2010 at 01:28.
chris1701 is offline
birno
Senior Member
Join Date: Mar 2010
Old 05-01-2010 , 02:27   Re: [L4D2] Varying Ammunition Reserves (1.5.1)
Reply With Quote #24

Quote:
Originally Posted by chris1701 View Post
However, m60 has a issue by dropping in the floor after shooting 150 rounds and it cannot reload.
Here the solution.
birno is offline
birno
Senior Member
Join Date: Mar 2010
Old 05-01-2010 , 04:15   Re: [L4D2] Varying Ammunition Reserves (1.5.2)
Reply With Quote #25

The Gun Control cvars randomize doesn't works and the timer change is wrong too, always use the same interval.
birno is offline
chris1701
Senior Member
Join Date: Nov 2009
Old 05-01-2010 , 08:47   Re: [L4D2] Varying Ammunition Reserves (1.5.2)
Reply With Quote #26

Quote:
Originally Posted by birno View Post
The Gun Control cvars randomize doesn't works and the timer change is wrong too, always use the same interval.
I have the same issues.

PS: the prevention plugin is good but it will automatically drop after shot 150 rounds. It is the official settings and irreversible. Maybe someone fix it in the future?
chris1701 is offline
birno
Senior Member
Join Date: Mar 2010
Old 05-01-2010 , 13:16   Re: [L4D2] Varying Ammunition Reserves (1.5.2)
Reply With Quote #27

Hm, a big problem, sometimes I can't reload the pistol, show 0 ammo and the for the reload button do nothing.
birno is offline
TimeShift
Member
Join Date: Aug 2009
Old 05-01-2010 , 23:11   Re: [L4D2] Varying Ammunition Reserves (1.5.2)
Reply With Quote #28

Quote:
Originally Posted by birno View Post
Hm, a big problem, sometimes I can't reload the pistol, show 0 ammo and the for the reload button do nothing.
Thats why I didnt put pistols before, so I'm going to remove it.
TimeShift is offline
birno
Senior Member
Join Date: Mar 2010
Old 05-02-2010 , 08:00   Re: [L4D2] Varying Ammunition Reserves (1.5.3)
Reply With Quote #29

Ok, I think make no any sense to randomize pistol, because its have unlimited ammo.

Hehe, you remove timer cvar?
Cant fix it?
And the gun control cvars?
birno is offline
TimeShift
Member
Join Date: Aug 2009
Old 05-02-2010 , 13:06   Re: [L4D2] Varying Ammunition Reserves (1.5.3)
Reply With Quote #30

Quote:
Originally Posted by birno View Post
Ok, I think make no any sense to randomize pistol, because its have unlimited ammo.

Hehe, you remove timer cvar?
Cant fix it?
And the gun control cvars?
I removed timer cvar until I find how to fix it.
The Gun Control cvars work here. o.O
TimeShift is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:49.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode