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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 09-25-2019 , 10:42   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #571

As Bloody said, try to change the 50th line.

https://github.com/Psykotikism/Mutan...tant_tanks.cfg

Quote:
"Game Modes"
{
"Game Mode Types" "5"
"Enabled Game Modes" "coop,survival"
"Disabled Game Modes" "versus,scavenge"
}
Code:
"Game Mode Types"
0 OR 15: None or All game mode types.
1: Co-Op
2: Versus
4: Survival
8: Scavenge
Actually I don't know if it will work since the gamemode is "realism" is not mapped

But the "Enabled Game Modes" may overwrite this config and make it run.

Try and tell us if it work.

The best person to answer this is Crasher.
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Last edited by Marttt; 09-25-2019 at 18:11.
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Psyk0tik
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Old 09-26-2019 , 01:40   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #572

Quote:
Originally Posted by simvolist777 View Post
Hi crasher
How to enable mutant tanks in realism mode?
Change this:

PHP Code:
"Enabled Game Modes"            "coop,survival" 
To this:

PHP Code:
"Enabled Game Modes"            "coop,realism,survival" 
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Psyk0tik
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Old 10-04-2019 , 11:11   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #573

Quote:
Originally Posted by 3aljiyavslgazana View Post
Hey Crasher i noticed these little problems after playing and testing for so long so for example:
1. when you activate custom config of maps the tanks spawning in non-finale maps don't use "Regular Amount" and "Regular Interval" numbers from the map cfg file in "addons/sourcemod/data/mutant_tanks/maps" they use the numbers from "mutant_tanks.cfg" file in "addons/sourcemod/data/mutant_tanks" so plz fix that
2. if tank has glow enabled and spawns in non-finale maps you can see it from very far away standing there or behind wall afk and you know it's there and that's little annoying (because of it i have glow disabled on all tanks) idea to fix this -give option for tanks to rush on survivors as soon as they spawn in non-finale maps or just hide tanks glow when they are afk until survivor gets really close to them and tanks start chasing :-D
3. if u can do a beautiful hp bar following the tank and with colors something like green color is full hp then goes orange then red it would be really really really awesome
1. You need to enable map configs to use them. By default, the plugin only reads the main config.
2. If you're worried about AFK Tanks spawning, there's a plugin by Dragokas that deals with stuck/AFK Tanks.
3. That would be a nice feature, but perhaps it should be a standalone plugin that works for all Special Infected. Maybe someone can release a plugin for that.
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Psyk0tik
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Old 10-04-2019 , 12:15   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #574

Quote:
Originally Posted by Mi.Cura View Post
Just to report:

The OMNI Tank is amazing, but I have a little problem.
He can use all abilities, and when he uses the SHIELD ability I can't break at all.
He should use the TANK SHIELD config, right?

This is the config I have on TAnk SHIELD:
"Ability Enabled" "1"
"Shield Chance" "65.0"
"Shield Delay" "50.0"
"Shield Type" "3"

The SHIELD in this case should break with a melee weapon.
But on OMNI it doesn't break, not even it throws GAS propane.
I had to disable this tank.
I'm not sure what's causing this issue. I'll look into it when I have the time. No expected date planned for the next update.
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zaviier
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Join Date: Aug 2017
Location: Indonesia
Old 10-05-2019 , 10:18   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #575

i need modified version for auto use skill in versus game mode, and unlimted skill with no timer
example: meteor tank
who get that tank, should has meteor skill without hold "E" key and no timer
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3aljiyavslgazana
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Join Date: Dec 2018
Old 10-06-2019 , 06:24   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #576

Yes i have map configs enabled but it doesn't work.. i want to know if there is way to make tanks for example come every 1 min in first map then come every 5 min in the second map cause the plugin only reads these configs from the main config file.. this from line 38 to 46 doesn't work in map configs the plugin doesn't read them it only reads them from the main config..

"Waves"
{
"Regular Amount" "2"
"Regular Interval" "60.0"
"Regular Type" "0"
"Regular Wave" "1"
"Finale Types" "0,0,0"
"Finale Waves" "1,2,3"
}

Hope you understand what i mean ;-]

And tnx for the suggestion about the afk tanks i will test it !!

Last edited by 3aljiyavslgazana; 10-06-2019 at 06:33.
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Psyk0tik
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Old 10-06-2019 , 07:48   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #577

Quote:
Originally Posted by 3aljiyavslgazana View Post
Yes i have map configs enabled but it doesn't work.. i want to know if there is way to make tanks for example come every 1 min in first map then come every 5 min in the second map cause the plugin only reads these configs from the main config file.. this from line 38 to 46 doesn't work in map configs the plugin doesn't read them it only reads them from the main config..

"Waves"
{
"Regular Amount" "2"
"Regular Interval" "60.0"
"Regular Type" "0"
"Regular Wave" "1"
"Finale Types" "0,0,0"
"Finale Waves" "1,2,3"
}

Hope you understand what i mean ;-]

And tnx for the suggestion about the afk tanks i will test it !!
Show me your main and map configs.
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Psyk0tik
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Old 10-09-2019 , 01:28   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #578

Like I said, you will have to show me your configs if you want help with this.
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DukeofLeet
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Join Date: Oct 2019
Old 10-10-2019 , 16:02   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #579

So it seems that wave spawning disables itself in versus mode? Is there anyway I could stop this?
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Psyk0tik
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Old 10-12-2019 , 10:12   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #580

Quote:
Originally Posted by DukeofLeet View Post
So it seems that wave spawning disables itself in versus mode? Is there anyway I could stop this?
Do you have the plugin enabled for versus mode and other competitive game modes?
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