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FF2 Don't let red stop running


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Hoto Cocoa
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Join Date: Jun 2018
Location: Somewhere
Old 04-05-2020 , 11:18   Don't let red stop running
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I don't know if there is an ability that if red stop running they will start bleeding.
or something else to stop red from stopping running?
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epicwindow
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Join Date: Jan 2018
Old 04-05-2020 , 14:26   Re: Don't let red stop running
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hmm what about the new rtd in the rtd2 thread where players get slippy?what are you trying to do thr?might also wanna check out tf2 conds(but i didnt see anytihng good enough in there)
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Last edited by epicwindow; 04-05-2020 at 15:03.
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Hoto Cocoa
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Join Date: Jun 2018
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Old 04-05-2020 , 23:17   Re: Don't let red stop running
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Quote:
Originally Posted by epicwindow View Post
hmm what about the new rtd in the rtd2 thread where players get slippy?what are you trying to do thr?might also wanna check out tf2 conds(but i didnt see anytihng good enough in there)
I mean to keep red running without stopping to rest. maybe make a fake command +forward is a good idea.

Edit: doen't work well.

Last edited by Hoto Cocoa; 04-06-2020 at 10:17.
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epicwindow
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Join Date: Jan 2018
Old 04-06-2020 , 14:19   Re: Don't let red stop running
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what i want to ask is if theres a reason to keep red running?so maybe i can figure out an alternate solution

iunno about coding at all but checking velocity on players (and do stuff if its 0) doesnt sound too hard?
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Hoto Cocoa
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Old 04-06-2020 , 20:45   Re: Don't let red stop running
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Quote:
Originally Posted by epicwindow View Post
what i want to ask is if theres a reason to keep red running?so maybe i can figure out an alternate solution

iunno about coding at all but checking velocity on players (and do stuff if its 0) doesnt sound too hard?
Reason: just a boss idea
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epicwindow
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Join Date: Jan 2018
Old 04-07-2020 , 05:59   Re: Don't let red stop running
Reply With Quote #6

well i dont think i have anything similar except the rtd2 slippery then

https://forums.alliedmods.net/showth...278579&page=25

the windy rtd2 may also help you?
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Last edited by epicwindow; 04-07-2020 at 06:22.
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