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CS:S Flashbangs For CS 1.6


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TiMbErLaNd
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Join Date: Jan 2005
Location: Detroit, Michigan
Old 02-27-2005 , 11:55  
Reply With Quote #11

thanks bro didnt notice the PM, i will test this later.
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Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 02-28-2005 , 04:48  
Reply With Quote #12

The defeaning part of that plugin is close to useless as a client just could set teh volume back, although it likely will take a bound key to be of any use.
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TiMbErLaNd
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Join Date: Jan 2005
Location: Detroit, Michigan
Old 02-28-2005 , 10:34  
Reply With Quote #13

well the plugin that i got sent to me is very crude, after the nade goes off all it does is lower the volume to 0. then a hud message apprears saying "if yer volume is still gone type volume 0.8 in console" not an exact science here, Johnny do you play CS:S? it dosent make not hear it actually makes a "earringing" noise and the screen trails, i just wanted to know if it was possible to get something close to this, without clients having to reset their volume everything, v3x i do apreciate the attempt though, everythings gotta start somewhere.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 02-28-2005 , 12:47  
Reply With Quote #14

Quote:
Originally Posted by Johnny got his gun
The defeaning part of that plugin is close to useless as a client just could set teh volume back, although it likely will take a bound key to be of any use.
Not if you did it directly, OR overrode the sounds going to the client ^~
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TiMbErLaNd
Senior Member
Join Date: Jan 2005
Location: Detroit, Michigan
Old 03-06-2005 , 20:30  
Reply With Quote #15

yeah if anyone can actually get this going it would be great. again thanks to Johnny but, seriously need something a lil better then that
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-06-2005 , 20:39  
Reply With Quote #16

Here is KRoT@L's from AMX.. I just changed is_entity to is_valid_ent, that's all. =]

Scroll down for the sound!
Attached Files
File Type: sma Get Plugin or Get Source (css_flashbangs.sma - 1333 views - 2.4 KB)
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TiMbErLaNd
Senior Member
Join Date: Jan 2005
Location: Detroit, Michigan
Old 03-06-2005 , 21:59  
Reply With Quote #17

woah thats crazy it goes to 3rd person if you get the driect flash nearly impossible to navigate, i like it, now if you can just make it so you cant hear, or it plays the high pitch noise when you get flashed this would be close to perfect, im currently using it in one of my servers, lets see how people like it, if ya can get the sound added id be great. thanks for this revamp v3x of KRoT@L's plugin
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-06-2005 , 22:13  
Reply With Quote #18

It does play a sound when you are flashed.

...
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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TiMbErLaNd
Senior Member
Join Date: Jan 2005
Location: Detroit, Michigan
Old 03-07-2005 , 01:08  
Reply With Quote #19

if you mean it plays a sound, like....POOF like a normal flashbang then, yes....it does play a sound, because that is all i get. if you get something else let me know. you obviously have a .wav that i dont or something.
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dkt
Junior Member
Join Date: Feb 2005
Old 03-07-2005 , 10:34  
Reply With Quote #20

Where can I find the deaf_sound.wav ?
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