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Anticamp Source


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blade81
Senior Member
Join Date: Apr 2005
Old 05-19-2009 , 06:39   Re: Anticamp Source
Reply With Quote #71

Quote:
Originally Posted by RADNASKELA View Post
i was going to ask the same thing... we have a situation where the Ts make some movement in the spawn area, therefore they don't trigger the anticamp system, but they are still camping by not getting out of that zone and this irritates other people.

This kind of camping detection can be probably achieved by putting a larger radius for camping detection, but this will cause more unnecessary detections in other situations.
I'm sorry i could not add the features i promised in the past , but i will do my best to up date my plugins in june.
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zhelev81
Veteran Member
Join Date: Nov 2007
Location: Varna,Bulgaria
Old 05-22-2009 , 08:49   Re: Anticamp Source
Reply With Quote #72

also will be very usefull to do the following :
  • sm_anticamp_health 15
    "Set to the health level below where camping is allowed"

when the player get an awp and he stays on one place his health goes down to 15 but then he still camps ... so in this case the beacon stops .

Pls leave the beacon on the player until he moves from the camping area ,so other people can see the camper if he is hiding .

I hope this to be done soon because many players are using it and it's not fear at all
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jojo86
BANNED
Join Date: Mar 2009
Old 07-07-2009 , 02:25   Re: Anticamp Source
Reply With Quote #73

Hi.How can i edited the names of the weapons ? I edited sp file and compile to smx and unload and load plugin.Dont work.Where is the file with the weapons names.In the game ? Can you add translate file of the weapons ? Thank you very much and sorry for my bad english.Bye
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|GsX| GrimReaper
Senior Member
Join Date: Sep 2008
Old 07-09-2009 , 19:05   Re: Anticamp Source
Reply With Quote #74

The file anticamp.phrases.txt is the only translation file, but it's in the old format. To update it to the current style, open the file, make sure to add whatever country code you desire in the proper location, followed by your translation of the text. Then save it in the proper country folder.

Code:
"Phrases"
{
 "Player camping"
 {
  "#format"  "{1:s},{2:s},{3:s},{4:c},{5:c},{6:c},{7:c},{8:c},{9:c}"
  "de"   "{4}Spieler:{5} {1}{6} campt mit{7} {2}{8} @{9} {3}"
 } 
}
I would assume, without digging, that the weapon names are located in the scripting/MODNAMEHERE.sp file and that can be altered too. Then just drag the file onto compile.exe and the new *.smx will be placed in the scripting/compiled folder.
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meng
Veteran Member
Join Date: Oct 2005
Location: us
Old 07-13-2009 , 10:58   Re: Anticamp Source
Reply With Quote #75

Quote:
This plugin detects afk players at spawn points and excludes from being punished.
anyway to disable this? why exclude afks? thats even worse than campers imo.
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ewpgaming
Junior Member
Join Date: Jul 2009
Old 07-14-2009 , 16:51   Re: Anticamp Source
Reply With Quote #76

HI, hoffe hier versteht auch jemand Deutsch!
Ich hab für den Sound, der abgespielt wird wenn jemand campt, einen anderen eingebaut. Nun geht dieser aber etwas länger als 10 sek.... Ergo Loopt er den Sound, aber nicht zum ende, sondern so ca. nach 2sek.
Kann man das irgendwie ändern?
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eyeonus
Member
Join Date: Jul 2009
Old 08-10-2009 , 04:13   Re: Anticamp Source
Reply With Quote #77

Will this work on Left4Dead?
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[WFnS] VoldeMoort [de]
Junior Member
Join Date: Aug 2009
Old 08-25-2009 , 11:50   Re: Anticamp Source
Reply With Quote #78

Hello,

I have a little Problem......

First I have installed SourceMod 1.2.1 ( latest version)

Second i have installed Quake sounds and gore plugin

Third I tried to install anticamp but there is no effect in the game no beacon sound no beacon ring no "player is camping with XXX on X "

also i installed DeathBeam but no result no death beam on killed players ...


I have load the smx files of every plugin and ....the txt or cfg files and put it in /cstrike/addons/sourcemod/plugin or translation or config .....

do anyone have an idea ???


I have also following text in my console
-L 08/25/2009 - 17:40:59: [SM] Debug mode is not enabled for "death_beam.smx"
L 08/25/2009 - 17:40:59: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 18 on

what did this mean . i am from germany so sry if my english isnt well...
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cdm
New Member
Join Date: Dec 2009
Old 12-01-2009 , 11:30   Re: Anticamp Source
Reply With Quote #79

Hi,

how can I use this anticamp mod in Local Network is it anyhow possible and if not is there any other plugin?

thank you
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blade81
Senior Member
Join Date: Apr 2005
Old 12-04-2009 , 03:06   Re: Anticamp Source
Reply With Quote #80

Quote:
Originally Posted by ewpgaming View Post
HI, hoffe hier versteht auch jemand Deutsch!
Ich hab für den Sound, der abgespielt wird wenn jemand campt, einen anderen eingebaut. Nun geht dieser aber etwas länger als 10 sek.... Ergo Loopt er den Sound, aber nicht zum ende, sondern so ca. nach 2sek.
Kann man das irgendwie ändern?
Hi, lange sounds sind nicht vorgesehen. Nimm einen kürzeren sound.

Don't use long sound files, it's not designed for.
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