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Zombie:Reloaded V2.5.1


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zhelev81
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Join Date: Nov 2007
Location: Varna,Bulgaria
Old 05-11-2009 , 10:43   Re: Zombie:Reloaded V2.5.1
#891

It was doing it bofore as well I showed you some post back ... no problem I can wait ,I hope to not become worst

Code:
EDIT

I got it again

Code:
L 05/11/2009 - 19:02:05: [SM] MEMORY LEAK DETECTED IN PLUGIN (file "zombiereloaded.smx")
L 05/11/2009 - 19:02:05: [SM] Unloading plugin to free 14340 handles.
L 05/11/2009 - 19:02:05: [SM] Contact the author(s) of this plugin to correct this error.
At least I know that this is the source of the crash

I get this once in 24 hours .... (around)

Last edited by zhelev81; 05-11-2009 at 12:31.
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Greyscale
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Join Date: Dec 2007
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Old 05-12-2009 , 11:08   Re: Zombie:Reloaded V2.5.1
#892

Hm hang tight until the beta. Hopefully this problem is fixed. (The beta should be soon)
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zhelev81
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Old 05-12-2009 , 12:39   Re: Zombie:Reloaded V2.5.1
#893

Tnx God
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rhelgeby
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Old 05-13-2009 , 21:08   Re: Zombie:Reloaded V2.5.1
#894

About that memory leak, what's the plugin lifetime configured to in SourceMod?

sourcemod/configs/plugin_settings.cfg

I think, if ZR is configured to not reload on map change it will cause a memory leak, but if you have the lifetime set to "mapsync" (which is default in SourceMod) it will reload plugins each time the map changes.

Have a look in that file and check the global config ("*"). If you need certain plugins to never reload, add zombiereloaded as a new sub secion instead and set lifetime to "mapsync" there. Hopefully that would work as a temp fix to avoid memory leaks.
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zhelev81
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Old 05-14-2009 , 04:28   Re: Zombie:Reloaded V2.5.1
#895

I never touch this file actually here is it :


Code:
/**
 *   Each sub-section of "Plugins" should have a title which specifies a plugin filename.
 * Filenames have a wildcard of *.  Appending .smx is not required.
 * If the filename has no explicit path, it will be patched to any sub-path in the plugins folder.
 *
 *   Available properties for plugins are:
 * "pause"            - Whether or not the plugin should load paused - "yes" or "no" (default)
 * "lifetime"        - Lifetime of the plugin.  Options:
 * "mapsync"         - Plugins should be reloaded on mapchange if changed (default)
 * "global"             - Plugin will never be unloaded or updated
 * "blockload"         - Plugin will always be blocked from loading.  Implicit (automatic) loads 
 *                      produce no error, but explicit (manual) loads will show an error message.
 *                      (Options are one of "yes" or "no")
 *
 * You can also have an "Options" section declaring options to pass onto the JIT:
 * "profile"    - Bit flags for profiling level.  Add flags together to reach a value.
 *                  WARNING: Profiler is _ALPHA_ software!  Use it at your own risk for 
 *                  development cycles only (not production setups).
 *                  See the wiki article "SourceMod Profiler" for more information.
 *                  1 - Profile natives
 *                  2 - Profile callbacks
 *                  4 - Profile internal plugin function calls
 */
    
"Plugins"
{
    "*"
    {
        "pause"            "no"
        "lifetime"        "mapsync"
        
        "Options"
        {
        }
    }
}
so what to add here to fix the problem
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rhelgeby
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Old 05-14-2009 , 19:28   Re: Zombie:Reloaded V2.5.1
#896

Nothing, lifetime is already set to the default, mapsync. That means you have a really busy server and might cause memory leaks much faster than smaller servers.
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zhelev81
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Old 05-14-2009 , 19:34   Re: Zombie:Reloaded V2.5.1
#897

Correct ,my server is extremely busy ... I hope this to be fixed in the next version
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Greyscale
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Old 05-14-2009 , 21:43   Re: Zombie:Reloaded V2.5.1
#898

We think we found the problem, it's in the anticamp. So to stop this error try disabling anticamp.
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ejik03
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Join Date: Feb 2009
Location: Moscow, Russia
Old 05-20-2009 , 14:22   Re: Zombie:Reloaded V2.5.1
#899

can you give me the source of overlays texture???
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Greyscale
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Old 05-20-2009 , 21:17   Re: Zombie:Reloaded V2.5.1
#900

Uh oh. I think they got lost in my harddrive failure. They sucked anyway. Trying to get new ones for 3.0.
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