Is it possible to set both the player transparent, and have a glowing shell? I made it to work thogether but, the player's glow was fading in and out every moment.
I used this for transparecy:
set_es( State, ES_RenderAmt, 255 ); // Amount
set_es( State, ES_RenderMode, kRenderTransAdd );
I've tried using it in FM_AddToFullPack forward, but it just didn't run smoothly together.