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[hlds_announce] Counter-Strike 1.6 beta server


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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 01-28-2013 , 19:30   [hlds_announce] Counter-Strike 1.6 beta server
Reply With Quote #1

Quote:
Originally Posted by Alfred Reynolds
We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In support of this we have updated the dedicated server and converted it to using the new Steampipe system. You can access the new version via Steampipe right now, it remains network compatible with older clients.

To access the beta please follow the steamcmd instructions on our developer wiki, https://developer.valvesoftware.com/wiki/SteamCMD, Counter-Strike 1.6 dedicated server is currently available as appid 90 (and will continue to use this appid after full release).

The changes in this version are numerous (and some fixes are still in progress, I am looking at you redirect servers....). Under Linux we have moved forward to GCC 4.6 (from 2.95, heh) and are using a newer OS toolchain, so please do test these binaries on your machine.

- Alfred
----
Update 1/29/2013

Quote:
We have released an update for both games, fixes include:

- Fixed game icon not showing in window title bar and/or dock
- Fixed OK button on Half-Life 1 deathmatch MOTD not being selectable if you ran in a non 4 resolution
- Added support for fast HTTP download when getting server assets for Linux and OSX
- Changed full screen render to fall back to changing the desktop resolution if it fails to create and offscreen FBO (useful on older video cards)
- Fixed crash if a game asked to play a sound with a volume that was too high
- Fixed rare crash on startup due to thread race conditions
----
Update 1/31/2013

Quote:
We have released an update for both games, fixes include:

- Fixed fans not rotating after being in a level for more than a few minutes
- Added "-nofbo" command line option to let you disable using the new method for rendering
- Added "-nomsaa" to let you disable MSAA effects being applied to the games output, setting "-nofbo" also implies "-nomsaa".
- Fixed not doing the HTTP fast download path if you canceled a download and then reconnected to the same server
- Fixed drowning damage being applied after respawn in some cases
- Fixed malicious clients being able to upload certain new files to servers
- Fixed some scripts sounds not playing
----
Update 1/31/2013

Quote:
We have released an update for both games, fixes include:

- Made save games cross platform
- Fixed crash when changing video modes under windows
- Removed support for A3D sounds from the engine, this API is not functional on current Windows OS releases
- Removed legacy D3D renderer, assorted OpenGL improvements in the beta make this older API not supportable
- Enabled hud_fastswitch on mouse wheel movement for Counter-Strike
----
Update 2/1/2013

Quote:

- We have released an update for both games, fixes include:
- Added option to disable use of HD model packs in Video tab of options dialog
- Fixed mp_fadetoblack not applying after a flashbang is thrown (Counter-Strike)
- Fixed fullscreen software mode rendering incorrectly
- Added cl_min_t and cl_min_ct convar to let you control the model used when cl_minmodels is set, the value of the cvar is the model index to use (Counter-Strike)
----
Update 2/4/2013

Quote:
We have released an update to the beta for both games, fixes include:

- Fixed keyboard options dialog showing incorrect key names on non-QWERTY keyboards
- Fixed crash when typing in certain unicode characters
- Fixed voice chat sometimes not transmitting properly
- Allowed the toggleconsole command to be properly rebound
----
Update 2/5/2013

Quote:
We have released an update to the beta for both games, fixes include:

- Fixed alt-tab not working correctly, the game window is no longer forced on top
- Added "cl_mousegrab" cvar, if set to 0 then the game will not grab the mouse. This may be needed to enable alt-tab with some Linux window managers. You can also add "-nomousegrab" to your command line to disable mouse grabbing.
- Fixed error on launch loading mss32.dll under Windows
- Fixed hang on startup causing a black screen to display on OS X and Linux
- Update Server Browser display to match behavior of Source engine products
----
Update 2/6/2013

Quote:
We have released an update to the beta for both games, fixes include:

- Fixed crash when spectating players
- Fixed config files being written to the wrong folder, they are now always saved to the directory of the mod you are running. For Half-Life 1 this is "valve" and for Counter-Strike 1.6 this is "cstrike". You may lose some settings from this transition if you changed your configuration in the last couple of days
- Don't unpause the game when dismissing the Steam overlay if the game was already paused
- Allow mouse sensitivity to go down to 0.2 (from the previous floor of 1.0)
- Fix say and say_team commands using wrong characters on non-US keyboard layouts
----
Update 2/7/2013

Quote:
We have another update, changes are:
- fixed hltv failing to launch
Quote:
I figured if one update in a day is good, 2 are better! I've updated CS 1.6 again, this update fixes several server crashes due to bogus player pointers around connect/disconnect.

- Alfred
Quote:
The current Counter-Strike 1.6 beta will become the public version early next week and the update will be required. This update will need you to change to using steamcmd for updates (see https://developer.valvesoftware.com/wiki/SteamCMD, CS 1.6 is appid 90 ). You can prepare for this update for joining the beta, the download delta from the beta to the final release will be minimal.

- Alfred
----
Update 2/8/2013

Quote:
We have released an update to the beta for both games, fixes include:

- Fixed viewdemo command crashing when run
- Fixed screenshot command crashing
- Fixed HD model packs not loading if available and enabled
- Fixed crash on launch if your graphics cards didn't support FBO's
- Fixed crash on launch under SELinux
- Fixed assorted crashes in Counter-Strike 1.6 due to bad string checks
----
Update 2/8/2013

Quote:
We have released an update to the beta for both games, fixes include:

- Fixed auto-complete list in game console jumping 2 entries at a time
- Fixed keypad enter not being a key you could bind in the Options dialog
- Fixed mouse wheel up/down not showing in the binding Options dialog
- Fixed Low Violence mode being applied incorrectly
- Made Condition Zero models being used in Counter-Strike 1.6 (if you own Condition Zero) optional and controlled by the HD Models check box in the Options Video tab.
Quote:
We have another update, changes are:

- fixed hltv being unable to record demos under Linux
- fixed dedicated servers listing as a listen server
- (partially) fixed hltv listing on the master servers (you need a client update plus we need to do a server update to totally fix this)
----
Update 2/9/2013

Quote:
We have released an update to the beta for both games, fixes include:

- Fixed a crash if you had invalid data for a key bind in your config.cfg
- Fixed a crash for older opengl drivers (ones without FBO support)
- Don't quit the game if a server attempt to make you load an invalid model, just disconnect from the server
- Fixed crash on changelevel if save data was not available
- Fixed keypad period key not binding properly
- Fixed crash if you tried to manually force on D3D rendering mode (which is no longer available).
- Fixed hang on server connect if you fail to download some assets via HTTP
----
Update 2/11/2013

Quote:
We have released an update to the beta for both games, fixes include:

- Added ability to override default content. Enable the "Allow custom addon content" option in the Video options dialog and then place that content in valve_addon (or cstrike_addon for CS 1.6 ). This overridden data has all the normal VAC and pure server rules as default content
- Content downloaded from servers now goes into a separate valve_downloads (or cstrike_downloads ) folder, so you can easily clean up unwanted files
- Updated Video options tab to better expose new configuration settings and remove unused ones
- Increased maximum allowed rate setting to 100,000
- Fixed in game chat not using correct characters when using non-US layout keyboards
- Fixed bot column in server browser to show the number of bot players (and not a random image)
- Fixed player column sorted in server browser
- Don't lock the game to the first CPU on your machine under Windows
- Fixed loading config.cfg from the wrong path
- Fixed crash on joining server
- Fixed chat text showing previous line of text sometime in Counter-Strike 1.6
- Fixed fps_max to actually run at that framerate, not 1 less
- Fixed timing function used on Linux to better match system time, reducing frame time variability
- Fixed duck key not dismissing spectator UI in Counter-Strike 1.6
Quote:
We have another update, changes are:

- fixed hltv demos being corrupted
- fixed downloading of custom sprays from users
- increased max rate to 100k (sv_min/maxrate still apply and defaults for them are unchanged)
- changed timing function to call clock_gettime(), this should cause more stable frame rates
As a reminder the plan is to make this the public release later this week, and that update will be required.

----
Update 2/12/2013

Quote:
We have released an update to the beta for both games, fixes include:

- Enabled fully localized chat in Counter-Strike 1.6
- Made keypad enter key submit a command in the game console
- Fixed extra keys causing the console to toggle when using a non-QWERTY keyboard
- Fixed maps list in New Games option not showing all available maps
- Removed cl_rate command, "rate" is the appropriate command to use
- Fixed crash when using alt-tab in software mode
- Fixed crash if you set a bind to an invalid engine key
----
Update 2/13/2013

Quote:
We have released an update to the beta for both games, fixes include:

- Don't create the SAVE/ folder on disk unless needed by a game
- Fixed extra temporary files from the save process not being cleared up
- Fixed empty chat messages being allowed
- Fixed using backspace when using say or say_team command with non latin characters
- Fixed mouse offset when running in fullscreen software mode
- Fixed copying text from the game console not getting the last couple of character when doing multiple lines
Quote:
One more beta update before this becomes the public version tomorrow, changes are:

- enabled utf8 chat for say and say_team commands
- don't create a SAVE/ folder on server launch
Quote:
We're working on a mandatory update for Counter-Strike 1.6 and Half-Life 1 deathmatch. The ETA is 10am PST tomorrow ( February 14th, -8 GMT ). The update will need to be downloaded using the steamcmd tool, documented here:
https://developer.valvesoftware.com/wiki/SteamCMD
Use appid 90.

You can get the vast majority of the update right now, the beta bits will be flipped to the public ones tomorrow with a tiny incremental update at that time.
----
Update 2/14/2013

Quote:
We have updated the public release of Half-Life 1. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:

- Converted Half-Life to the new SteamPipe content system, for optimized delivery of the game
- Added support for Mac OS X and Linux operating systems
- Enabled Cloud support for save games
- Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
- Improved support for in-game chat in non-latin languages

A full list of changes can be found in the announcement thread.
----
Update 2/15/2013

Quote:
We have released a Beta update for Half-Life 1 and Counter-Strike 1.6. You can access the beta by right clicking the game in your Library list, choosing "Properties" and going to the beta tab. Linux and OS X users will need to opt into this update also. Once you opt into the beta you will automatically receive future beta updates.

Changes in this update are:

- Re-enabled a fps cap of 100. You can override this behavior if you want to run faster by setting fps_override to "1" but some mods may not behave properly
- Fixed movement when running at more than 100fps
- Added "speak_enabled" cvar, if set to 0 then the "spk" and "speak" commands are disabled
- Added "edicts" option to liblist.gam file, for use in mods that want more than 900 entities in their maps
- Increased supported entity count in Counter-Strike 1.6 to 1800
----
Update 2/16/2013

Quote:
Changes in this update are:

- Returned mouse input to using windows messages rather than raw input, this should correct the sensitivity change people have seen
- Added m_rawinput cvar, if set to 1 this enables using the raw input API's on your OS to get mouse input, usually with lower latency but missing the post processing from your OS
- Fixed corrupt HTTP downloads if the url sent by the game server resulted in a 404 error
- Fixed corruption of text input when hitting backspace while composing a message
- Renamed gl_ztrick cvar to gl_ztrick_old, usage of this cvar is deprecated and caused rendering issues
- Fixed mouse clicks sometimes being lost
----
Update 2/20/2013

Quote:
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Features in this update include:

- Returned mouse input to using windows messages rather than raw input, this should correct the sensitivity change people have seen
- Added a "Raw Input" checkbox in the Mouse tab of the Options dialog. This button toggles the "m_rawinput" cvar. If selected raw input API's will be used to get mouse input, usually with lower latency but missing the post processing from your OS's Window manager
- Added a "Low video quality" option in the Video tab of the Options dialog. Use this check box if you have an older GPU and want to trade off visual quality for FPS
- Re-enabled a fps cap of 100. You can override this behavior if you want to run faster by setting fps_override to "1" but some mods may not behave properly
- Added support for binding the multiply key on the numeric keypad, the engine bind name for this new key is "kp_mul"
- Added support for binding Windows key, key name "win". Be careful binding this key, your OS may also act on presses from it
- Made keypad enter key activate an item when pressed in the server browser
- Made the "timerefresh" command require sv_cheats be set for its use. This command is for developer profiling and shouldn't be generally used
- Added listing of games from the valve_downloads folder in the New Game dialog
- Added "speak_enabled" cvar, if set to 0 then the "spk" and "speak" commands are disabled
- Added "edicts" option to liblist.gam file, for use in mods that want more than 900 entities in their maps
- Improved HTTP download performance
- Improved movement when running at more than 100fps
- Removed now unused sv_voicecodec and sv_voicequality cvars
- Renamed gl_ztrick cvar to gl_ztrick_old, usage of this cvar is deprecated and caused rendering issues


Fixes in this update include:

- Fixed left shift key presses not detecting properly
- Fixed viewdemo command causing a crash
- Fixed load dialog in viewdemo command not actually loading the demo
- Fixed Player List dialog not allowing you to mute a player
- Fixed crash on restart if you had the serverbrowser active
- Fixed double entries in the sprays list pulldown under options
- Fixed crash if Windows OS level DEP setting was turned on for all programs and you ran in software mode
- Fixed downloading of content from servers via HTTP, both if you got a 404 error on one of the links or the file was in the base download folder
- Fixed some commands writing config files to a bad path
- Fixed corruption of text input when hitting backspace while composing a message
- Fixed mouse clicks sometimes being lost
----
Update 2/21/2013

Quote:
We have released a Beta update for Counter-Strike 1.6.
Changes in this update are:

- Added new "-mousethread" command line option, if set we poll the mouse position in another thread running at 100hz by default, to get better movement accuracy. Set the "m_mousethread_sleep" cvar to the number of seconds to sleep between mouse polls to change this rate
- Added "cl_filterstuffcmd" cvar, when set to 1 this enables stricter checking of commands the game server can execute on your client
- When m_customaccel is set scale mouse sensitivity when zoomed in, this now matches the path when not using custom accel
- Make the spray list alphabetical order and enforce unique entries
- Set the update rate to 102 if we are clamping to its max value
- Fixed MOTD context menu to have localization strings for available options and for make back/forward work
- Fixed screenshot and snapshot when running in "-nofbo" mode
----
Update 2/25/2013

Quote:
We have released a Beta update for Counter-Strike 1.6.
Changes in this update are:

- Improved support for non-qwerty keyboard layouts
----
Update 2/27/2013

Quote:
We have released a Beta update for Counter-Strike 1.6.
Changes in this update are:

- Set snd_noextraupdate to "1" by default, this value provides better performance for current PCs
- Added support for hitting Ctrl-A to select all text in the game console
- Improved download status when doing a fast HTTP download
- Better filter between normal (4) and widescreen video modes in the video options dialog
- Fixed first mouse press sometimes getting lost after alt-tabbing back into the game
- Fixed Delete key not working in the game console
- Fixed in game view jumping when going out to the main game ui
----
Update 2/27/2013

Quote:
We have released a Beta update for Counter-Strike 1.6. This is a small update that addresses the mouse click issue introduced by the last beta update when running in Raw Input mode.
----
Update 2/28/2013

Quote:
We have released a Beta update for Counter-Strike 1.6.
Changes in this update are:

- Added support for localized player names, similar to the existing chat changes
- Fixed crash when using viewdemo commands on some hltv recorded demo files
- Fixed hitting A in the game console selecting all text in the game console
- Fixed mouse cursor being invisible if you toggled raw input mode at certain times
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Last edited by Arkshine; 02-27-2013 at 20:59.
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DeLiriuM
Senior Member
Join Date: Dec 2006
Old 01-28-2013 , 19:48   Re: [hlds_announce] Counter-Strike 1.6 beta server
Reply With Quote #2

Me likey
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-Px-
Junior Member
Join Date: Sep 2009
Old 01-29-2013 , 08:35   Re: [hlds_announce] Counter-Strike 1.6 beta server
Reply With Quote #3

Sooo, who will recompile metamod for new binaries? Because now it outputs:
Quote:
Game DLL version mismatch
DLL version is 140, engine version is 140
The game DLL for cstrike appears to be outdated, check for updates
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jonnzus
Epic Member
Join Date: Oct 2010
Location: Finland
Old 01-29-2013 , 09:01   Re: [hlds_announce] Counter-Strike 1.6 beta server
Reply With Quote #4

Steamcmd for hlds, seriously valve..?
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 01-31-2013 , 18:39   Re: [hlds_announce] Counter-Strike 1.6 beta server
Reply With Quote #5

New message, added to the first post
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ProjectYami Laboratories

I do not browse the forums regularly anymore. If you need me for anything (intervening in a thread, asking questions or anything else), then PM me (be descriptive in your PM, message containing only a link to a thread will be ignored).
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 01-31-2013 , 20:47   Re: [hlds_announce] Counter-Strike 1.6 beta server
Reply With Quote #6

Quote:
Originally Posted by jonnzus View Post
Steamcmd for hlds, seriously valve..?
They're going to require it for all games in not too much longer. It's part of their new distribution system.
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AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 02-02-2013 , 08:11   Re: [hlds_announce] Counter-Strike 1.6 beta server
Reply With Quote #7

Does Amxmodx work for anybody at the moment ?

My linux-Server crashes after ppl join.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 02-02-2013 , 08:18   Re: [hlds_announce] Counter-Strike 1.6 beta server
Reply With Quote #8

Quote:
Originally Posted by AllMassive View Post
Does Amxmodx work for anybody at the moment ?

My linux-Server crashes after ppl join.
Plugins using orpheu/rage are affected, because signatures changed. Other than that, it seems to work pretty well for me.
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Last edited by xPaw; 02-02-2013 at 08:18.
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AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 02-02-2013 , 08:22   Re: [hlds_announce] Counter-Strike 1.6 beta server
Reply With Quote #9

ok - i'm not that deep into coding - could you translate this to module-names for me?
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 02-02-2013 , 08:54   Re: [hlds_announce] Counter-Strike 1.6 beta server
Reply With Quote #10

Quote:
Originally Posted by AllMassive View Post
ok - i'm not that deep into coding - could you translate this to module-names for me?
https://forums.alliedmods.net/showthread.php?t=116393
https://forums.alliedmods.net/showthread.php?t=179706
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