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[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)


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alexip121093
Senior Member
Join Date: Dec 2009
Location: Hong Kong
Old 04-11-2010 , 07:44   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.2)
Reply With Quote #31

Thx for version 1.0.0.2, work great with SM1.4
the witch can now attack the correct player
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 04-11-2010 , 19:51   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.2)
Reply With Quote #32

Thanks a lot. Now all the players can get incendiary ammo
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Eraa
Senior Member
Join Date: Mar 2010
Old 04-11-2010 , 22:05   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.2)
Reply With Quote #33

Hi, I had a lot of server crash today.
It often happen when the witch is attacking. Sometimes the witch is freeze and don't know where to go. I thinks if she stay too long in that state, that cause a crash. Difficult to say if the charger may be involved, because I can not see all the players at the same time, in addition to the witch. But when I had the control I had no problems.
I will remove this fix for a moment, i love it for the charger fix but...
---
SM 1.3.1
MM1.8.0
SDK Hooks 1.3
l4dtoolz l4d2
---
Im have nothing in SM logs, and nothing in the log server which could be used to understand why it crashes..
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Visual77
Veteran Member
Join Date: Jan 2009
Old 04-12-2010 , 10:38   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.2)
Reply With Quote #34

Try sourcemod 1.4.0 then. Been experecing bad results with some plugins on sm 1.3.1. What OS is your server on? Can you type status in console
and copy the server parts?
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Eraa
Senior Member
Join Date: Mar 2010
Old 04-12-2010 , 18:29   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.2)
Reply With Quote #35

This is not a server running 24/24, but I does not crash every hour after launch. I use the 1.3.1 to avoid problem as the 1.4 is a developer version, but if you are thinking that it might work better without crash as now I am ready to try.
I removed this fix today and incendary/explosive fix, alway no error in SM but still random crash...
The current list of plugins:
Code:
---
Connect Announce" (1.1) by Arg!
AFK Manager" (3.2.6) by Rothgar
L4D Vote Manager 2" (1.5.5) by Madcap
[L4D(2)] AFK and Join Team Commands" (1.1) by MasterMe
L4DSwitchPlayers" (1.4) by SkyDavid (djromero
Plugin Manager" (1.1.0) by R-Hehl
L4D Kick Load Stuckers" (1.0.5) by AtomicStryker
[L4D] Client timeout override" (1.0) by djromero (SkyDavid)
Anti-Ping Mask" (1.7.0) by atom0s, mod by kroleg
Very Basic High Ping Kicker" (1.3) by msleeper
L4D2 Loading Bug Removal" (1.0.2) by lilDrowOuw & AtomicStryker
[L4D/2] Campaign Manager" (1.0.1) by Bigbuck
[L4D2] Unscrambler" (1.0.3) by modified by V10 (original by Fyren)
L4D Force Mission Changer" (1.3.5) by Dionys
Game Mode Config Loader" (1.6) by Thraka
Playerlist Panel" (1.5.1) by OtterNas3
L4D SuperVersus" (1.5.4) by DDRKhat
L4D2 Routing Plugin" (1.0.0) by  AtomicStryker
---
[L4D2] Bulldozer Certification" (1.0.8) by AtomicStryker
[L4D2] Infected Release" (1.3a) by Thraka
[L4D2] Hidden Ability Hints" (1.6b) by Thraka
Zombie Character Select" (0.8.9) by XBetaAlpha
L4D_Ghostpounce" (1.0.4) by  AtomicStryker
[L4D2] Infected Loot Drops" (2.3d) by Thraka
L4D2 Spawn Uncommons" (1.0.4) by AtomicStryker
---
L4D2 Set Survivor Model" (1.0.0) by AtomicStryker
L4D_Cloud_Damage" (2.14) by  AtomicStryker
Medkit Full health" (1.0) by Jonny
[L4D2] Weapon Unlock" (0.8.1) by Crimson_Fox
[L4D/2] Crowned Horde" (1.0.7) by Bigbuck
L4D2 Versus Waterbrake" (1.1.0) by AtomicStryker
PerkMod" (2.0.11) by tPoncho 
---
SM 1.3.1
MM1.8.0
SDK Hooks 1.3
l4dtoolz l4d2
Stripper 1.2.1
Defibrillator bug fix

L4D2 version 2.0.1.1 (4121) Windows Dedicated, OS Vista 64

Which version I took to try? Win 1.4.0hg2946 ?
And your opinion Visual77, what plugins above I should turn off, to make my first test in 1.4 to avoid my crash problem? (I'm going crazy with all this )

Last edited by Eraa; 04-12-2010 at 20:05.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 04-13-2010 , 12:05   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.2)
Reply With Quote #36

Well, you got a lot of plugins there, but if your server only crashes when which is startled or when she attacks, it must be this extension.
Try 1.4.0 hg2946 first, if the server is still crashing while witch is startlled, I guess you'd have to speak with V10.

I'm running a linux server and after latest update, it stopped the witch crash, but this fix was only for linx. I have no idea if it's still exists on windows servers.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 04-13-2010 , 15:55   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
Reply With Quote #37

1.0.0.3 released:
- Fixed error on events handling.
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Eraa
Senior Member
Join Date: Mar 2010
Old 04-17-2010 , 10:32   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
Reply With Quote #38

Crash again on 1.4, map streets and atrium when the witch start.
Possible have only the charger fix on this exts ?
PS: im have send you PM with the srcds_806292_assert_2010_4_17T13_59_16C1.mdmp & srcds_806292_crash_2010_4_17T13_59_6C0.mdmp, im have only that, if that can help...

Last edited by Eraa; 04-17-2010 at 10:37.
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-20-2010 , 13:09   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
Reply With Quote #39

The Survivor finale score bug fix is this meant to fix how many survivors have escaped?

Because it always shows 4 have escaped even through 10 have.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 04-20-2010 , 14:40   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)
Reply With Quote #40

Quote:
Originally Posted by IronWarrior View Post
The Survivor finale score bug fix is this meant to fix how many survivors have escaped?
Yes.
Quote:
Originally Posted by IronWarrior View Post
Because it always shows 4 have escaped even through 10 have.
Very strange, check your logs or console after survivors escapes..tell me do you have this lines:
Code:
L 04/19/2010 - 10:12:42: [BugFixes] VenchicleLeaving 10
L 04/19/2010 - 10:12:54: [BugFixes] Survivor count 4
L 04/19/2010 - 10:12:54: [BugFixes] Survivor count FIXED TO 10
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