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[L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]


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paintokill
Junior Member
Join Date: Oct 2015
Old 10-01-2020 , 11:14   Re: [L4D & L4D2] Mutant Zombies (1.11) [30-Sep-2020]
Reply With Quote #91

server always get randomly crash when using this plugins, here's the cfg
any help?

also:
PHP Code:
[CRASHAccelerator uploaded crash dumpCrash ID3VB7-KVEY-EVTK 
I'm very sure it's because it, after remove it everything is well again.
Attached Files
File Type: cfg l4d_mutants.cfg (8.3 KB, 113 views)
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TiTz
Member
Join Date: Jan 2020
Old 10-02-2020 , 13:25   Re: [L4D & L4D2] Mutant Zombies (1.11) [30-Sep-2020]
Reply With Quote #92

Hi,
I've found a plugin that complements the mutant zombie plugin

[L4D & L4D2] Super Infected
https://forums.alliedmods.net/showthread.php?t=129639

It'll work with L4D 1 & 2

It'll give you random Hunters, boomers, smokers, jockeys, spitters, chargers and tanks with extra super powers

which can be each or a combination of the following: Hp multiplied, Invisible & Speed multiplied.

So far not experienced any bugs running these plugins together.

Cheers

TiTz

Last edited by TiTz; 10-02-2020 at 13:33.
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yida318
New Member
Join Date: Nov 2020
Old 11-17-2020 , 23:00   Re: [L4D & L4D2] Mutant Zombies (1.12) [09-Oct-2020]
Reply With Quote #93

I don't know why the plugin doesn't work. I can use sm_mutant commands in console but the only thing I spawn is ordinary zombie or just nothing comes out.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-08-2021 , 13:35   Re: [L4D & L4D2] Mutant Zombies (1.10) [15-May-2020]
Reply With Quote #94

Quote:
Originally Posted by strikeraot View Post
is there any command to play the game with the effect backgounds? They seem kinda cool~~
Don't know what you mean.



Quote:
Originally Posted by paintokill View Post
server always get randomly crash when using this plugins, here's the cfg
any help?

also:
PHP Code:
[CRASHAccelerator uploaded crash dumpCrash ID3VB7-KVEY-EVTK 
I'm very sure it's because it, after remove it everything is well again.
I missed the crash report, would need to see again. Maybe a plugin conflict.




Quote:
Originally Posted by yida318 View Post
I don't know why the plugin doesn't work. I can use sm_mutant commands in console but the only thing I spawn is ordinary zombie or just nothing comes out.
The command is sm_mutants to spawn them all. Maybe something with the config if you changed prevents them from spawning.



Quote:
Originally Posted by BloodyBlade View Post
On sm 1.10, in versions of this plugin above 1.10, I don't take damage from normal zombies. Only from zombie mutants.
This version works fine on sm 1.10:
This is just an older version with a config that's not the latest. Please remove this. Theres no reason for players not taking damage, this plugin works as is for me. Maybe you have a plugin conflict but the changes between this older version and the latest would not account for the issue. I also don't know why you've posted dissolve gamedata.
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Last edited by Silvers; 05-09-2021 at 00:00.
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User_SWAT
New Member
Join Date: May 2021
Old 05-15-2021 , 22:52   Re: [L4D & L4D2] Mutant Zombies (1.12) [09-Oct-2020]
Reply With Quote #95

Hello Silvers, love the plugin by the way. I did come up to a bug in the game. I wanted to change certain zombie mutants health a bit higher. By doing so, I did come across that any melee, explosive (grenade launcher), and a few shoves will instant kill them. Normal bullet damage weapons works fine. I even increase the health to an insane amount in the config file to further prove it. Yes, I have reload the plugin and did sm_mutantsrefresh command and still the same. I was wondering if you came up to this problem or you made the plugin like this.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-16-2021 , 04:22   Re: [L4D & L4D2] Mutant Zombies (1.12) [09-Oct-2020]
Reply With Quote #96

Quote:
Originally Posted by User_SWAT View Post
Hello Silvers, love the plugin by the way. I did come up to a bug in the game. I wanted to change certain zombie mutants health a bit higher. By doing so, I did come across that any melee, explosive (grenade launcher), and a few shoves will instant kill them. Normal bullet damage weapons works fine. I even increase the health to an insane amount in the config file to further prove it. Yes, I have reload the plugin and did sm_mutantsrefresh command and still the same. I was wondering if you came up to this problem or you made the plugin like this.
Thanks.

I guess this issue occurs when increasing any commons health. The game has hard coded a number of hits or damage from certain things such as Witch being killed with 4 (or something) melee hits no matter how high the health is. I'll look into fixing at some point if I get time.

Edit: Plugin Common Infected Health - Damage Received to fix melee and explosive damage.
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Last edited by Silvers; 06-04-2021 at 09:49.
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User_SWAT
New Member
Join Date: May 2021
Old 05-16-2021 , 05:04   Re: [L4D & L4D2] Mutant Zombies (1.12) [09-Oct-2020]
Reply With Quote #97

Quote:
Originally Posted by Silvers View Post
Thanks.

I guess this issue occurs when increasing any commons health. The game has hard coded a number of hits or damage from certain things such as Witch being killed with 4 (or something) melee hits no matter how high the health is. I'll look into fixing at some point if I get time.
Cool, thank you, I appreciate you for responding quickly.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-11-2021 , 23:01   Re: [L4D & L4D2] Mutant Zombies (1.13) [12-Sep-2021]
Reply With Quote #98

Code:
1.13 (12-Sep-2021)
    - L4D1: Fixed constantly spawning Mutant Zombies due to not restricting a line of code for L4D2.
I guess no one uses this in L4D1 since this hasn't been reported probably since the plugin was adapter for L4D1 haha. Oh well.
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 09-12-2021 , 03:39   Re: [L4D & L4D2] Mutant Zombies (1.13) [12-Sep-2021]
Reply With Quote #99

Worked normally for me whole the time.
Maybe, I didn't notice some strange due to mass zombie hardcore specific of my server.
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WhatsAnName
Member
Join Date: Jun 2018
Old 09-17-2021 , 16:30   Re: [L4D & L4D2] Mutant Zombies (1.13) [12-Sep-2021]
Reply With Quote #100

Is there a way to make it to where all common spawns are mutant instead of every 1 common there is one mutant?
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