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[CS|CZ] Team Semiclip 3.3.1 [5 Jun 2017]


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schmurgel1983
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Join Date: Aug 2006
Location: Germany
Old 03-30-2017 , 17:33   Re: [CS1.6|CZ] Team Semiclip 3.1.1 [03 Feb 2015]
Reply With Quote #411

Quote:
Originally Posted by Zellerbach View Post
change in file config scm/main.cfg:
semiclip_duration 0 to semiclip_duration 1
Quote:
Originally Posted by Zellerbach View Post
OK I understand. But I have turned on the "zombie escape helicopter mod"? Which one of them mod?
What you talking about? O.o

Please make sure you read and understand all cvars.
Because: semiclip_duration 0 // Specifies time to force this plugin only to works at the beginning of each round in seconds [0-disabled this option]
And I don`t think you will team semiclip only for 1 second ;)
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Zellerbach
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Join Date: Mar 2017
Old 03-31-2017 , 14:13   Re: [CS1.6|CZ] Team Semiclip 3.1.1 [03 Feb 2015]
Reply With Quote #412

Quote:
Originally Posted by schmurgel1983 View Post
Because: semiclip_duration 0 // Specifies time to force this plugin only to works at the beginning of each round in seconds [0-disabled this option]
And I don`t think you will team semiclip only for 1 second ;)
Thank you! Now it is working!
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VtLDestroyeR
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Join Date: Apr 2017
Old 04-10-2017 , 19:09   Re: [CS1.6|CZ] Team Semiclip 3.1.1 [03 Feb 2015]
Reply With Quote #413

This plugin does not work with maps "ze_" zombie escape mode, when helicoptero humans climb, the helicopter does not advance to not that these humans are not colliding with each other, some solution to be able to make it work on maps ze?
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schmurgel1983
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Join Date: Aug 2006
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Old 04-11-2017 , 12:30   Re: [CS1.6|CZ] Team Semiclip 3.1.1 [03 Feb 2015]
Reply With Quote #414

Quote:
Originally Posted by VtLDestroyeR View Post
This plugin does not work with maps "ze_" zombie escape mode, when helicoptero humans climb, the helicopter does not advance to not that these humans are not colliding with each other, some solution to be able to make it work on maps ze?
Hi VtLDestroyeR, please show me:
Code:
rcon meta list
rcon meta version
rcon amxx modules
rcon amxx plugins
rcon version
rcon status
Other infos like mapname, what have the "humans" done, if they standing, jumping, moving, ducking.
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VtLDestroyeR
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Old 04-11-2017 , 15:49   Re: [CS1.6|CZ] Team Semiclip 3.1.1 [03 Feb 2015]
Reply With Quote #415

Quote:
Originally Posted by schmurgel1983 View Post
Hi VtLDestroyeR, please show me:
Code:
rcon meta list
rcon meta version
rcon amxx modules
rcon amxx plugins
rcon version
rcon status
Other infos like mapname, what have the "humans" done, if they standing, jumping, moving, ducking.

Quote:
Currently loaded plugins: description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.8.2 ini Start ANY
[ 2] <amxmodx_bl_mm_ badf load amxmodx_bl_mm_i3 v - ini - -
[ 3] MySQL RUN - mysql_amxx_i386. v1.8.2 pl1 ANY ANY
[ 4] SQLite RUN - sqlite_amxx_i386 v1.8.2 pl1 ANY ANY
[ 5] Fun RUN - fun_amxx_i386.so v1.8.2 pl1 ANY ANY
[ 6] Engine RUN - engine_amxx_i386 v1.8.2 pl1 ANY ANY
[ 7] FakeMeta RUN - fakemeta_amxx_i3 v1.8.2 pl1 ANY ANY
[ 8] CStrike RUN - cstrike_amxx_i38 v1.8.2 pl1 ANY ANY
[ 9] CSX RUN - csx_amxx_i386.so v1.8.2 pl1 ANY ANY
[10] Ham Sandwich (u RUN - hamsandwich_amxx v1.4 pl1 ANY ANY
[11] Orpheu RUN - orpheu_amxx_i386 v2.5.1 pl1 ANY ANY
Metamod v1.20 2013-02-16 (5:13) by Will Day <[email protected]> http://www.metamod.org/ compiled: Feb 16 2013, 17:115 +0100 (optimized)

Quote:
name version author status
[ 1] MySQL 1.8.2 AMX Mod X Dev Team running
[ 2] SQLite 1.8.2 AMX Mod X Dev Team running
[ 3] Fun 1.8.2 AMX Mod X Dev Team running
[ 4] Engine 1.8.2 AMX Mod X Dev Team running
[ 5] FakeMeta 1.8.2 AMX Mod X Dev Team running
[ 6] GeoIP 1.8.2 AMX Mod X Dev Team running
[ 7] nVault 1.8.2 AMX Mod X Dev Team running
[ 8] CStrike 1.8.2 AMX Mod X Dev Team running
[ 9] CSX 1.8.2 AMX Mod X Dev Team running
[10] Ham Sandwich (updated) 1.4 AMX Mod X Dev Team running
[11] Orpheu 2.5.1 joaquimandrade & Ar running
[12] Sockets 1.8.2 HLSW Dev Team running
[13] RegEx 1.8.2 AMX Mod X Dev Team running 13 modules, 13 correct
Quote:
name version author file status
[ 1] Register System 9.0 m0skVi4a ;] RegisterSystem. running
[ 2] Admin Base 1.8.2 AMXX Dev Team admin.amxx running
[ 3] Admin Commands 1.8.2 AMXX Dev Team admincmd.amxx running
[ 4] Admin Help 1.8.2 AMXX Dev Team adminhelp.amxx running
[ 5] Slots Reservation 1.8.2 AMXX Dev Team adminslots.amxx running
[ 6] Multi-Lingual System 1.8.2 AMXX Dev Team multilingual.am running
[ 7] Menus Front-End 1.8.2 AMXX Dev Team menufront.amxx running
[ 8] Commands Menu 1.8.2 AMXX Dev Team cmdmenu.amxx running
[ 9] Players Menu 1.8.2 AMXX Dev Team plmenu.amxx running
[ 10] Teleport Menu 1.8.2 AMXX Dev Team telemenu.amxx running
[ 11] Maps Menu 1.8.2 AMXX Dev Team mapsmenu.amxx running
[ 12] Plugin Menu 1.8.2 AMXX Dev Team pluginmenu.amxx running
[ 13] Admin Chat 1.8.2 AMXX Dev Team adminchat.amxx running
[ 14] Anti Flood 1.8.2 AMXX Dev Team antiflood.amxx running
[ 15] Admin Votes 1.8.2 AMXX Dev Team adminvote.amxx running
[ 16] NextMap 1.8.2 AMXX Dev Team nextmap.amxx running
[ 17] TimeLeft 1.8.2 AMXX Dev Team timeleft.amxx running
[ 18] Pause Plugins 1.8.2 AMXX Dev Team pausecfg.amxx running
[ 19] Stats Configuration 1.8.2 AMXX Dev Team statscfg.amxx running
Protocol version 48 Exe version 1.1.2.7/Stdio (cstrike) ReHLDS version: 3.0.0.518-dev Build date: 20:24:57 Mar 20 2017 (1073) Build from: https://github.com/dreamstalker/rehlds/commit/7e05e65

maps:
ze_jurassickpark2_lg
ze_jurassicpark4
ze_jurassickpark3_lg
ze_jurassicpark_v5
ze_area51
ze_paola_city

MOD: https://forums.alliedmods.net/showthread.php?t=194770

If humans touch constantly, the helicopter does not advance, but if they stop touching, it begins to move forward
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schmurgel1983
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Join Date: Aug 2006
Location: Germany
Old 04-11-2017 , 16:10   Re: [CS1.6|CZ] Team Semiclip 3.1.1 [03 Feb 2015]
Reply With Quote #416

Sorry dude but I support only official releases of the game like:
Code:
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 13:14:12 Aug 29 2013 (6153)
And I don't see that semiclip is running on your server or game client.
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VtLDestroyeR
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Join Date: Apr 2017
Old 04-12-2017 , 14:35   Re: [CS1.6|CZ] Team Semiclip 3.1.1 [03 Feb 2015]
Reply With Quote #417

Quote:
Originally Posted by schmurgel1983 View Post
Sorry dude but I support only official releases of the game like:
Code:
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 13:14:12 Aug 29 2013 (6153)
And I don't see that semiclip is running on your server or game client.
Friend, no matter what version you have I made the tests in all versions and in the maps ze_ is the problem with its plugin, does not advance helicopter as the humans are up.
If you do not believe, do the tests yourself, in this zombie escape mode is fundamental in semiclip because there are players that do not let go.
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schmurgel1983
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Join Date: Aug 2006
Location: Germany
Old 04-12-2017 , 16:11   Re: [CS1.6|CZ] Team Semiclip 3.1.1 [03 Feb 2015]
Reply With Quote #418

Quote:
Originally Posted by VtLDestroyeR View Post
Friend, no matter what version you have I made the tests in all versions and in the maps ze_ is the problem with its plugin, does not advance helicopter as the humans are up.
If you do not believe, do the tests yourself, in this zombie escape mode is fundamental in semiclip because there are players that do not let go.
Works for me bro.





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VtLDestroyeR
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Old 04-13-2017 , 01:18   Re: [CS1.6|CZ] Team Semiclip 3.1.1 [03 Feb 2015]
Reply With Quote #419

Quote:
Originally Posted by schmurgel1983 View Post
Works for me bro.








Friend because I do not do the same, I have the cvar by default, will I have to change some? What do you mean by semiclip_duration
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schmurgel1983
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Join Date: Aug 2006
Location: Germany
Old 04-13-2017 , 05:10   Re: [CS1.6|CZ] Team Semiclip 3.1.1 [03 Feb 2015]
Reply With Quote #420

Quote:
Originally Posted by VtLDestroyeR View Post
Friend because I do not do the same, I have the cvar by default, will I have to change some? What do you mean by semiclip_duration
I'm so disappointed...
Test server was running with default configs, like your's...
Please make sure you understood the cvar's what you (will) change...
Code:
semiclip_duration 0 // Specifies time to force this plugin only to works at the beginning of each round in seconds [0-disabled this option]
  • semiclip_duration do:
  • specifies a time
  • force this plugin only to works
  • at the beginning of each round
  • in seconds
  • [0-disabled this option]
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