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AimBot Detection


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Kont
Member
Join Date: Jan 2009
Old 02-18-2009 , 00:36   Re: AimBot Detection
Reply With Quote #491

hi, this is really nice plugin. i'm using this on my server. but could you add the command /listcheaters or something like this? when players say /listcheaters then it loads from aimbotdetections.log file and shown to cheaters' list to the players. So not only me, all players should see who are the cheaters. That would be very good. Or is there any plugin which loads from file and lists? Thanks
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 02-18-2009 , 00:41   Re: AimBot Detection
Reply With Quote #492

Quote:
Originally Posted by .Owyn. View Post
hi, a bug report again, bot was spawned when player was shooting enemy then enemy jumped high in the air and player killed enemy and bot was spawned right after enemy
can you view my demo? http://webfile.ru/2646747
i've uploaded missing files few pages ago so i think it should play (if nyaken2.tga is missing, rename nyaken.tga to nyaken2.tga in gfx folder)

(here screens:
http://webfile.ru/2646708
http://webfile.ru/2646711
http://webfile.ru/2646714
)
Thanks owyn, I have to look into a resolution for this.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 02-18-2009 , 09:43   Re: AimBot Detection
Reply With Quote #493

Owyn, I thought of a way to fix this bug finally; I should have had this implemented since the beginning. Block a bot spawn if the aiming angle from watched player to bot is greater than 45 degrees. I will also put a block in to not spawn if aiming angle is less than 10 degrees; this will allow the bot to be spawned only if the watched player is aiming upwards. +karma
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Owyn
Veteran Member
Join Date: Nov 2007
Old 02-18-2009 , 11:52   Re: AimBot Detection
Reply With Quote #494

at your service (= aimbot monitor is allways on(excluding knife maps) and monitoring somebody cuz i lowered points requirement (ad_awp_rpointsneeded and ad_aw_pointsneeded) for autowatch to 1

Last edited by Owyn; 02-18-2009 at 11:59.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 02-22-2009 , 12:58   Re: AimBot Detection
Reply With Quote #495

What do you guys think about using HUD messages instead of chat for notifications? Or keep chat but add color?
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Owyn
Veteran Member
Join Date: Nov 2007
Old 02-22-2009 , 13:10   Re: AimBot Detection
Reply With Quote #496

i think chat is enought, anyway i have all notifications turned off)
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Gizmo
Senior Member
Join Date: May 2006
Location: Sweden
Old 02-22-2009 , 13:18   Re: AimBot Detection
Reply With Quote #497

Chat with color, but you already knew that
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 02-22-2009 , 13:24   Re: AimBot Detection
Reply With Quote #498

I think so too, too many huds can get annoying. I think I will add some color just to make the msg stand out compared to normal chat. I will add an option for no notification now that you've said that. What do you think about the below color format?

[Aimbot Detector] Now watching bugsy
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Pamaliska
Senior Member
Join Date: Apr 2006
Location: Edinburgh, UK
Old 02-22-2009 , 13:27   Re: AimBot Detection
Reply With Quote #499

Gungame uses same format, why not make it only single colour - red?
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Gizmo
Senior Member
Join Date: May 2006
Location: Sweden
Old 02-22-2009 , 13:48   Re: AimBot Detection
Reply With Quote #500

That would work.

@Pamaliska
We can only use 5 colors and 3 of them is for team
Green, we can always use that
Blue, only for CT
Red, only for T
Grey (i think) for spectators
And the default chatcolor
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