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Plugin couldent find itself?


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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 05-12-2019 , 15:57   Plugin couldent find itself?
Reply With Quote #1

Hi,
I have recently written a Personal Version of Zephyrus Gifts. Ive only added an Team Filter and a Cvar for it but strangely the Plugin fails to run with an even stranger Error:
"[SM] Unable to load plugin "zstore_gifts_api.smx": Could not find required plugin "[ANY] Gifts""
The Plugin Name is "[ANY] Gifts" so it basically cannot load itself?
This Error is really confusing and i cant think of my Edits being the Cause of this.

Do you have any idea how this Error came up? Ime using the same Includes Files and Natives soooo

Regards,
Playa
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eyal282
Veteran Member
Join Date: Aug 2011
Old 05-12-2019 , 16:12   Re: Plugin couldent find itself?
Reply With Quote #2

Quote:
Originally Posted by DJPlaya View Post
Hi,
I have recently written a Personal Version of Zephyrus Gifts. Ive only added an Team Filter and a Cvar for it but strangely the Plugin fails to run with an even stranger Error:
"[SM] Unable to load plugin "zstore_gifts_api.smx": Could not find required plugin "[ANY] Gifts""
The Plugin Name is "[ANY] Gifts" so it basically cannot load itself?
This Error is really confusing and i cant think of my Edits being the Cause of this.

Do you have any idea how this Error came up? Ime using the same Includes Files and Natives soooo

Regards,
Playa
The searching method must be identical in your new plugin.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-12-2019 , 19:35   Re: Plugin couldent find itself?
Reply With Quote #3

Sounds like you're including your own include and have a mismatch in the library name.
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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 05-14-2019 , 16:05   Re: Plugin couldent find itself?
Reply With Quote #4

Quote:
Originally Posted by asherkin View Post
Sounds like you're including your own include and have a mismatch in the library name.
Found this in the Include
Code:
public SharedPlugin:__pl_gifts = 
{
	name = "[ANY] Gifts",
	file = "gifts.smx",
#if defined REQUIRE_PLUGIN
	required = 1
#else
	required = 0
#endif
};
thx, havent thought to find smt in there :X
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