Hello all! Sorry about the lack of news and beta 2, college started back up and we're getting into the holliday season at work, so I haven't been able to work on CW3 much. The good news is that when I have been working on CW3, there's been a couple changes, so think of this as a WiP changelog for Beta 2.
Changes:
- Fixed version numbers in all modules, some still were labeled as "indev".
- Fixed all the "array index out of bounds" errors. Sorry about this one D:
- Added a couple natives to CW3 itself, which allow a plugin to take total control of CW3 (requested by a user btw). If a plugin takes control, the commands to bring up the custom weapon menu will not function, and bots will not equip custom weapons. It will be up to the plugin to give weapons to players and bots.
- Minor change to some attributes in aw2attrib, mostly involving damage taken modifiers. It will now use sdkhooks to apply the modifier instead of default attributes.
- There might be a "surprise change" if things go right, but it will be pushed to beta 3 if needed.
This update should hopefully come out by the end of the month, but it might be sooner if my work schedule allows.
Also, once beta 2 is posted, I'm going to set up a GitHub repository for those that wish to contribute to CW3 or its official modules, and for those server owners that want the bleeding edge versions of CW3.
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