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PokeMod v1.2.3 RC for Public (June 25, 2008)


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krazyk
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Join Date: Jun 2011
Old 12-30-2011 , 19:27   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2311

Does this work with bots?
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Join Date: Aug 2005
Location: Decapod 10
Old 12-30-2011 , 22:14   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2312

Bots get to use the main menu 4 or 5 times each spawn. What they do is completely random, but they are able to do anything that normal players can do.
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Killer12201
Senior Member
Join Date: Dec 2007
Old 12-31-2011 , 03:05   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2313

I like the new beta but the only problem I had when I tested it was that it would lag on round starts and every once in awhile throughout the rounds. There was never a crash and I got no errors. We had about 10-12 players on at the time if that would make a difference.

I really like what your doing with the mod but the only problem a lot of people complained about was the fact that you had to do so much while your also trying to kill other players. It also makes people spawn camp a lot more.
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krazyk
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Join Date: Jun 2011
Old 12-31-2011 , 19:02   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2314

Maybe there should be a command for it to be auto. Like you go further in the map or w.e just by killing people and it does it for you by pokerank? idk the 2.0 yet i havnt tried it yet besides the server and i can see that being an issue but my idea it can be easier...

but i like the new skills and gj
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Last edited by krazyk; 12-31-2011 at 19:04.
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Killer12201
Senior Member
Join Date: Dec 2007
Old 01-01-2012 , 16:29   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2315

Yeah a lot said it took too much button pressing while your trying to play the game. I still think its pretty sick how it is set up but it takes a bit to get used to. I took it of the main server and I want to get a small server up for it so people who want to can play it and test it out.
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lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 01-02-2012 , 13:03   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2316

me (hib) and Liinuus have actually been working on modifying the gameplay to 2.0 and make a version in between rc2 and 2.0.. We've been doing this prolly as soon as emp released the beta since what Killer said is partially true, but anyways we hope to get this version soon..

Note to everyone who's not emp: I have been put in charge along with linnus to finish the 2.0 beta skills and port them over as well as finishing the map objectives of the towns, so most likely ill have the finished 2.0 done soon
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Killer12201
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Join Date: Dec 2007
Old 01-04-2012 , 05:18   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2317

+1 to the map objectives. I really like how you have to deliver the parcel to Oak before you can buy Pokeballs. More stuff should be added like that so that it is more similar to the game. Even if it is a lot of button pressing the time it takes to travel between towns gives you time to do stuff in the game. I honestly think that the travel times should be increased if it isn't a wait that says after this round.

One thing I think needs to be changed is the fact that you can't heal besides at your PC or Home. We didn't progress far enough in the map to figure out so if I'm wrong please correct me but PokeCenters need to be added (like I said didn't progress far in the map). If you die and don't have potions it sends you back to Home which can take a long time to progress where you were.
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eskemo
Senior Member
Join Date: Dec 2008
Location: Australia
Old 01-04-2012 , 07:53   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2318

Buyxp for pokemod

http://forums.alliedmods.net/showthread.php?t=175274

or in my attachments
Attached Files
File Type: sma Get Plugin or Get Source (pm_buyxp_menu.sma - 603 views - 4.4 KB)
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Old 01-04-2012 , 12:15   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2319

Quote:
Originally Posted by Killer12201 View Post
+1 to the map objectives. I really like how you have to deliver the parcel to Oak before you can buy Pokeballs. More stuff should be added like that so that it is more similar to the game. Even if it is a lot of button pressing the time it takes to travel between towns gives you time to do stuff in the game.
I am glad you like it. They are not too hard to do (if you learn PokeScript), I would suggest trying to learn how I did the Oak's Parcel stuff.

Quote:
Originally Posted by Killer12201 View Post
I honestly think that the travel times should be increased if it isn't a wait that says after this round.
Travel times increase the further you go in the game, and if you have a bicycle, it goes twice as fast.

Quote:
Originally Posted by Killer12201 View Post
One thing I think needs to be changed is the fact that you can't heal besides at your PC or Home. We didn't progress far enough in the map to figure out so if I'm wrong please correct me but PokeCenters need to be added (like I said didn't progress far in the map). If you die and don't have potions it sends you back to Home which can take a long time to progress where you were.
If you heal at a PokeCenter, that is where you will be teleported to when all your pokemon faint.
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lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 01-05-2012 , 00:09   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2320

Quote:
Originally Posted by eskemo View Post
Buyxp for pokemod

http://forums.alliedmods.net/showthread.php?t=175274

or in my attachments
this is kinda old..i already posted a buy xp plugin a while ago lol.. and its much better coded in my opinion
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- Steam: Lobopack23 - Link
Contact me if you need any help with Pokemod.
- 2nd Generation Pokemod - Link
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- Buy Xp - Link
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