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[L4D(2)] SuperVersus [1.5.4]


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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 11-19-2009 , 13:53   Re: [L4D] Super Versus
Reply With Quote #501

Quote:
Originally Posted by DDR Khat View Post
I have no idea why that command is crashing your (Windows based?) Server. It makes no sense to me that it would crash one type of dedicated server and not the other type. If you could get some error logs i would have something to look at.

I have already tested it myself in L4D2 and it works flawlessly for the brief moment that I Gave it (I didn't have long) it would be appreciated if you don't go trying this just yet until I've had a good chance to test and debug it on my server first. When I release 1.5 I will say go ahead with using it on L4D2, until then I'm afraid I will offer no support.
I do not know where to find your crash log. Help?
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uriel18
Senior Member
Join Date: Apr 2009
Old 11-19-2009 , 14:10   Re: [L4D] Super Versus
Reply With Quote #502

Quote:
Originally Posted by DDR Khat View Post
Sorry. Missed your post. Unfortunatley the event I use to spawn survivors at the start of a round doesn't always get fired sine a update sometime ago. I am still looking for a suitable event to use instead.

Thx, I´ll be waiting your next patch to that problem. Good luck!!
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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 11-19-2009 , 14:16   Re: [L4D] Super Versus
Reply With Quote #503

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Originally Posted by Bigbuck View Post
I hope it's ok, but this is something I was working on fixing. Try this and let me know if it works. I was only worried about making it work with coop and I took the infected parts out so I might have missed some when putting them back in.
I tried this plugin too and The good news is, it no longer crashes, bad news is, XtraHP does nothing now. -_-
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Boogieman
SourceMod Donor
Join Date: Oct 2004
Old 11-19-2009 , 14:52   Re: [L4D/L4D2] Super Versus
Reply With Quote #504

Voidborn, L4D2 ushered in some fundamental changes that require updates to SM. Add to that the need for other dependent extension's update (*wink) and you'll see that "getting this to work" under L4D2 requires some prerequisite work. Give it a few days.
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voidborn
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Join Date: Apr 2009
Old 11-19-2009 , 15:43   Re: [L4D/L4D2] Super Versus
Reply With Quote #505

Quote:
Originally Posted by Boogieman View Post
Voidborn, L4D2 ushered in some fundamental changes that require updates to SM. Add to that the need for other dependent extension's update (*wink) and you'll see that "getting this to work" under L4D2 requires some prerequisite work. Give it a few days.
Everything has been working great so far.

Just need a list of L4D2 events now and we're set imo.
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Boogieman
SourceMod Donor
Join Date: Oct 2004
Old 11-19-2009 , 16:19   Re: [L4D/L4D2] Super Versus
Reply With Quote #506

Void, how specifically are you using SuperVersus? What other extensions or plugins are you using to leverage it? Are you using Left4Downtown?
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 11-19-2009 , 16:56   Re: [L4D] Super Versus
Reply With Quote #507

Quote:
Originally Posted by voidborn View Post
I am such a rebel I tried it anyway, works like a dream.

(This is a crude hack yadda yadda there's 1 error on compilation)
(Also, tell me if you want me to take this down)
For those of you interested:
This is NOT appreciated and I would ask for you to remove it.
Quote:
Originally Posted by Boogieman View Post
Voidborn, L4D2 ushered in some fundamental changes that require updates to SM. Add to that the need for other dependent extension's update (*wink) and you'll see that "getting this to work" under L4D2 requires some prerequisite work. Give it a few days.
As far as I can tell there are no issues and this works out-of-the-box but I would like to get some more thorough testing done before I state that and provide 1.5
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Sherb^Mo
Junior Member
Join Date: Nov 2009
Old 11-23-2009 , 06:51   Re: [L4D/L4D2] Super Versus
Reply With Quote #508

So it relies on downtown1's extension, so I'm guessing that works?

EDIT:

I didn't expect it to work
[03] <FAILED> file "left4downtown.ext.so": vstdlib_i486.so: cannot open shared object file: No such file or directory

But this is known stuff anyway.

Last edited by Sherb^Mo; 11-23-2009 at 07:02.
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 11-23-2009 , 11:49   Re: [L4D/L4D2] Super Versus
Reply With Quote #509

works with l4dtoolz... with a small hack to the code (i do get an inconsequential error)... i will respect the author and not post this hack, i am sure the updated version will be released soon.
in the mean time... do what i did... look around... all the info u need is scattered around the forums.
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Lömmels
Junior Member
Join Date: Nov 2009
Old 11-23-2009 , 12:55   Re: [L4D/L4D2] Super Versus
Reply With Quote #510

Ahh, sorry, works fine with L4D2.

Last edited by Lömmels; 11-23-2009 at 12:59.
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