Half-Life: Zombie Mod X
The following stuff is the stuff the original plugin already offers.
Zombie Mod X is a server-side modification for Half-Life. The game-play is a classic zombie outbreak scenario. Each round, a player is infected with a virus and he must infect the others in order to multiply. Round is won by exterminating the opposing force.
zx_restart - restart the round.
zx_setzombie [name or #userid] - turns you or the specified player into a zombie.
zx_sethuman [name or #userid] - turns you or the specified player into a human.
zx_debug [0/1] - shows useful information to debug the plugin.
zx_light [a-z] - sets the map lighting level. [a = brightness; m = default; z = darkness]. Default: "f".
zx_sky "blood_" - sets the map sky. If you leave it empty, the sky of the map will remain unchanged.
zx_minplayers [0-32] - *minimum players to start a round. Default: 2*
zx_firstroundtime 15 - countdown to start the first round (in seconds).
zx_roundtime 240 - sets how many seconds longs the round.
zx_freezetime 3 - sets how many seconds longs freeze period.
zx_hud_x [-1.0 - 1.0] - sets position of HUD that shows player status on X axis.
zx_hud_y [-1.0 - 1.0] - sets position of HUD that shows player status on Y axis.
zx_hud_color "r g b" - sets color of HUD that shows player status.
zx_nightvision_color "r g b" - sets color of nightvision on zombies.
zombie_health 500 - zombie health points.
zombie_armor 250 - zombie armor points.
zombie_gravity 0.5 - zombie gravity.
zombie_maxspeed 360 - zombie max speed.
zombie_frags_infection 1 - frags given by infecting a human.
☉ New Features
human_health 100 - human health points.
human_armor 0 - human armor points.
human_gravity 1.0 - human gravity.
human_maxspeed 300 - human max speed.
human_frags_kill 5 - frags given by killing a zombie.
- Gunslinger - Feat Boomstick and Dual Colts!
- Scout - Feat Dual MP5k's
- Sniper - nothing yet!
- Scientist - Feat MP40
The humans get an axe after getting 10 frags
Custom weapons for the classes with custom clipsizes
Custom gravity and maxspeed per class
☰ New Commands
human_gunslinger_gravity 1.0 - Gunslinger's Gravity
human_gunslinger_maxspeed 300 - Gunslinger's Maxspeed
human_scout_gravity 0.9 - Scout's Gravity
human_scout_maxspeed 330 - Scout's Maxspeed
human_sniper_gravity 0.5 - Sniper's Gravity
human_sniper_maxspeed 310 - Sniper's Maxspeed
human_scientist_gravity 1.0 - Scientist's Gravity
human_scientist_maxspeed 300 - Scientist's MaxSpeed
human_frags_axe 10 - Frags Until humans get the Axe as a weapon.
AMX Mod X 1.9
Playermodels API by rtxa
☆ Thanks to:
- For the original mod
and the Playermodels API
- Port to HL of zombie model from CSO.
- Weapon's Maxclip
which I adapted to Half Life for this mod.
Models For the Double Barrel shotgun and colt revolvers were decompiled from the Hunted! mod and adapted the animations for Half Life.
MP40 Model taken from here
The Akimbo MP5k model was taken from this link, which apparently was taken from another mod? According to the comments lol
Satchel Charges don't work properly, ever since I added the custom weapon/magsize support
For installation check the original mod installation instructions
The human class skin list goes into the configs folder inside the amxmodx folder.
If you have any feedback or issues, please, let me know!