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[TF2] MGEMod (v2.0.3, 4/19/13)


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lyric
Veteran Member
Join Date: Sep 2012
Old 05-11-2013 , 14:34   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #191

so.. where does one download thsi WebUI that's mentioned for recording stats on the first post????
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Lange
Member
Join Date: Apr 2009
Old 05-11-2013 , 14:46   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #192

Quote:
Originally Posted by lyric View Post
so.. where does one download thsi WebUI that's mentioned for recording stats on the first post????
Sorry, I forgot to remove that bit from the OP. The WebUI is no longer part of MGEMod as of Version 2.0.0.
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lyric
Veteran Member
Join Date: Sep 2012
Old 05-11-2013 , 14:53   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #193

Oh, it looks like it still required for database too.. if no webUI then why need for database as too?

Code:
L 05/11/2013 - 14:40:34: SourceMod error session started
L 05/11/2013 - 14:40:34: Info (map "mge_training_v8_beta4a") (file "errors_20130511.log")
L 05/11/2013 - 14:40:34: [mgemod.smx] Cant use database config <mgemod> <Error: >, trying SQLite <storage-local>...
L 05/11/2013 - 14:40:34: [mgemod.smx] Success, using SQLite <storage-local>
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Lange
Member
Join Date: Apr 2009
Old 05-11-2013 , 14:54   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #194

Quote:
Originally Posted by lyric View Post
Oh, it looks like it still required for database too.. if no webUI then why need for database as too?

Code:
L 05/11/2013 - 14:40:34: SourceMod error session started
L 05/11/2013 - 14:40:34: Info (map "mge_training_v8_beta4a") (file "errors_20130511.log")
L 05/11/2013 - 14:40:34: [mgemod.smx] Cant use database config <mgemod> <Error: >, trying SQLite <storage-local>...
L 05/11/2013 - 14:40:34: [mgemod.smx] Success, using SQLite <storage-local>
ELO rankings are still implemented. Those require a database to track. The errors you see are normal, and the last line means that everything is working fine.

Last edited by Lange; 05-11-2013 at 14:54.
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lyric
Veteran Member
Join Date: Sep 2012
Old 05-11-2013 , 14:55   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #195

ok thanx ;)
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lyric
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Join Date: Sep 2012
Old 05-11-2013 , 17:33   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #196

im getting error logs

here they are
Code:
L 05/11/2013 - 15:30:16: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 05/11/2013 - 15:30:16: [SM] Displaying call stack trace for plugin "mgemod.smx":
L 05/11/2013 - 15:30:16: [SM]   [0]  Line 1908, mgemod.sp::CalcELO2()
L 05/11/2013 - 15:30:16: [SM]   [1]  Line 2954, mgemod.sp::Command_JoinClass()
L 05/11/2013 - 15:45:58: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 05/11/2013 - 15:45:58: [SM] Displaying call stack trace for plugin "mgemod.smx":
L 05/11/2013 - 15:45:58: [SM]   [0]  Line 1908, mgemod.sp::CalcELO2()
L 05/11/2013 - 15:45:58: [SM]   [1]  Line 2954, mgemod.sp::Command_JoinClass()
L 05/11/2013 - 16:44:48: [mgemod.smx] Query failed: table mgemod_duels_2v2 has 10 columns but 8 values were supplied
L 05/11/2013 - 16:44:48: [mgemod.smx] Lost connection to database, attempting reconnect in 5 minutes.
L 05/11/2013 - 16:49:48: [mgemod.smx] Database connection restored.
L 05/11/2013 - 16:50:03: [mgemod.smx] Query failed: table mgemod_duels_2v2 has 10 columns but 8 values were supplied
L 05/11/2013 - 16:50:03: [mgemod.smx] Lost connection to database, attempting reconnect in 5 minutes.
L 05/11/2013 - 16:55:03: [mgemod.smx] Database connection restored.
L 05/11/2013 - 16:55:35: [mgemod.smx] Query failed: table mgemod_duels_2v2 has 10 columns but 8 values were supplied
L 05/11/2013 - 16:55:35: [mgemod.smx] Lost connection to database, attempting reconnect in 5 minutes.
L 05/11/2013 - 17:00:35: [mgemod.smx] Database connection restored.
L 05/11/2013 - 17:03:00: [mgemod.smx] Query failed: table mgemod_duels_2v2 has 10 columns but 8 values were supplied
L 05/11/2013 - 17:03:00: [mgemod.smx] Lost connection to database, attempting reconnect in 5 minutes.
L 05/11/2013 - 17:08:00: [mgemod.smx] Database connection restored.
L 05/11/2013 - 17:11:49: [mgemod.smx] Query failed: table mgemod_duels_2v2 has 10 columns but 8 values were supplied
L 05/11/2013 - 17:11:49: [mgemod.smx] Lost connection to database, attempting reconnect in 5 minutes.
L 05/11/2013 - 17:16:49: [mgemod.smx] Database connection restored.
L 05/11/2013 - 17:17:26: [mgemod.smx] Query failed: table mgemod_duels_2v2 has 10 columns but 8 values were supplied
L 05/11/2013 - 17:17:26: [mgemod.smx] Lost connection to database, attempting reconnect in 5 minutes.
L 05/11/2013 - 17:22:26: [mgemod.smx] Database connection restored.
at one point there was a scout carrying a sniper riffle. this is the only mod we have on our server so it cant be other plugins affecting it
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Lange
Member
Join Date: Apr 2009
Old 05-11-2013 , 17:44   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #197

Quote:
Originally Posted by lyric View Post
im getting error logs

here they are
Code:
L 05/11/2013 - 15:30:16: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 05/11/2013 - 15:30:16: [SM] Displaying call stack trace for plugin "mgemod.smx":
L 05/11/2013 - 15:30:16: [SM]   [0]  Line 1908, mgemod.sp::CalcELO2()
L 05/11/2013 - 15:30:16: [SM]   [1]  Line 2954, mgemod.sp::Command_JoinClass()
L 05/11/2013 - 15:45:58: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 05/11/2013 - 15:45:58: [SM] Displaying call stack trace for plugin "mgemod.smx":
L 05/11/2013 - 15:45:58: [SM]   [0]  Line 1908, mgemod.sp::CalcELO2()
L 05/11/2013 - 15:45:58: [SM]   [1]  Line 2954, mgemod.sp::Command_JoinClass()
L 05/11/2013 - 16:44:48: [mgemod.smx] Query failed: table mgemod_duels_2v2 has 10 columns but 8 values were supplied
L 05/11/2013 - 16:44:48: [mgemod.smx] Lost connection to database, attempting reconnect in 5 minutes.
L 05/11/2013 - 16:49:48: [mgemod.smx] Database connection restored.
L 05/11/2013 - 16:50:03: [mgemod.smx] Query failed: table mgemod_duels_2v2 has 10 columns but 8 values were supplied
L 05/11/2013 - 16:50:03: [mgemod.smx] Lost connection to database, attempting reconnect in 5 minutes.
L 05/11/2013 - 16:55:03: [mgemod.smx] Database connection restored.
L 05/11/2013 - 16:55:35: [mgemod.smx] Query failed: table mgemod_duels_2v2 has 10 columns but 8 values were supplied
L 05/11/2013 - 16:55:35: [mgemod.smx] Lost connection to database, attempting reconnect in 5 minutes.
L 05/11/2013 - 17:00:35: [mgemod.smx] Database connection restored.
L 05/11/2013 - 17:03:00: [mgemod.smx] Query failed: table mgemod_duels_2v2 has 10 columns but 8 values were supplied
L 05/11/2013 - 17:03:00: [mgemod.smx] Lost connection to database, attempting reconnect in 5 minutes.
L 05/11/2013 - 17:08:00: [mgemod.smx] Database connection restored.
L 05/11/2013 - 17:11:49: [mgemod.smx] Query failed: table mgemod_duels_2v2 has 10 columns but 8 values were supplied
L 05/11/2013 - 17:11:49: [mgemod.smx] Lost connection to database, attempting reconnect in 5 minutes.
L 05/11/2013 - 17:16:49: [mgemod.smx] Database connection restored.
L 05/11/2013 - 17:17:26: [mgemod.smx] Query failed: table mgemod_duels_2v2 has 10 columns but 8 values were supplied
L 05/11/2013 - 17:17:26: [mgemod.smx] Lost connection to database, attempting reconnect in 5 minutes.
L 05/11/2013 - 17:22:26: [mgemod.smx] Database connection restored.
at one point there was a scout carrying a sniper riffle. this is the only mod we have on our server so it cant be other plugins affecting it
I just spoke with Cprice and he says that the errors in this log are fixed and will be committed in the next update.
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Avaray
Member
Join Date: Dec 2011
Location: Germany
Old 06-08-2013 , 10:14   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #198

We need spawn protection (after death) for Endif arena.
Its f*****g annoying when someone is winning with you 5:0 by spawn killing and you dont have any chance.
That will be great feature.

Options:
Spawn protection 0/1
How long player should be utouchable after death
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Last edited by Avaray; 06-08-2013 at 10:20.
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Root_
Veteran Member
Join Date: Jan 2012
Location: ryssland
Old 06-08-2013 , 11:57   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #199

Spawn killing is pretty original
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Rusty Shackleford
SourceMod Donor
Join Date: Jun 2013
Old 09-24-2013 , 01:42   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #200

I'm having an issue where the CP's and the Intel aren't active at all?

It seems they don't even exist. Everything seems set up correctly as well as updated, so I'm not sure what the issue could be.

Any help?
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